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Game » consists of 8 releases. Released Dec 16, 2011
A first person puzzle platformer by Red Koi Box and Deck13, in which players assume the role of Raug Zeekon, an archeologist sent to an uncharted solar system to investigate the source of a strange signal.
Call of the Sea is a first-person adventure game set on a mysterious island in the South Pacific during the 1930s.
First person puzzle game about manipulating gravity.
Kumoon is a robotic trickshooting game set in a virtual reality world.
Standpoint is a gravity shifting, first-person puzzle platformer exploring themes of Grief.
An enhanced version of the first person puzzle game, Q.U.B.E., for PC, PS3, Wii U and Xbox One with an all-new story, new puzzles and a new Time Trial mode.
A first-person ambient exploration game developed by Limasse Five. The game takes place in a mysterious, primitive structure in an alien world.
Magrunner: Dark Pulse is a first-person action puzzle game set in a cyberpunk reimagining of H.P. Lovecraft’s Cthulhu Mythos.
A first-person exploration/puzzle game set within a boldly-colored world with a focus on non-euclidean geometry and optical illusions.
Vitrum is a first-person puzzle-platformer
When the brilliant but eccentric Professor Fitz Quadwrangle accidentally strands himself in an alternate dimension, he gets his young nephew to don a dimension-shifting techno-glove in order to solve puzzles and explore the sprawling halls of Quadwrangle Manor to find a way to rescue him.
Portal 2 is the sequel to the acclaimed first-person puzzle game, carrying forward its love of mind-bending problems and its reckless disregard for the space-time continuum.
The Ball is an indie game developed by Teotl Studios on Unreal Engine 3. It features the player solving puzzles and killing enemies using a large, ancient artifact known only as 'the Ball'.
Portal: Still Alive is a retooled version of the original smash hit first-person puzzle game, with additional levels and challenges.
Upcoming game from developer Undrawn Reality, which takes puzzle solving into the first-person view.
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