RE4 Builds Constantly, Peaking at 'Awesome'
RE4 is one of my favorite games ever for multiple reasons.
1: It boldly marches into a new style of gameplay. The 3rd person view and the overall setup is completely new. The number of puzzles in the game have been reduced to a minimum. Resident Evil 4 is not your big puzzle based game. Instead it is all about shooting people. Some people played the older RE games just to shoot zombies, and that is what RE4 caters toward.
2: Graphics make this game awesome. RE4 is definitely among the top few games on the GCN for graphics. There is a grainy feel to the visuals at times, but I feel that this only improves the effect of the game. Also, that grain is not prevalent across the GCN library, so I wonder if they put it in intentionally.
3: Gameplay and progression are the biggest points as to why this game is awesome. RE4 is the first game I have played where, after each boss battle or huge event, I have wanted to set down the controller for fear of the game getting harder than the last thing I completed. The curve of difficulty is perfect. Each boss is harder than the one before it, and each event is harder than the boss before it or whatever. The game never really has a part later on that I thought it was easy or tedious. It is a constant challenge from beginning to end.
Since RE4 does not really have much or anything that can be said negatively (except perhaps its lack of puzzle aspects that were prevalent to previous RE titles) I will not even try to list the cons for this one. RE4 gets a 5/5 and a mark in my book as one of the greatest games ever made.
"That is it! The game doesn't get harder than that. If it does I don't want to see it." Expect to say something like this to yourself as you set your controller down. Then, after you make yourself a tasty sandwich or something, do not be surprised to find yourself back at your GCN, PS2, or Wii only to be putting yourself through the next horrible thing they have planned for you.