Something went wrong. Try again later
    Follow

    Red Dead Redemption II

    Game » consists of 5 releases. Released Oct 26, 2018

    The third game in Rockstar's Wild West-themed series is a prequel to the events of Red Dead Redemption, returning to the open-world action of its predecessor.

    dudewantshisrug's Red Dead Redemption 2 (Xbox One) review

    Avatar image for dudewantshisrug

    Let's be honest, a lot of other people liked this game better than I did.

    No Caption Provided

    The sequel that is a prequel, Red Dead Redemption 2 takes place in the time line before the story of the much revered Red Dead Redemption. The main story is based around the adventures of Arthur Morgan as we works as the second hand man of Dutch van der Linde. The Van der Linde gang finds itself on hard times and running from an attempted score in the town of Blackwater that went awry. Living much as nomads, the gang must keep moving to avoid the law and Pinkertons. As they move they must also try to make a living by either doing good or bad things.

    Having only played less than five hours of the original Red Dead Redemption and without a nostalgia for that game this game was a new experience to me for the most part. There were things about this game that I really loved and enjoyed. Conversely, the things I dislike about the game I came to loathe and those things truly tainted my thoughts and feelings about the overall game.

    No Caption Provided

    Things I Liked...

    The game is beautiful on a technical level. I played on a launch edition of the Xbox One and there were issues of draw-in of objects but all-in-all the game is still gorgeous. Everywhere you look there is something detailed and amazing. Look up to the sky and you could see the sun shining bright through the clouds or the twinkle of stars through a night-time drizzly haze. The draw-in issues were so minimal that it barely mattered to me but that was because everything else looked fantastic. The level of detail that the characters and environment had was astounding. Looking at a character and seeing their freckles or looking at a banister and seeing the grain of the wood gave the game a weight of realism. Then there are all the sounds. The clop of the horses, patter of the rain, clack of a gun's hammer... all made the game more immersive. Then layer the music on top of it all, marvelous.

    No Caption Provided

    Things I Disliked...

    Of all the things the game did, I'm left with feeling that it just didn't respect my time. The game is wide and deep in that there are many things to do and are robustly built. That turns out to be a blessing and a curse. When I was trying to get through the story, I felt constantly inundated by side story material that I didn't necessarily want to do. I'd be trying to get to a town to do what I thought was a story mission only to get interrupted by riders approaching me then opening fire for reasons I never understand. What I did to trigger this, other than being at a place at a certain time, still eludes me. It felt as though there were just too many things to do and manage. Hunting, which I did little of... trapping(?) which I did none of(not sure this was a thing you can do or not)... strangers, there were so many I just lost interest... robberies, that I avoided doing... and the list goes on. It is great that they had all these in the game and did them well but it became overwhelming and frustrating while just trying to progress in the game. The limited fast travel system meant ride your horse most of the time to go anywhere which felt like a further misuse of time. Then there is the gun play that is horrible, frankly. It had what I can only describe as a wonk and wobble that I could find no control adjustment to make it feel much better than barely playable much less ok.

    No Caption Provided

    When It's All Said and Done...

    If I were asked to rate this game... three out of five stars. Let me explain. The environment and story of this game made me want to keep playing. I loved seeing the world and going through it. There were times I wish I had the time just to go around and look. I wanted to explore but I just don't have the time. That's not a problem with the game but it became a problem with my experience with it. As well as they developed everything you can do in this game it felt like a burden at times just to move forward and disappointing to not be able to play out scenarios they present you.

    What makes the game for me is the story. Again, I didn't play the first game significantly and don't have that as an attachment. I found Arthur Morgan to be one of the most empathetic characters I have ever played. Going through the game, I found myself making decisions based on the thought in my head of 'I just want things to work out for this guy and it be good'. All the time knowing it would not because of the foreshadowing presented I knew what his outcome would be.

    No Caption Provided

    Other reviews for Red Dead Redemption 2 (Xbox One)

      Perfection and imperfection 0

      RDR2 is collection of great elements and few major parts that bring the whole thing down to a level where it should not be. Polish of the game is heavily directed towards the visual aspects of the game, while everything related to game play feels like rusted relics of the past. There are just too many weird decision about the game play that I cant list them all.There is much more to be said about the controls and most of it is not good. Like for example fist fighting might as well be canned anim...

      3 out of 3 found this review helpful.

      Introducing game mechanics 30+ hours in is the playground equivalent to 'my shield blocks your invincible laser.' 0

      This game is not timeless. This game is forgettable. The gameplay occupies the same futility as all the vehicles that became between the bicycle and the car. Or better yet, between Da Vinci's flying machine and the Wright Brother's plane. They all were improvements on an original design but truly accomplished nothing. Efforts at creating yet another way to remap controls to do something stupid like move a barrel of TNT in the last 2 hours of a game is beyond dumb. I'd prefer if you deployed cuts...

      1 out of 6 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.