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An unofficial translation of a video game, created by people not associated with the original development team.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Special locations in game that allow the player to manually save their progress.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
Sometimes one playable character just isn't enough.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
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