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Anthem

Brad played through Anthem like one and a half times and lived to tell about it.

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Giant Bomb Review

85 Comments

Anthem Review

2
  • PC
  • PS4

BioWare joins the ranks of developers who have learned the hard way how difficult it is to make a good loot game.

Editor's note: This review was originally conducted in a podcast format, available as a video above or right here as an audio file. A summary of the review follows.

You can make some cool power armor if you put your mind to it.
You can make some cool power armor if you put your mind to it.

BioWare nails the feeling of flight in its first attempt at a loot shooter, Anthem. Soaring over a big open landscape in your robot suit (or javelin, as they're known here); nimbly covering ground in combat situations; snapping into and out of flight mode in a split-second burst of fireworks: it all feels great, and it's nice that Anthem's most unique aspect also turns out to be its best. The game also has a robust character customizer, giving you a range of painting tools and letting you swap between materials like cloth, hard rubber, and various metals to create weird and unique looks for your power armor, without locking basic coloration behind a paywall or grind like some other loot games in recent memory.

Those are the good parts. Most of the other elements that make up Anthem, from the storytelling to the loot to the basic gunplay, suffer from a range of problems or just aren't as good or polished as you'd like, and the game as a whole has an oddly rigid, disjointed structure that often makes playing it feel more tedious and frustrating than it should be. Anthem feels like it needs a lot more attention in a lot of areas.

This is BioWare's first brand new from-the-ground-up setting in quite some time, but it's underpinned by the same "ancient, vanished progenitor race and the magical technology they left behind" trope that's such well worn territory in video game stories, particularly in BioWare's own Mass Effect series, where it already appeared in two separate iterations. The vast bulk of the dialogue has an overly performative, irreverent tone to it that made it tough for me to get invested in what was going on. Though, there is some dramatic potential in the friction between the various good-guy factions, including the lighthearted mercenary freelancers, who your nameless character belongs to, the stuffy, militaristic sentinels, and Corvus, the secret spy agency. But the story only starts to scratch the surface there (and mostly does so around the edges of the main plot) by the time it's over, and all of these groups are just up against your standard generic evil empire trying to get its hands on the ancient tech before they do, anyway. Anthem does end with a mildly intriguing post-credits teaser that looks like it will take the game in a distinctly different direction from the story included in the shipping product, and since BioWare is promising "ongoing narrative" content starting a handful of weeks after release, it won't take long to find out if it's any good. Hopefully the writers focus more on the grounded, affecting style of storytelling you get just a few short glimpses of at the end of the main campaign.

These guys can be a huuuuuge pain to fight.
These guys can be a huuuuuge pain to fight.

Actually playing Anthem is where the real trouble arises. Much of the third-person gunplay feels imprecise, a problem exacerbated by the fact that even combat fundamentals like shooting guns and enemies registering damage seem to be dependent on your server connection, so in laggy situations the game just doesn't feel good to play. The guns are all generic military fare and don't have much personality for a game where you're supposed to get excited about having new weapons drop from enemies all the time, and the aspirational arc of the loot as you level up through the story feels more contrived than in games where the rarity of loot seems truly random (although to be fair, loot issues appear to be something BioWare is committed to addressing quickly). There are four distinct javelins that all play quite differently, though the game doesn't let you try them out before you're locked into your initial choices for which ones you want to play first. The ability combo system, similar to that of the Mass Effect games, would ideally add some more variety and dynamism to your combat loadout once you've settled on a preferred class, but the game doesn't even try to explain this system in any detail, leaving you to fumble around and guess at the meaning of various icons and item descriptions if you want to grasp how combos work in any more depth than what's obvious at first glance. And you'll realize very quickly there are only a small handful of objectives that you're going to repeat over and over and over across a multitude of missions. In a game with better combat that wouldn't be so bad, but with all the other issues in play, it wears thin.

Other oversights or strange design choices drag down the experience. The game is chock-full of load screens, which are interminably long on consoles, and the various sections of the game are so compartmentalized that you frequently hit load after load just to get anything done. New loot that drops during gameplay just comes in as a generic item, so you can't tell what it is you just got--but that doesn't really matter since you can't change your weapons and abilities without returning to the game's one small town first anyway. So just to try out a new item or experiment with a new set of abilities that might combo well together, you have to load from the game world back into town, walk all the way across town, load into the loot and gear interface, load back into town, then load back into the game world again. It's hard to say if there are technical reasons behind the simple fact that you can't even change your weapons on the fly, but that doesn't make it any less frustrating to play.

There's a fair amount of grind in Anthem that wouldn't be quite so bad if there weren't so many problems in other areas. Gaining crafting recipes for new gear forces you to grind faction reputation, making it feel like it takes forever before you can craft anything worthwhile. The game throws up a couple of arbitrary lists of tedious mechanical challenges that force you to go out and grind a ton of kills, which isn't all that hard, but also look for more situational things like treasure chests that can be an absolute slog depending on your luck (or your willingness to replay missions that guarantee them). Though there's an open world, the collectibles and random events you engage with there quickly get repetitive, and some of the events aren't balanced well for solo play without telegraphing that fact until you've already invested too much time in finishing them and run up against a boss with way too much health.

Maybe Spy Lady will have a more interesting story to tell next month.
Maybe Spy Lady will have a more interesting story to tell next month.

Also, the game is buggy. Really buggy. Aside from standard server disconnects and crashes, I found basic game functionality would break on a regular basis. Sometimes it was the interact prompt that let me open doors and revive other players that stopped working. Frequently, it was the meter for my ultimate ability appearing to be ready to go even though the ability was actually unusable. Once, the game loaded me into a mission with one of my two guns unequipped (note that the game doesn't actually let you unequip a gun manually). And twice on PS4, the game crashed so hard that it literally powered down my console, forcing me to repair all my storage devices before I could boot it back up. A game making you worry about damaging your hardware is just inexcusable. I don't remember seeing this many big and small technical issues in a major release since, well, Mass Effect: Andromeda. How that reflects on BioWare's recent track record doesn't really need to be said.

Despite my litany of complaints, I did have some fun zooming around in some of Anthem's grander combat situations--when everything comes together and you're flying to and fro, coordinating your tactics with your friends (which, frankly, makes any game better), you can see how good an Anthem with all of these rough edges sanded down could be. And there are a few ideas here, like creating more combat and traversal mechanics around flight, that deserve more attention than they get in the game that's on shelves right now. But Anthem needs more than just new content. A lot of work needs to be done on a wide variety of the game's fundamental elements before it can join the ranks of other redeemed loot games like Diablo III, Destiny, and The Division. Whether EA will give BioWare the latitude to overhaul the parts of the game that need it--and whether it's even technically feasible for them to do that in the first place--are questions with uncertain answers.

Brad Shoemaker on Google+

85 Comments

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Psykodoughboy

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great read brad

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SyrenneMcN

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Good review.

That said...

Ctrl+F "shloot" yielded zero results before this comment. Biggest disappointment of the article.

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TheManWithNoPlan

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Yup, pretty true to my experience as well. Anthem is a game that will probably be a lot better in a year: the standard shlooter fare. Given so much of the game is segmented by loading, no idea if that aspect will get better though. I'm on an ssd, so it's fine, but it sounds terrible elsewhere.

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GorillaWithPear

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I’m looking for new jet-pack game, how does this compare to Rocket Knight Adventures

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xxDrAiNxx

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Great Review!

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ArkhamX

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When I saw 2 stars I figured it was reviewed by Jeff or Alex. However, when I saw it was Brad who gave a loot shooter 2 stars....ouch! I guess I will wait. Thanks for the review!

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csl316

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That's a shame. I get why these games are being made but man... that Mass Effect trilogy. They got my money with ongoing story DLC and the excellent MP in Mass Effect 3. Just like... just do that again, Bioware.

Making those games was clearly a big undertaking, but supporting these loot shooters to keep money coming while satisfying a nitpicky fanbase seems like an even tougher task. Feels like Destiny sucked the soul out of Bungie and I don't want Bioware to suffer the fate of becoming a husk.

Pictured: 6 months into loot shooter development.
Pictured: 6 months into loot shooter development.

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Relkin

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Nice review, Brad. Pity about Anthem; I hope Bioware is given the chance to improve the game (and that they successfully managed to do so).

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Seedofpower

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Oh man, I wonder if they will stick with this game if it doesn't sell as well as they want.

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Mechanized

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Why does that robot suit have such a detailed ass.

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Colonel_Pockets

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Man, things seem bad for Bioware. Great review, Brad.

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Zanny

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Edited By Zanny

Not sure if it has been mentioned yet, but you do see your face in certain cutscenes. As long as you are wearing the default helmet . The cosmetic helmets don't seem to have an open animation.

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flasaltine

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they killed mass effect

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XtremePudim

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The lack of the word "shlooter" is really distressing.

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BabyChooChoo

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Undeadpool

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Edited By Undeadpool

Truly a dark entry in the hallowed, long-established shlooter genre. Truly.

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darukaru

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Edited By darukaru

Let's all stop pretending modern BioWare is a viable studio that shares any part of its predecessors' once-proud legacy. It'll be easier that way.

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doncabesa

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I'm 55 hours in and enjoying it greatly, it certainly has flaws but I am in for the long haul. The Division 2 and Sekiro (along with apex) will eat up a lot of my time coming up but I'm glad to come back to Anthem as the patches keep hitting.

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cooljammer00

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Wait, if Brad was reviewing this, why was Jeff the one who forced himself to finish it early?

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BonafideGinger

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I mean... I think we all get it. No one at Giantbomb likes Anthem.. 3 podcasts, an early impressions video, a quick look and now a written review all saying the same thing over and over... message received. As someone who does like Anthem it gets old, especially when so many of the complaints are simply invalid or show a lack of understanding of how to even play the game. Dont get me wrong the game has some technical issues, but the gameplay itself is a blast. Hopefully this is the end of the shit on anthem content for a while.

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clark

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Edited By clark

@cooljammer00 said:

cooljammer00

Wait, if Brad was reviewing this, why was Jeff the one who forced himself to finish it early?

He's talked about this before in that with some games he just has to see it to the end for himself, for his own curiosity. He did the same with with Metal Gear Survive for example. He just desperately needed to see it to its conclusion.

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doncabesa

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BonafideGinger

I mean... I think we all get it. No one at Giantbomb likes Anthem.. 3 podcasts, an early impressions video, a quick look and now a written review all saying the same thing over and over... message received. As someone who does like Anthem it gets old, especially when so many of the complaints are simply invalid or show a lack of understanding of how to even play the game. Dont get me wrong the game has some technical issues, but the gameplay itself is a blast. Hopefully this is the end of the shit on anthem content for a while.

Same feeling for me here, the less they talk about it in the future the happier I'll be.

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Eribuster

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I've only read this in forum posts and need to see if it's mentioned in at least a tool tip in the game, but apparently the 4 different element effects (fire, acid, ice, and electricity) have damage bonuses and reductions against different health. To the effect of ice having +25% to shields and -25% to armor, acid doing -50% to shields and +50% to armor, or something like that. As with a lot of things to Anthem, I wish this was more clearly told.

I expected a 2 star review and I agree with it. I'm having fun in my first few hours of the game, though I did get it as a freebie.

The flying around, the power suits, I even think the shooting is alright... there's just enough special here to keep me hanging on. As over eager and plain the story and characters are, I find myself endeared to my early interactions with Owen and the country/nation/state/place of Bastion.

Playing this game and watching Mass Alex 2 makes the quality gap of Anthem stark and dismal, but I really hope Bioware is allowed the chance to make Anthem better.

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darkcaedus

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Man, Bioware has really only written one original story. Dragon Age seemed like a different story, but it turns out that an ancient civilization (elves) created a powerful technology (magic) that everyone is fighting over the control of.

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crunksmcgee

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shlooter*

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schindigg

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I didn't hear them once mention the "shaper storms", is that still a part of the game? I thought during the pre release they talked about them being major events that shaped the landscape, right?

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hughj

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So... what sort of game was Anthem/Dylan originally intended to be, because it seems clear that aspects of the action-RPG framework/systems, assets and gameloop of the shipped game aren't the product of 5+ years of development.

Is this a case similar to ME:A where the initial vision was too grand or unfocused, coupled with technical hurdles (whether it be engine, client hardware or net infrastructure)? Did they end up repeatedly paring down and changing things such that the original motivation for making this game got lost in the shuffle?

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2HeadedNinja

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Edited By 2HeadedNinja

After them shitting on this game in 3 multi hour videos and serveral podcasts all we needed was a written review ^^

PS: Just to make this clear: I played and enjoyed the game for a while and I agree it's not awesome. But jesus, we get it, give them a break.

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hassun

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What I want out of Bioware is still characters first and foremost. That being said, it bums me out that they are (d)evolving like this.

Yet another EA/Bioware game released just before the end of the fiscal year in some sort of rough/unfinished/unpolished state.

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sinan_617

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Edited By sinan_617

Anthem feels like a good idea walled in by management demands, preconceptions about loot shooters and incohesive development across the board.

It's seems like no one in Edmonton really wanted to make this game, and few people disagree with that

EDIT: At least according to the mountain of content i have been viewing for weeks now

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RoboJeebus

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While playing anthem has Anyone had their xbox crash to a web browser 404 page that is trying to access a crypto url that has been shutdown??? I have, I cant find anyone else who had this issue, but I think maybe some malware in the code, possibly in a bundle they are using as middleware, I took a photo of my TV when it happened, seems real shady

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RoboJeebus

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https://twitter.com/robojeebus/status/1101646838611013632?s=19

Picture is here

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cozmicdad

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adamxkuhn

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Brad has always struck me as a doggedly positive, generous, and earnest reviewer -- I feel like he approaches games always wanting them to be good, and trying to consider them in their best light. I think a review like this one is the best Anthem could hope for.

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Syndrom

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@2headedninja: devs need to stop launching broken games and promise to fix them. They shouldn't get a break.

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Rothbart

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Man, a whole two stars? I thought this was going to be a one star review for sure. I guess Brad really likes the genre to be able to look past all the game's faults.

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zinkn

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"Lets shit on this game one last time."

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Capstan

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Always a pleasure to read your succinct and informative reviews, Brad. I share your pain, as I'm sure Vinny also does, over the rapid decline of Bioware. Is this the same studio that gave us Shepard's grand adventure?

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Onemanarmyy

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Edited By Onemanarmyy

@robojeebus

wow that looks pretty crazy.

@rothbart

1 star is very rarely dished out & reserved for the games that have absolutely no value. Anthem holds no appeal to me, but i can still see that it has some aspects that are good enough to be enjoyable if i ever sat down for it. Graphically it's pretty good, the fly animations are solid & the primer/ detonate systems with the abilities is a neat idea compared to the competing lootshooters.

That puts it more in line with other 2 star games like Andromeda, Need for Speed, WWE 2K16 than Tony Hawk 5 (1 star) i feel. There are plenty of people on this very site that still get something out of Anthem. With Tony Hawk 5, pretty much no one was willing to go to bat for that game.

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2HeadedNinja

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@syndrom said:

Syndrom

@2headedninja: devs need to stop launching broken games and promise to fix them. They shouldn't get a break.

I played the game for 20/30 hours and it's not broken. It might not be what people WANTED, but it's a perfectly fine, playable game. I encountered maybe one or two minor glitches.

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Syndrom

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@2headedninja: 50 hours in myself, i encountered numerous problems/bugs.

Performance problems

Missions bugged out

Crashes to desktop

Server problems

Broken cutscenes

Health bug

Menu settings resetting constantly

Enemies disappearing

I can go on.

Calling this game fine and not broken is just ignorant.

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Corvak

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Oof.

Now, between the bombcast and word of mouth, I already knew to just skip Anthem. And honestly the word of mouth is probably the most damning thing against it's case - there are a lot of games I play the duders bounced off of pretty hard.

Based on watching streams and comments from a friend about 30 hours in, It isn't the Bioware game I wanted (knew that going in, I doubt that game will ever exist now) but what shocks me is also that it's not the loot shooter I could conceivably want, because there's not actually that much loot? The whole thing I want from that gameplay is gradual progression, and it seems like it doesn't even manage to do that very well.

My take from it was that it looks fun to fly around in, but like every other loot shooter, there's not much to do once you get to the end. I've punched through two Destiny games only to drop them two months in now, I don't need to do more of that. I'd rather play something like Diablo 3 or Path of Exile, at least the repetitive gameplay loops at the end of both of those feel like they offer some kind of progression.

In hindsight it's impressive how many of February's releases were giant steaming turds, and I am glad I opted to not buy anything. While I have never been into battle royale, or competitive shooters at all in recent years I feel like fate just rolled out the red carpet to allow Apex to succeed.

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GhostHouse

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@bonafideginger: I’m not loving Anthem as much as I hoped to but you’re right about it seeming like they dont understand a lot of it’s systems. Not even just the combo stuff, but talking about weapon blueprints locked behind reputations(which is plainly false) and not understanding that the masterwork and legendary gear is where the loot and builds start to really become interesting with unique perks and skills like diablo. Yes the way they lock you out of getting that stuff until level 30 isn’t great but from the review it sounds like Brad only played the campaign and didn’t even touch the endgame or any difficulty higher than hard.

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benderunit22

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I'm sure people will yet again fully blame EA for anything wrong with Anthem, but besides their Frostbite mandate, there is just a lot of badly designed garbage in this game that's on BioWare. The need to return to the soulless, empty Fort Tarsis every time (with accompanying load times), repetitive mission objectives, the entirety of the UI or the fact that the social hub doesn't even pair you with your party!?

I was ready for this to be, at the absolute minimum, a fun co-op shlooter that, even if starved for content, you could come back to every couple of weeks to see what's new, but there's just too much garbage to slog through. I hope they fix it, but a lot of the issues I have with the game are on such a fundamental level to the way the game is structured that I can't imagine it's possible.

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The_Nubster

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I'm replaying Diablo 3 right now and it's crazy how reactive and satisfying it is to play. You get bonuses for being a maniac and smashing the environment apart, corpses and monsters and bits of debris fly everywhere, the sound design for each and every ability on every class is punchy and unique satisfying, and when you level up you're enveloped in a pillar of light that explodes everything around you.

This was all basic stuff that was in the game before Loot 2.0. Diablo 3 was good long before Loot 2.0, that update just brought it to where Diablo 2 ended.

Diablo 2 came out 19 years ago. There's no excuse for a game like Anthem to come out in this state.

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ghost_cat

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Shlooter.

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dazzhardy

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Has anyone seen any reviews that compare the flight in this to the Sega Iron Man games on Xbox 360 ? Wildly curious, as every time I've seen the flight in this, it looks like its taken straight from them, and the few people I've heard have played both Anthem and the old Iron Man games have been mixed to saying Anthem's flight is worse.

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Silellak

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2HeadedNinja

@syndrom said:

Syndrom

@2headedninja: devs need to stop launching broken games and promise to fix them. They shouldn't get a break.

I played the game for 20/30 hours and it's not broken. It might not be what people WANTED, but it's a perfectly fine, playable game. I encountered maybe one or two minor glitches.

Any game that doesn't just crash to the PS4 home screen, but crashes so hard it reboots the PS4 in an unsafe way is 1000% super broken.