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Giant Bomb Review

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Assassin's Creed II Review

4
  • PS3
  • X360

Assassin's Creed II elaborates on the good ideas of its sneak-and-stab forebear, making an experience that requires far fewer excuses to enjoy.


 Back in the saddle.
 Back in the saddle.
After an uneven start, the Assassin's Creed series is finding its footing in its second chapter. The original was an imperfect gem, a game with more heady concept and spark than staying power--qualities that, frankly, make it the ideal candidate for a more potent sequel. It would seem that the developers at Ubisoft Montreal have put considerable thought into how to bring some color and depth to the detailed and occasionally brilliant sketch work provided by the original Assassin's Creed, and that effort has paid off generously.
 
Assassin's Creed II has a bit more to offer those already familiar with the high-concept intricacies of the original, where you played as a bold and highly serious young assassin named Altair living in the Holy Land during the Crusades. Although, really you were playing as Desmond Miles, an average every-man strapped into a genetic memory machine called the Animus. Locked-up in a high-security facility, Desmond was forced to play through this whole Altair scenario by a high-tech, ultramodern, and exceedingly diabolical order of Templars, who are searching through history for clues concerning some ancient artifacts of supernatural power that they hope to use to end their centuries-spanning war with those do-gooder Assassins. If all this premise is just whizzing clean over your head, you may want to read up before jumping in here. Assassin's Creed II makes some token effort to catch up new players, but after a quick summary reel, it picks right back up from the final shot of the first Assassin's Creed and doesn't look back.

 
After an efficiently eventful opening, it's established that, with the Templars on the move and Desmond in the custody and employ of the Assassins, it's time for Desmond to start his training to become a proper, real-live killer. In a plot device of distinctly Matrixian construction, Desmond trains by hopping into the Animus (well, an Animus, anyway). This time he's playing through some of the more eventful moments in the life of an ancestor named Ezio Auditore, a privileged young man living a rambunctious, devil-may-care life in Renaissance-era Florence, Italy. In a striking and somewhat peculiar move, you start off your Ezio experience with one of the biggest events for anyone: birth. This is the first sign of what becomes one of the clear differences between this game and the last--a protagonist you can care about.
 

The cities are as key to the game's character as Ezio himself.
The cities are as key to the game's character as Ezio himself.

Altair was a bit of a blank slate, a character defined by his post. He was a total bad-ass, no doubt, but he often came off as callous, and for all the long-winded philosophical tap-dancing that went on, there was never any insight into the character. With Ezio, you watch as an incredibly justified vendetta drives him from brash bon vivant to brutal and unrepentant assassin, albeit one whose interests seem to line up with the greater good. Ezio's a colorful character, but much of the game's vibrance comes from the cities it takes place in, most notably Florence and Venice, both of which have such incredibly distinctive feels. The game definitely looks better when it's rendering the cramped city life than the sprawling countryside in between, though there are now numerous fast-travel points that make it easier to skip the flyover areas.
 
Not content creating lively, convincing renditions of real places, Assassin's Creed II weaves itself freely into the tumultuous history of Renaissance Italy, linking Ezio's path and the secret war between the Templars and the assassins with real historical figures like Lorenzo de'Medici, Dante Alighieri, Niccolò Machiavelli, and Leonard da Vinci, along with numerous, lesser figures. It's a move that doesn't necessarily make the game's fantastical events somehow more plausible, but it's done well enough to bring some verisimilitude to the setting in general.
 
That the events of Ezio's life are basically just a crash-course training session for Desmond make it hard to get too invested in Ezio's fate. You won't spend much time at all outside of the Animus in Assassin's Creed II, but the game still finds some fun ways to play around with the whole metafictional premise, an angle that's responsible for two of the game's most striking moments. Storywise, Assassin's Creed II has all the connective tissue of the second act in a trilogy, building on the original while creating more questions than it answers, and setting things up for what should be an interesting part three.
 

  Altair is a figure of reverence, but Ezio could mop the floor with him. 
  Altair is a figure of reverence, but Ezio could mop the floor with him. 

Despite the distinctions that the characters and locales provide, the biggest differentiator between Assassin's Creed and Assassin's Creed II is that there's just so much more stuff to do here. Nearly all of the discreet systems from the first game have been evolved and elaborated on in some meaningful fashion. This starts with Ezio himself, who benefits from the resources that his social station provide, though he's also generally just a superior specimen. Ezio's more agile than Altair, able to scale buildings more rapidly and gracefully. He's better in a straight-up fight, where the timing's been relaxed a bit and you're given the additional ability to disarm your foes, making their weapons your own. Ezio's dual wrist-mounted blades give him more--and more unflinchingly brutal--assassination opportunities.
 
He's more capable at disappearing into a crowd, able to blend in with any groups of pedestrians wandering the streets, toss out handfuls of coins to create a commotion and distract guards, or simply hire a group of comely courtesans to provide mobile cover. While Ezio has more means by which to dodge security, guards now have more memory of your action. Too much high-profile wetworking will leave you with a notoriety level that makes it harder to get around, though you can then reduce your notoriety level by tearing down wanted signs, bribing heralds, and murdering corrupt city officials. Then there's entirely new elements, like an economic system where the monetary investments you make into the small, dilapidated town surrounding your family villa, will pay out dividends that you can spend on new weapons, armor, color schemes for your outfit, and more.
 
Ezio's quest for revenge leads him on a series of thinly-disguised tutorials, various configurations of assassination assignments, and some crazy, one-of-a-kind set pieces. Though a certain murder-fatigue can set in after a while, the game does its best to stave it off with regular changes of scenery and plenty of extracurricular activities. There are thankfully no flags to be collected, though there are still race, courier, and assassination side missions to take on. You'll find labyrinthine tombs that require crackerjack timing and confident command of Ezio's full set of abilities to traverse. Monuments are laced with secret symbols that, when found and activated, mete out pieces of a puzzle left behind by a less fortunate Animus subject. You'll randomly happen upon pickpockets and enemy couriers that can be hunted down for profit. Most of the time, you don't have to seek out diversion; it's much more likely that you'll just naturally get sidetracked on your way to murder someone else.
 

 Tag, you're it!
 Tag, you're it!

This isn't to say there aren't some grievances to be leveled against Assassin's Creed II. Like the original, there's too much recycled voice work in the world at large, and if I never again hear the Italian-tinged voice that cries out “money, money, money!” when you toss some coins on the street, it'll be too soon. The semi-auto nature of the way Assassin's Creed's traversal systems work is a big part of what makes it feel so slick, but it can also backfire on you. Considering Ezio's high-wire lifestyle, it's usually pretty frustrating and calamitous when a your intended direction isn't interpreted the way you might hope. Lastly, this is, generally speaking, a pretty stunning-looking game, from the scale and detail of the world to Ezio's subtle, deadly movements, which makes it that much more surprising that all of the facial animation is as awkward as it is.
 
I came into Assassin's Creed II with a certain qualified affection for the original, and was thoroughly pleased with the lessons the developers learned between the two. But this isn't a reinvention, it's a refinement. Assassin's Creed II offers, fundamentally, the same kinds of thrills as its predecessor--leaping from rooftop to rooftop with surefooted ease, appearing out of nowhere to kill your target with a quick blade, then vanishing effortlessly into a crowd. It's just been expanded, streamlined, and overhauled in ways that bring it closer to grace and make it a much easier game to recommend.

Disclosure: The game featured in this review is or was an advertised product on giantbomb.com.

140 Comments

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MasterFramer

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Edited By MasterFramer

This needed to be proof read again... step it up guys! ;)

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KingX

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Edited By KingX

yeah well I don't know.
 
Swedish zite gamereactor gave it a 7/10 and their minuses of the game was, sadly enough what I expected, based on the fact that this one aswell is way to linear to be fun all thru. the mainstory is repetive and there are way too many just dumb missions that could have been erased according to them. they also complained that the story was not that amusing that some zites has told.
on the plus side they added that when the game goes into this prince of persia stylish mode where you should take yoursellf from point a to point b the game really is awsome, sadly enough those moments are way too rarer according to gamereactor.
 
oh well, I'll just have to wait and see.. I won't bring this one home at fullprice, im to skeptical towards this. Also I saw that the ps3 version has framerates issues, which if its true is totally lame UbiSoft! That machine can easily handle this type of graphics, do your work better.

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Metroid545

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Edited By Metroid545

meh if a friend picks up it up I will borrow but thats all

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FunExplosions

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Edited By FunExplosions

I'll rent the hell outta this.

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MAN_FLANNEL

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Edited By MAN_FLANNEL

The validity of Ryan's reviews have taken a big hit for me within this last month. 

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maxszy

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Edited By maxszy

Considering I really actually liked the first game besides some of the monotonous side quests you were required to do, I think I will be picking this up. It seems like a great improvement.
 
Plus, who the hell wouldn't want to play in the landscape of Florence and Venice? Man it looks way too beautiful to pass up!

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zityz

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Edited By zityz

I may be in the minority, but I LOVED the first one, it didnt bother me too much in the mission variety or anything, the only part that made me go...uh...wtf? was like the END END, with the eagle vision and Desmond.  
 
I'll eventually pick this up.
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RHCPfan24

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Edited By RHCPfan24

I really liked the first....I usually seem alone in that camp. Nonetheless, it had a bunch of problems, I will admit, and I am very glad this one fixed many of them. I will definitely be buying it.

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Xeiphyer

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Edited By Xeiphyer

Good review, I'm glad to know that they fleshed out the gameplay, that oughta make it actually enjoyable this time around.
 
Also whats up with people always complaining about reviews? 4 stars was extremely justified in the review. And you can you complain about them giving it a bad score if the review goes up on the day of release? Explain to me how you have already played and finished the game.

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Captain_Insano

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Edited By Captain_Insano
@RHCPfan24 said:
" I really liked the first....I usually seem alone in that camp. Nonetheless, it had a bunch of problems, I will admit, and I am very glad this one fixed many of them. I will definitely be buying it. "
not completely alone in that camp mate. I feel the same way
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Brake

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Edited By Brake

Pretty much all I needed to know to pre-order (europelol) this.

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citizenjp

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Edited By citizenjp

I really want this. Never played the first one cuz I knew the sequel would be better.

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deactivated-5aeccee38cdf9

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Great review Ryan!

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G24S

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Edited By G24S

 Disclosure: The game featured in this review is or was an advertised product on giantbomb.com 
 
Is this for realz?

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Dany

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Edited By Dany
@G24S said:
"  Disclosure: The game featured in this review is or was an advertised product on giantbomb.com   Is this for realz? "
This is for those skeptics who stil lthink reviewers are paid off.
 
It was a great review. I can't wait to get my hands on it. The fine touches to the stuff you can do besides assassinating sounds exciting!
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Heartbreak

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Edited By Heartbreak

Great Review

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chewii101

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Edited By chewii101

Woah. This review completely surprised me lol. Great review, hopefully a great sequel.  

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Lomous

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Edited By Lomous

kinda disappointing i loved the first game... already pre ordered this game. 
 
Just wondering why  Giantbomb don't score at  .5 stars as well, kinda wierd that this game got the same score as the recent Rabbids game.

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chicNstu

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Edited By chicNstu

Great review as usual, nice mix in of the word "verisimilitude" had to look that one up. Looking forward to this one as I have this and Left 4 dead 2 on my desk right now . Tonight can't come soon enough. Bank account hurting though with MW2, Creed 2, Left 4 Dead 2. Maybe all of the delays were a good thing after all.    
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ISmoochyI

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Edited By ISmoochyI

looks pretty good to me. I'll def pick it up eventually

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ArbitraryWater

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Edited By ArbitraryWater

Sounds like a buy. However, I am already too invested in Dragon Age and MW2 to get a new game. Later perhaps.

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spankingaddict

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Edited By spankingaddict

brad would of gave it a 5, not sure why ryan reviewed it...

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MinusTimes

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Edited By MinusTimes

I enjoyed the first one despite agreeing with pretty much every bad thing that was ever said about it.

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JJWeatherman

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Edited By JJWeatherman

Sounds like they got a lot right this time. Damn, now I feel like I have to buy it.

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addictedtopinescent

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Awesome, I'll be renting it probably, or maybe getting it for christmas 
Hmm, I hope they stretch the series out more then 3 games, I wanna see French revolution, industrial revolution, civil war, WW2 or WW1

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KinjiroSSD

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Edited By KinjiroSSD
@phoenixflames: I don't know about AC2 but I owned AC for 360 and PS3 later on (don't ask I'm stupid) and they were the same to my untrained eye.
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DystopiaX

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Edited By DystopiaX

might get it for christmas, but it's competing with Dragon Age, god of war collection, ODST, Episodes from Liberty City, and the Saboteur. Have to wait on a review of the last one, then i'm picking out around three of these. Probably this, god of war collection, and either the saboteur (based on reviews/gameplay vids), or Dragon Age (will rent, unsure about that style of gameplay)

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ashton

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Edited By ashton

this can wait for summer

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buzz_killington

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Edited By buzz_killington

Wow, I thought this would be a no-brainer 5 star. But still, getting this one fo 'shizzle.

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gamer4life

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Edited By gamer4life

yeah i agree with the other people that commented saying that the way you wrote the review it sounded like you really enjoyed it which would mean a 5 out of 5.  hmm weird. 
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MrKlorox

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Edited By MrKlorox

Sillies, Ryan has been rating games one star lower than the context of the reviews themselves imply. Apparently it's his new thing.

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demontium

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Edited By demontium

Nice job Ryan! You owned IGN!

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xAbleAssassinx

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Edited By xAbleAssassinx
@Galiant said:

" This'll be an interesting read.  EDIT: Well, no, still not interested in this game. It sounds too much like the first game. "

How different did you expect it to be? And actually from what I've seen, apart from the gameplay (which was never going to change), it looks like theyre taking a completely different approach in terms of design.
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Knives

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Edited By Knives

I also enjoyed the first. I'll probably wait for the PC version though. 

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FoolishChaos

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Edited By FoolishChaos

Why didn't you mention anything about the repetitiveness of the first game, and if its in the second (or maybe if you did, and I just didn't notice it)? Seems like something worth mentioning, as it was the main gripe of many players of the first game. 
 
Even if you don't feel that way, it should be easy to understand. Do the story missions all still follow the same path? Go into town, pickpocket, listen in, kill man, etc? 

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monster9999

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Edited By monster9999
@spankingaddict: Cause Brad was too busy reviewing L4D2
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monster9999

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Edited By monster9999

 Disclosure: The game featured in this review is or was an advertised product on giantbomb.com
 
.....MONIEZ...YAH

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cstrang

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Edited By cstrang

Great review, Ryan.  I especially agree with the points about character movement and facial animation.  I've had a few instances when Ezio would jump in a direction I didn't want him to (usually to his death).  It's really strange how the character models, overall, look nice and sharp, but the face still has that strange "stretch to talk" thing going on.  I will say that the game takes a while to get going, too.

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Bouke

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Edited By Bouke

Ok, i'm definitely buying this, only question i have that isn't answered; PS3 / 360 ?
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KingDaveTheBest

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Edited By KingDaveTheBest

Are the cutscenes/dialogue sequences skippable in this one? When replaying a mission in the first it got a bit tedious waiting for people to finish talking.

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turbomonkey138

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Edited By turbomonkey138

What is up with this ? 
 

No Caption Provided
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pause422

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Edited By pause422
@turbomonkey138 said:
" What is up with this ? 
 

No Caption Provided
"
They always state that when they have ads for those games so people know that ahead of time they are giving an honest review here regardless of that. There are a lot of people out there that think that developers pay people to give their game a good score, GB is making it clear that this is their honest opinion, regardless of having ads on the game. At least thats what seems obvious.
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StingingVelvet

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Edited By StingingVelvet

Loved the original... really wish this wasn't delayed to January on PC.
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dylanderoo

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Edited By dylanderoo

Is there gonna be a video review? i like those more than written, and yes i am definatly lazy..

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dylanderoo

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Edited By dylanderoo
@Bouke:  360, just because im an fanboy.
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Balaamsafe

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Edited By Balaamsafe

QUICK LOOK PLEASE

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The5th

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Edited By The5th

" Disclosure: The game featured in this review is or was an advertised product on giantbomb.com.
 
lol this makes me laugh, it could be seen in two different ways. Either... "OMG they got paid! That's why they gave it 5 starz!" or "Pfft! Only reason they gave it a lower score and mentioned the ad was so people think these guys review truthfully." 
 
I for one, think the game deserves a 5/5, I read the review and it seemed like a 5/5 review to me, I guess the "money, money, money" thing was soooooo annoying that, that alone was enough to give it 4 stars. Oh, also you don't have to throw money at all to escape the guards, so if it got annoying maybe... I don't know, don't throw money? lol Good review though.

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haggis

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Edited By haggis

It's amazing that the biggest complaint about the first game was the lack of variety in the actual story missions, and yet so few reviews (including this one) give us the information we need: how do the story missions vary in this game compared to the first. Yes, we know the more irritating missions from the first game are now either gone or optional. But how do the story missions vary? A little? Not at all? This is irritating. It sounds entirely too much like the last game.

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Linkyshinks

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Edited By Linkyshinks

I'm looking forward to picking this up soon. 

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Carlos1408

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Edited By Carlos1408

This looks much better than the last, I'm glad they made such improvements to it. I look forward t playing it :D