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Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
A non-interactive sequence within a game most often used for plot advancement.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Sometimes one playable character just isn't enough.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
The cutscenes are nothing but the pages of a comic book. Audio is usually dubbed over to give them a little more life.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
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