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    QuestRun

    Game » consists of 0 releases. Released Apr 18, 2014

    You love RPGs but you don’t care about dialogues and scenarios? QuestRun is for you! Run through various dungeons in this tactical fast-paced game, try to go as far as you can with your heroes, die in agony and try again! Try new strategies, new heroes, choose new perils, and die anyway!

    Short summary describing this game.

    Here's a good build on how to beat the two initial dungeons in this game:

    It takes a bunch of rolls, so use the "Hire new heroes" feature until you get this combination:

    Hero:

    1. Tank (Warrior - Profile B)

    * Upgrade Health to ~250, Armour Physical, Armour Elemental

    * Midgame/Endgame: Upgrade Physical Attack/Speed

    2. Priest

    * Upgrade Special, Chance

    3. Rogue

    * Upgrade Special, Chance, Speed, Agility

    Pets:

    1. Alchemist

    2. Sage

    Totem:

    No effect

    Put Secondary Stances on both Tank and Priest - these stay on the entire game. Keep fighting, when you need to heal your tank (who will be taking all damage), Steal with the Rogue, feed to the Alchemist Pet, and use Potion.

    When you DON'T need to heal, steal and give items to the Sage for experience. With this, you can almost level up and heal indefinitely.

    Towards the very end, make sure you use Fire Rune on your Shield and Earth on the Sword/Mace as the Tank so that when tanking the Boss you deal 2x Damage and Hit Back.

    The end Boss spawns some Paladins who can heal him and AOE attackers... so you need to mass-heal with the Priest, target the Paladins, and keep stealing/healing until you keep leveling up. From there it's a Snap.

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