Something went wrong. Try again later
Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to Giant Bomb's
Terms of Use and Privacy Policy

Giant Bomb Review

229 Comments

Assassin's Creed: Unity Review

2
  • XONE

Assassin's Creed: Unity is at once an object of exquisite beauty and exhausting boredom.

There's a particular sequence I experienced in Assassin's Creed: Unity that I think best sums up the whole of my time playing it. I've been tasked with assassinating a shadowy figure who has key information pertaining to the game's overarching conspiracy. He's meeting with associates in a barely lit cemetery, surrounded by enemy guards. Initially I begin to creep around, picking off scattered guards here and there, but then he begins to move and I worry that I'm going to lose him if I don't make my play quickly. So, I descend to the ground and try to find a good position to sneak up on my target. I use the new cover snap ability to press up against a low wall, and wait for him to approach. Then, suddenly, a guard I hadn't noticed from the opposite side sees me. He comes running at me, which alerts my target's bodyguards. I try to hastily leap over the wall to grab him, but the cover mechanic doesn't let me do that. Instead, I have to jump out of cover, then run back at the wall to go after him. At this point guards are running in from all sides. Out of pure instinct, I toss down a smoke grenade, which sends every enemy into fits of coughing. Walking through the smoke, I approach my target and shank him, which results in a cutscene made up of the target's scattered memories. I watch, and wait for my chance to make my escape. When the scene ends, I am returned to gameplay, and turn to make my retreat. There are an awful lot of guards though, so I throw another smoke grenade and thin their ranks a bit, which I am able to do with surprising quickness. By the time I'm down to just a couple of guards, I'm about ready to exit the area, only to have the game hard lock on me. I get to do all of this over again, including watching the cutscene, which is unskippable.

Assassin's Creed has never looked better than it does in Unity, but those looks aren't enough to make up for its many technical problems.
Assassin's Creed has never looked better than it does in Unity, but those looks aren't enough to make up for its many technical problems.

This is the story of Assassin's Creed: Unity, a game that presents a number of tantalizing possibilities for top-flight stealth action gameplay, and manages to kneecap them at almost every turn through problematic design choices and endless technical woes. Unity is a game of great breadth and beauty. The first of the series targeted at the current generation of consoles, Unity plops you down in the middle of the French Revolution, presenting a vision of Paris enormous in scope and bursting with seething unrest. Yet so much of that revolution seems to be happening away from you as you navigate the streets and rooftops of the city, plugging away at a plot that's far more preoccupied with a boilerplate revenge story than the violent political upheaval unfolding all around you. Unity is packed tighter with missions, side ventures, and collectible doo-dads than any Assassin's Creed before it, but so little of it is truly of interest, giving the game a weighed-down feel as you try to figure out what's worth pursuing, and what's merely a distraction. And while there are moments of genuine awe in Unity, almost all of them are visual in nature. This is by far the most incredible looking game in this series, with landmarks and characters rendered in unbelievable detail--when they're properly rendered, of course. The most enjoyment I managed to wring from Unity was in darting and weaving my way through the city, taking in the sights and marveling at what upgraded technology could offer this long-running series. When it came to actually playing Unity as it was intended, I found myself most often shaking my head in disappointment.

There are a good number of ways in which Unity fails to deliver, but let's start with its story, which is nonsense. And not just the usual brand of nonsense this series deals in, either. As Arno Dorian, the son of a felled assassin raised by a templar, you are thrust into the middle of an increasingly ludicrous conspiracy when the aforementioned templar is also murdered. Arno is accused of the killing, sent to La Bastille prison, meets an incarcerated assassin who knew his father, and hastily joins up with the brotherhood with aims toward solving those murders. In the vein of Edward Kenway, Assassin's Creed IV's protagonist, Arno's goals have little to do with the creed he swears fealty to. He's a self-interested assassin, which is a story that can be done well, as evidenced by IV's surprisingly enjoyable romp through the world of Caribbean piracy. That game also had a lightness to its story that Unity rarely displays. Arno is initially presented as a bit of a roguish prick, but that incorrigible charm almost entirely disappears the second he joins up with the Brotherhood, giving way to a deathly self-seriousness.

Arno makes some exceedingly poor choices over the course of Unity's main story, but he's not the worst protagonist this series has ever had. The bigger issue is that the conspiracy he finds himself investigating is horrendously plotted. You spend the game darting from target to target, and each killing presents you with another rung on the conspiratorial ladder you must climb. Throughout the story, the writers show a careless lack of interest in contextualizing these targets for you. Sure, you can pull up the game's database and read up on each one if you like, but the in-game story is in a constant hurry to get you to the next scene. Just a day after finishing the game, I'm struggling to even remember half the targets I killed, or what their role in the conspiracy amounted to. Killing them also no longer nets you the confessional conversations you'd get in games past, just a series of hastily edited cutscenes that present pieces of the puzzle Arno aims to solve. Even the characters that come late in the game, the ones that are seemingly built up to be rivals of note for Arno, are barely established by the time you get around to offing them.

Unity's attempts at marrying its historical setting to that story are similarly lacking. It's not that Assassin's Creed games should go out of their way to make you a key figure in every noteworthy event that takes place in their respective worlds--see Assassin's Creed III for an example of that sort of thing going too far--but Unity is uniquely bad at making its history work in concert with the assassins' and templars' blood feud. When it does dabble in historical tourism, it has Arno interacting with key figures of the time, including the depraved Marquis de Sade, the corrupted revolutionary Robespierre, and a young, brashly ambitious Napoleon Bonaparte. But every time one of these characters appears, they disappear from the proceedings almost immediately. By the time the game starts winding to its conclusion, some attempts are made to place Arno and his antagonists into the mix of the revolution taking place, but they are, at best, fleeting nods to history. What a shame this is. That I am able to meet a character as memorable as the Marquis de Sade, and all I can recall from those encounters is a brief mention of fornication with goats, is emblematic of how utterly disinterested Unity is in its historical personalities.

Assassination missions feature more freedom to explore than in previous games, yet it's depressingly easy to brute force your way through most combat scenarios.
Assassination missions feature more freedom to explore than in previous games, yet it's depressingly easy to brute force your way through most combat scenarios.

Instead, it wants to keep you focused on this confusingly lame murder mystery, which you are only involved with at the behest of modern day assassins. Yes, Unity does again flirt with the modern-day version of the assassins/templars feud, but it's even less involving than the scaled-back version found in AC IV. IV's conceit of you playing as a low-level game developer at evil corporation Abstergo's entertainment wing is abandoned in favor of you just being some schmuck playing through one of the company's games. Assassin hackers jack into Abstergo's not-Matrix, spout some stuff about tracking down another sage, and then you're on about your revenge murdering mostly unencumbered by any involvement from the "real world." When those hackers do pop up again, it's solely to harangue you into diving through a portal to avoid Abstergo security sweeps. This sends you into one of three different alternate time periods, hopping around a still-under-construction Statue of Liberty or a German-occupied Eiffel Tower during World War II.

These missions really don't make a lot of sense, outside of getting you to experience landmarks that didn't exist during the time period the game primarily takes place in. They're harmless diversions, but aren't any more interesting than the typical traversal missions this series has been doing for ages. Yet, by virtue of being so out of left field, they're still more interesting than most of what Unity has you doing the bulk of the time. I'm hesitant to say that Assassin's Creed's gameplay is merely tired. If anything, AC IV demonstrated that with some key design changes, the well-worn tropes of the series could still be fashioned into something fresh-feeling. But Unity doesn't have much that sets it apart from the games that came before it, outside of pure size considerations.

Unity feels like a throwback to the days of Ezio and Altair, and not often in a good way. Missions generally feature the same basic mix of assassinating, eavesdropping, and hasty parkour fans should be well familiar with. Assassinations dabble in more elaborate methods of killing than the usual ceiling drops of doom, but those possibilities are often unnecessary, especially later in the game. Early on, Arno is armed with weak enough weapons that stealth is an important consideration. The first couple of targets I felled pushed me to find paths away from other enemies, resulting in some decently creative kills. But after a few missions under my belt, I collected enough money to purchase an upgraded sword that did considerably more damage. Combined with the upgradable equipment you can deck Arno out in--each of which comes with combinable bonuses that boost your attacks, health, and item storage--I accidentally turned Arno into a near-unstoppable killing machine less than a third of the way through the story.

I did this by partaking in the game's theater missions. This is one of several different side-quest types, though this one is especially noteworthy for its ability to break the game's economy. By doing missions for the owner of this theater, you're able to upgrade the initially rundown building into a bustling business, which nets you regular deliveries of in-game currency. Each upgrade boosts that number, until eventually you're earning huge chunks of change in relatively short amounts of time, allowing you to buy new items with abandon. By my third assassination mission, I had gotten Arno to the point where he could obliterate groups of enemies with a single smoke bomb and a handful of sword swings. This is not in keeping with the game's notion of stealthy, carefully-planned assassination, but Unity rarely finds ways to protest against such a play style. Only in the last few missions of the game did the scenarios presented force me to pay attention to things like guard patrol routes and available architecture in order to succeed. For most of the game, I was able to easily jump around, throwing smoke bombs and slicing up enemies without care. Alarm bells that should have sent me scurrying to the rooftops instead just forced me to use an extra smoke bomb or two that I could easily replace.

This is unfortunate, because I like the core idea behind these weapon and equipment upgrades. Apart from the pleasing idea of customizing your assassin in a variety of outfits, the assortment of weapons gives you a chance to experiment with attack styles that best suit your needs. But by the time I got around to having that opportunity to experiment, I'd already found a weapon that could obliterate most enemies in a couple of button presses. All of this without ever resorting to Unity's microtransactions, which are specifically geared toward making weapons and equipment cheaper. Why bother when the in-game economy keeps me flush with cash on a near-constant basis?

Co-op missions are some of the most entertaining parts of the game.
Co-op missions are some of the most entertaining parts of the game.

At least those theater missions are reasonably fun, which is more than I can say for the bulk of the remaining alternate quests. There are an insane number of side-missions to embark upon, ranging from Nostradamus-themed riddles to typical assassination contracts, with even the occasional murder mystery thrown in for good measure. Every Assassin's Creed game has had its bland side missions, but Unity's are shockingly uniform in their dullness. The murder mysteries, for instance, sound like a cool idea. The local constabulary is too lazy to bother investigating various killings around the city, and Arno volunteers to do the investigative heavy lifting in exchange for free weapons. Unfortunately, how you solve those mysteries involves just going from location to location, turning on eagle vision, and interacting with each highlighted object you see. Eventually all the clues and testimony are found, and you have to accuse a killer. The game doesn't just tell you who the killer is once you've found everything, but deducing the culprit is still incredibly easy. Even on the mysteries set at a higher difficulty, I never once accused the wrong person of a murder, and even if I had, I'd have just taken a small penalty for doing so. The mystery stories are intriguing on the surface, but they're crucially boring to play through. I found that to be the case with the vast majority of side missions. Even as the game tries to frame those missions with additional narrative, none of it clicks. It's great that there are tons of things to do, but when maybe 25% of those things are actually fun, that doesn't mean much.

Co-op missions fare a bit better, at least. These missions exist almost entirely separate from the main story, and allow two-to-four players to take part in elaborate tasks that often require careful tactics. Maybe it's because I found those kinds of tactics so patently unnecessary in the main game, but co-op play turned out to be a breath of fresh air for me. Not every co-op mission is a great deal of fun, but figuring out the right mixture of distraction, stealth, and brute force to apply to each one became one of my favorite things to do in the game. Surprisingly, these missions also tend to be best at marrying the happenings of the revolution to actual gameplay. Opening preambles do a good job of contextualizing why you're doing what you're doing, and how it all fits into the greater history. That the main single-player game is so terrible at this compared to the sectioned-off cooperative missions is a little bit insane.

These missions even do a much better job of utilizing the city's geography and throngs of citizens than the offline game. Some single-player missions present opportunities to dig through the catacombs beneath the city, to hide yourself among the huge crowds of angry citizens protesting against royal excesses, but most of those opportunities come from side-missions. If you just stick to the main campaign, the city takes on a strangely distant quality. Most of its explorable nooks and crannies exist away from what you're tasked with. You see life taking place all around you, with people begging on the streets, wandering out of taverns, singing and chanting, burning effigies and fighting among themselves, but Arno is rarely involved enough to ever feel like he's truly a part of it. No Assassin's Creed game has ever had a world so lovingly crafted, so thoroughly bustling with human activity, and yet no Assassin's Creed game has ever made me feel so thoroughly removed from the world that's been built around me.

There are a lot of little things that take you out of the experience of Unity--copy-and-paste citizens surrounding you, borked animations, delayed texture loading, and such--but they're dwarfed by the very big problems that pop up more often. On the Xbox One, which was my primary platform for testing, the frame rate is a chugging mess. Less populated environments tend to fare better, but areas with large groups of people cause the game to stutter in jarring ways. Typical animation glitches, like getting stuck while trying to traverse a particular building, or clipping through characters as you walk past them, are joined by much crazier showstoppers. Crash bugs, characters falling through the environment, faces not loading properly (resulting in some memorably horrific abominations), and Arno suddenly being unable to engage in combat in the middle of a battle are among the many, many tech issues I had while playing through Unity.

There's no shortage of things to do in Unity, but only a fraction of them are especially engaging.
There's no shortage of things to do in Unity, but only a fraction of them are especially engaging.

Outside of performance, Unity also has its share of issues with controls. Scaling buildings has never been easier, mind you, thanks to a separation of climb and descent buttons that allow you to safely hop and drop as needed. More often, the issue comes when trying to navigate Arno over smaller pieces of the scenery, or into any window. Arno has a bad habit of getting stuck on things like chimneys, chairs, tables, or anything else that he would perch upon, versus standing normally. Getting him off of those perches can be incredibly frustrating, especially when you're in the middle of an escape. Jumping into windows should be an easy thing, as the game says all you need do is hold down the left trigger while moving toward it. Yet that only works maybe half the time. The rest of the time, you'll jump up, down, and around the window, but not into it. This seems the result of the series' constant streamlining of its parkour mechanics. There's not a lot required of the player to do the insane gymnastics Assassin's Creed heroes are built to do, so the game ends up doing a lot of the heavy lifting by guessing where you're headed next. Unity guesses wrong more often than other AC games that I can recall, which results in the kinds of issues described above.

Those issues can undoubtedly be fixed by a patch somewhere down the road, but that patch seems unlikely to fix Unity's biggest flaw: it's just not very much fun. For all its hugeness and graphical splendor, Unity is starved for excitement. It's much too concerned with a story that feels confused by itself, wasting potentially interesting allies and antagonists in much the same way that it wastes the rich, violent history of its time period. The most interesting missions in the game come far too late, representing glimpses of a better game than the one you just spent hours playing. Even as a tech demonstration, Unity fails to captivate outside of its stunning art design. It's less a signal of the great things this series can do with new technology than an unusually large, frequently malfunctioning retread of what Assassin's Creed is already well known for. Co-op play is the sole saving grace of Unity, the only aspect of the game that feels reasonably complete, but that co-op alone isn't enough to make up for the myriad other ways in which Unity is deeply, disappointingly deficient.

Alex Navarro on Google+

229 Comments

Avatar image for wsowen02
wsowen02

353

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

a brief mention of fornication with goats

wat

Avatar image for kingloo
Kingloo

145

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

The Ubisoft machine has become adept at building large open worlds, with no attention paid as to why.

Both Watch Dogs and this would probably be served better by a structure like Dishonored or Deus Ex: HR: a hubworld leading to large, contained levels.

Avatar image for beard_of_zeus
beard_of_zeus

2021

Forum Posts

4665

Wiki Points

0

Followers

Reviews: 0

User Lists: 37

Edited By beard_of_zeus

I thought this was a super well-written review, @alex. You hit on the story, mechanics, side-missions, technical issues, co-op features (with a lot of specificity) - essentially everything someone might want to know about.

Sounds like a super disappointing game. I guess Ubisoft didn't realize you can't just make this big pretty world, but fill it with a bunch of pointless, boring stuff that's barely functional and expect anyone to want to play it. I think they need to pump the brakes with the annual releases (especially don't put out 2 AC games! although from the Rogue Quick Look, it seems to be a lot of ACIV recycled all over again), and step back to figure out how to move this series forward and make it interesting again (just throwing in co-op missions isn't enough, clearly).

Avatar image for mrsmiley
mrsmiley

1679

Forum Posts

3766

Wiki Points

0

Followers

Reviews: 5

User Lists: 3

I love how detailed this review is. It's so good when critics get specific with their complaints for games, and Alex never fails to do so. It's a shame this game is bad, but at least this review should help the developers keep from this kind of mistake in the future. (lol yeah right)

Avatar image for crimsonavenger
CrimsonAvenger

374

Forum Posts

2329

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By CrimsonAvenger

I really wanted this to be good but it looks just plain dull. I expected because this is by the same director as Revelations, Alex Amancio. It looks like Unity might take Revelations' place as the dullest entry in the series. It's a shame because The French Revolution is such a great time period for the series. It's the next logical step after the Colonial America setting.

Avatar image for csl316
csl316

17005

Forum Posts

765

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

I believe Unity's greatest contribution will be critics calling out Ubisoft on bullshit embargos. It shouldn't be tolerated.

Great review.

Avatar image for splodge
splodge

3310

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By splodge

@supermonkey122 said:

Seeing all the technical issues in this game makes me really worried for Far Cry next week.

Me too. I wouldn't be worried if it was a different team doing the PC port, but it's the same crowd that did the port for Unity. Far Cry 3 was one of my top three games of the last generation. I really, really hope that Far Cry 4 is not in the same state as Unity. That would be a massive disappointment.

I don't really want any huge gameplay or mechanical differences. Far Cry 3 + some extras and a whole new environment is enough for me. But it needs to work and the performance needs to be up to par. UBI put out this PC Nvidia trailer thing a few days back.... It looks nice and all, but I really do not trust the team now after Unity.

Loading Video...

Avatar image for arbitrarywater
ArbitraryWater

16104

Forum Posts

5585

Wiki Points

0

Followers

Reviews: 8

User Lists: 66

@cosi83 said:

all the games released this Christmas period for the next gen kinda suck

Dragon Age seems to be reviewing well at least!

Avatar image for authenticm
AuthenticM

4404

Forum Posts

12323

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Wow, great review, Alex. It's amazing how many words you can conjure to eloquently communicate how bad a game is.

Avatar image for disabilityfishy
DisAbiLityFisHy

1185

Forum Posts

5926

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By DisAbiLityFisHy

droppin the hammer

Avatar image for perfidioussinn
PerfidiousSinn

943

Forum Posts

27

Wiki Points

0

Followers

Reviews: 9

User Lists: 3

This seems like Assassin's Creed 3 all over again.

3 boasted a brand new engine and revamped controls. Looked gorgeous, but was atrocious to play. Then 4 polished up all of the bad stuff and made an actual Good Game.

Unity has fancy new graphics thanks to new consoles. Looks gorgeous, but is atrocious to play. Hopefully next year's game improves.

Avatar image for unbornapple
UnbornApple

8

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By UnbornApple

10 credited studios... I guess you could say that Assassin's Creed had... too many cooks (too many cooks)

Avatar image for cloudnineboya
cloudnineboya

990

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Nice review couldn't stop reading. i think this is the first review iv read to completion in like years but now i am sad, i was looking forward to this as i am a big assassins creed fan. oh well back to playing black flag on pc, i will pick it up at some point because i just do ya know.

Avatar image for deactivated-660f389e0f7d3
deactivated-660f389e0f7d3

208

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

it's been a long time since I've played Assassins Creed II or Brotherhood. Maybe I will just go back and play those again.

Avatar image for ollieg_94
ollieg_94

211

Forum Posts

226

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Looks like we have a late runner for 2014 Most Disappointing Game.

Avatar image for athleticshark
AthleticShark

1387

Forum Posts

298

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

What about the microtransactions?

Also who would have thought that Mordor is a better AC game...also one of the best of the year? Sheesh not much competition.

Avatar image for avantegardener
avantegardener

2491

Forum Posts

165

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By avantegardener

Tried to play it on my GT660ti, although its off the minimum specs, its as unoptimized as hell, the PC master race is unforgiving in it's quest for purity.

Avatar image for alex
alex

3983

Forum Posts

7447

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@athleticshark: I mentioned them in the middle. They're extremely easy to ignore.

Avatar image for saddlebrown
saddlebrown

1578

Forum Posts

81

Wiki Points

0

Followers

Reviews: 4

User Lists: 1

From @alex's review:

In the vein of Edward Kenway, Assassin's Creed IV's protagonist, Arno's goals have little to do with the creed he swears fealty to.

Ughhhhhh. Other than obvious technical issues, this is my biggest problem with the series since AC III. It's so frustrating. Altair was born into the Assassins, a diehard through and through that eventually rose up in the ranks to be Grand Master. Ezio joined out of personal revenge, but became a diehard once he saw how their goals aligned with his and realized he needed to take a stand in the world, assert himself, and he too rose up in the ranks to become Grand Master.

Then Ratonhnhaké:ton (I'm not calling him Connor) comes along and doesn't give two shits about the Assassins; he's just trying to save his village from all the encroaching evil white people. As far as what they show in the game, he never moves up in the ranks and frankly, I don't remember him meeting any Assassins other than the first guy.

Then Edward comes along and pretty much accidentally becomes an Assassin when he kills one and takes his gear so he can go cash in a reward. He doesn't care about Assassin goals either and doesn't even become one til the end of the game, then leaves them immediately afterward.

So to hear that Arno is just another punk pretending to be an Assassin... ughhhhhh. My interest in this game just dropped again, which I really didn't think was possible.

Avatar image for saddlebrown
saddlebrown

1578

Forum Posts

81

Wiki Points

0

Followers

Reviews: 4

User Lists: 1

@itspizza said:

Kinda thought this would be 2 stars after Alex said it was "AC3 but with more technical issues"

The only way that assessment of this game could be true is if people forgot how buggy AC III was at launch. That game was a travesty. Half of the bugs here that Ubisoft is promising to fix are literally the same bugs they had to fix for III. Frame rate, falling through the world, broken scripting, etc. They even patched half of the missions to be less shit.

More and more I'm realizing that even though Revelations was kinda boring, it was also the last stable AC game.

Avatar image for deactivated-61356eb4a76c8
deactivated-61356eb4a76c8

1021

Forum Posts

679

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

As someone interested in this period of history this is doubly disappointing. I was really hoping this would be the one to win me back to this series.

Avatar image for waltercrunkfite
WalterCrunkFite

618

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By WalterCrunkFite

Alex is my favourite writer on GB. "What a shame this is" - great switch to the use of shorter sentence for emphasis! I hope the written word keeps alive somehow around here! :)


EDIT: I just read the following sentence, and realised it may be a fomatting error, haha!

Avatar image for hippie_genocide
hippie_genocide

2574

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

The real question is this: does this beat Destiny for Most Disappointing Game of 2014? Only time will tell.

Disappointment implies expectation. Obviously Assassin's Creed has their fans that buy up every game but as we're now in the era of semi-annual releases for the series, I can't believe those expectations were as high as Bungie's follow-up to Halo. So it's basically "move along nothing to see here, just another bad Assassin's Creed game...".

Avatar image for obedox
obedox

22

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I see all the negative coverage of this game, the glitches and bad performance, the lackluster gameplay, but for some reason I'm still REALLY interested in giving it a try.

I couldn't tell you why.

Avatar image for athleticshark
AthleticShark

1387

Forum Posts

298

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By AthleticShark

@alex said:

@athleticshark: I mentioned them in the middle. They're extremely easy to ignore.

I see thanks. Must have missed it.

Avatar image for dynamix
dynamix

407

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Alex is my favourite writer on GB. "What a shame this is" - great switch to the use of shorter sentence for emphasis! I hope the written word keeps alive somehow around here! :)

EDIT: I just read the following sentence, and realised it may be a fomatting error, haha!

It's not an error. :)

Avatar image for death_burnout
Death_Burnout

3847

Forum Posts

1617

Wiki Points

0

Followers

Reviews: 5

User Lists: 6

I really don't know what to do. I love Assassin's Creed, more than most. I am one of two people who actually liked AC3. That game had a ton of superfluous bullshit in it and felt incredibly disjointed, but I still liked it.

This game sounds like it has Ubisoft's unique brand of superfluous bullshit alright, but I have a high tolerance for it. If it weren't for the technical nightmares I'd probably get it, but as it is? Very difficult.

I wish I could just get Rogue instead. Oh the irony of that...

Avatar image for xxhesekielxx
xXHesekielXx

385

Forum Posts

13

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By xXHesekielXx

Oh well...

No Caption Provided

By the way...Great review Alex. I like your way of writing articles. Keep it up Gbeast!

Avatar image for jackychiles
JackyChiles

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By JackyChiles

Great review, Alex!

Avatar image for av_gamer
AV_Gamer

2894

Forum Posts

17819

Wiki Points

0

Followers

Reviews: 15

User Lists: 13

Edited By AV_Gamer

It's a shame that after Ubisoft brought the series back its creditability with ACIV after the disappointing ACIII, Unity comes along and once makes the series look irrelevant. It's bad enough the game's technical issues almost makes it unplayable even on decent gaming PC rigs, the contents of the game itself is not that good. It just seemed like Ubisoft was quick to release a current-gen AC for the holiday season without any of the heart and dedication that went into ACIV. Instead they look back on ACII and decided to do that game again with half the effort.

The rehash of old ideas plus the technical issues make this the worst AC game in the series to me. Even worst than ACIII, which was bad because of a boring main character, bad mission designs, and a horrible ending.

Considering that Mordor came out a month before and streamline a lot of AC's gameplay features and overall was a great game, AC Unity is a huge disappointment.

Avatar image for kubqo
kubqo

486

Forum Posts

867

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

From what I’ve seen in your Quick Look, i want to play this game, but never every touch any mission. I just want to walk around he city, joining demonstrations, giving money to beggars and listen to people singing in bars.

Avatar image for bradsf
BradSF

73

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By BradSF

I had a feeling this game was going to disappoint for the most part. While AC games have always looked great, by the end of every single installment of the series I always find it a struggle to finish them. Combat is numbing and the mission structure is worse. I only wonder how long the fans of the series will keep AC alive.

Avatar image for supermonkey122
supermonkey122

1246

Forum Posts

66

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By supermonkey122

@splodge said:

@supermonkey122 said:

Seeing all the technical issues in this game makes me really worried for Far Cry next week.

Me too. I wouldn't be worried if it was a different team doing the PC port, but it's the same crowd that did the port for Unity. Far Cry 3 was one of my top three games of the last generation. I really, really hope that Far Cry 4 is not in the same state as Unity. That would be a massive disappointment.

I don't really want any huge gameplay or mechanical differences. Far Cry 3 + some extras and a whole new environment is enough for me. But it needs to work and the performance needs to be up to par. UBI put out this PC Nvidia trailer thing a few days back.... It looks nice and all, but I really do not trust the team now after Unity.

Loading Video...

I'm getting it for PS4 soooo.....

Avatar image for howiegaming
howiegaming

82

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Very good review Alex. Keep it up. Doing a great job. @alex

Avatar image for gunstarred
GunstarRed

6071

Forum Posts

1893

Wiki Points

0

Followers

Reviews: 1

User Lists: 10

It's funny. I was only having a conversation earlier about how fucking boring a character Arno is. I almost feel that way about everyone in this game actually.

Avatar image for efesell
Efesell

7505

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Efesell

At least Rogue is pretty good.

Avatar image for tonimckernt
ToniMcKernt

93

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ToniMcKernt

very detailed review. the amount of work and thought that went into the review are obvious. great job, alex.

Avatar image for jackalol
Jackalol

72

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Sucks, but I'm preeetty sure that Far Cry 4 is the game that had the actual good team working on it. Apparently, the same team that made 3 made Unity, so that makes sense I guess.

Still gonna power through this stupid game, tho, cuz I'm an idiot. Thank god for Gamefly!

Avatar image for onionknight14
OnionKnight14

112

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Great review Alex, thank you.

Story and mission design aside, it's just so disappointingly sad that these massive companies that take several studios across the world, that throw ungodly amounts of money at a product like this are unable to deliver on a technical front. Doesn't this just prove to Ubisoft that their development cycle is kind of broken?

With a such huge franchise names like "Assassin's Creed" and "Halo," can't Ubisoft and Microsoft just delay until things are adequately shippable? What is so critical about the holiday release window that they can't make the same amount of sales when the game is working?

Avatar image for joshuan
JoshuaN

82

Forum Posts

109

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Couldn't disagree more. I love this game and, while it has some frame rate issues, I think its super fun.

I also loved 3 though and didnt care for 4, so I guess we just have different tastes.

Avatar image for hmmjustabox
HmmJustABox

132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By HmmJustABox

This franchise isn't even close to what it was when I used to love it. I loved the planning and build-up of the assassinations. You had choices of how you wanted to approach them, but if you screwed up things weren't going to go well for you. Now you can just walk into any situation and clear out the area without much thought or strategy. It doesn't feel epic or satisfying anymore. It makes me sad how far away they have gone away from what made these games so popular in the first place.

Avatar image for voshinova
VoshiNova

2448

Forum Posts

200

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

@alex: Great review. Thanks! I have more to say but words are like blah.

Avatar image for blkzombie
BLKZOMBIE

136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

I must be the exception to this review and other popular opinion because I'm really enjoying AC Unity.

Let me first say that I'm not a big AC fan and was skeptical of Unity to begin with. I find the AC games to be far too long in terms of story and extremely repetitive in terms of types of missions.

Having said all that, I'm actually enjoying the story and the streamlined climb mechanics of Unity. I feel like the core mechanic of AC, the climbing and traversal, has been vastly improved. Not as sticky as previous games and rather forgiving in the distance Arno can jump and climb, not to mention the much needed "free-run" decension button make a world of difference.

I also feel like the missions are varied enough to where I don't feel like I'm doing the same thing every other, or every third mission like in the previous games.

On a technical issue I'm playing on the PS4 with a digital copy and have had little to no technical issues save for two - infinite falling through map which broke the game and one where I was clipping through geometry but was able to wiggle myself free.

I guess I think it's funny that the one AC game I actually like is the one most don't and by no means am I defending AC Unity or saying that people aren't having issues, because it's well documented that they are. I guess I feel like people, critics, are being a little too harsh. Hope this helps a little bit.

Avatar image for talkingcrow
TalkingCrow

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By TalkingCrow

I'm disappointed that the game is not that focus on the French revolution, I mainly buy these games cause i'm a history buff. Looks like i'm skipping this one or buying it for 20 bucks.

Avatar image for dan_citi
Dan_CiTi

5601

Forum Posts

308

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Seems like Brotherhood with free roam and co-op, too bad people are having tech issues.

Avatar image for talkingcrow
TalkingCrow

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@whatisdelicious: I completely agree i'm tired of what seem like douchbags that don't care about the creed at all or is not their main focus hell even Altair in asshole mode care more than the last three protag's.

Avatar image for sasnake
sasnake

612

Forum Posts

8

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sasnake

Aw, no mention of all the British voicework. Weirdly, that's what bugs me most about this game.

After casting French/French Canadian voice actors to play every other nationality in all of their other games, Ubi finally have a game set almost entirely in France and... everyone is British.

Its all to do with the "New animus", as to why key database characters speak in the language of the person using the machine. Its kinda like dubbing.

Avatar image for 93the_ace
93The_Ace

151

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Yeah, I was half expecting this. Seemed like maybe a 3, but 2 doesn't surprise me. I'm still planning on getting the XBone One AC Bundle this year, I figure between AC4 and Unity I'll get a pretty good experience for the new console. My thinking is that I'm alright with Unity being a little underwhelming. I've been missing the old days of AC2 and 1, when it was more about the assassination missions and tailing the enemies and even though there has always been significant jank in these games, I've always found exploring the towns and the character progression to be pretty satisfying. I've heard Unity described as a cross between AC1 and AC2, which sounds alright to me.

Maybe call it Stockholm syndrome but the last AC game I played was AC3 and I'm looking for anything to wash the taste of that game out of my mouth. I really think the trouble for me with that one was how disjointed everything seemed. In Unity it seems like there's less to do, but that also means there's less loose ends that don't connect to anything. For instance I played probably half of AC3 before I put it down. Traversing the wilderness is AC3 was not fun at all for me, and I had no desire to venture out from Boston. If all of this game is located in France, no loading screens (At least not while trying to get from one part of the city to another), then this seems like a fine first outing on the new consoles. I'm one of those people who loved AC1 along with 2 and Brotherhood, so sort of back to basics is fine with me. Also, the only co-op is something that appeals to me, even if I join in with strangers.

Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Hoo, boy.

Avatar image for onemanarmyy
Onemanarmyy

6406

Forum Posts

432

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Great review. I like how not only the technical issues are used as a reason to give this game a bad score, but also the story and the general feel and mechanics of the game warrant the score.