Red Dead Redemption 2 Review
Red Dead Redemption 2 feels exactly how Rockstar games have felt in the past, for better or worse. Character movement is incredibly slow, shooting relies heavily on auto-aim and generally feels pretty sluggish, and you’ll have to power through some pretty lengthy chapters that feel like they drag on forever. But if you’re able to look past these dated-feeling quirks, you’ll find that Redemption 2’s plot, characters, and world building are some of the best Rockstar has ever done. Arthur Morgan is a truly great and interesting protagonist, and I wanted to see his story conclude despite having to force my way through some lengthy late-game rough patches, while trying to decipher an abundance of systems are never explained in great detail. It’s definitely one of the most cinematic games I have ever played—it’s honestly one of the best presentations the video game medium has ever seen. And that’s the most conflicting thing about Red Dead Redemption 2—everything that surrounds the plodding gameplay is so spectacular that if this were any other game, I may have stopped playing long before the credits rolled.
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