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Concept »
Each real-world day, an often competitive piece of content unlocks itself for play. This can be a specific seed for an otherwise procedurally-generated level as in Spelunky, or a wider multiplayer community challenge a la the community goals in Halo Reach.
Sometimes developers take real world holidays and work them into the lore of the game. In MMOs, there are often quests available only during or around these holidays.
The game incorporates a real time game clock, where one hour in game is equal to one real world hour.
Games that feature this concept require the player to wait for a certain amount of real time.
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