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Giant Bomb Review

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Call of Duty: Infinite Warfare Review

3
  • PS4

This Legacy Edition package contains the most Call of Duty Activision's ever compiled, but the quality of each individual piece is so all over the map that it's still hard to recommend.

This guy shows up the first time you play multiplayer to tell you about
This guy shows up the first time you play multiplayer to tell you about "combat rigs."

Call of Duty: Infinite Warfare isn't the best Call of Duty has ever been, but it's almost certainly the most Call of Duty Activision has ever placed into a single package. For $60 you'll get that now-standard three-pronged Call of Duty attack, with a campaign, competitive multiplayer, and cooperative zombie survival multiplayer. Go above and beyond that and you'll also get a remastered version of Call of Duty 4: Modern Warfare, the game that sent us down this perk and loadout-filled road to begin with. It's a lot of stuff, and some of that stuff is maybe better than its ever been. But just as much, if not more of those different chunks of video game are far enough off the mark that it's still hard to recommend Infinite Warfare, especially in a year that presents a higher-than-normal number of other, better options.

The campaign, for once, is the shining star of Call of Duty this year. Infinite Warfare casts off all of the tip-toeing "near-future" steps we've seen in the past few games and just drops you in a world where our military can traipse around the solar system with ease. A world of giant capital spaceships serve as the center of space dogfights. A world of... yes, that's right, space marines. At times, the setting and tech utilized in Infinite Warfare reads more like a Halo prequel than a Call of Duty game, but it's a weird mash-up of huge, futuristic space battles and a set of characters that deliver all the "Oscar Mikes" and "Bravo Zulus" that you'd expect from, like, a Modern Warfare 2-era military shooter. It's a game where you hide behind rocks and take out distant troopers with sniper rifles, except those rocks are floating in space and those troops are hanging out in spacesuits on the outside of a battle platform. These disparate elements clash in spots, but that helps give Infinite Warfare an identity and a future of its own. This isn't space opera, this is space ops.

Flight combat is a huge part of this year's campaign.
Flight combat is a huge part of this year's campaign.

You play as an ace jet fighter pilot who is also, somehow, the best man for the job when it comes to stealth, shooting people with guns, melee combat, whatever. Oh, and you also very quickly become the captain of your own ship, in case the power fantasy wasn't thick enough for you already. As such, you call the shots and then go on the missions to execute the shots you call. This takes the form of a map of the solar system that gets peppered with side missions that you can take on, or you can skip to the next story mission and cruise through an already-shooter-length campaign even faster. But the side content is either brief enough to make for a fun diversion or cool enough to be worth seeing. The missions typically break down into pure dogfights, where you remain in your fighter the entire time and take out enemy fighters and a variety of larger ships, or assaults on enemy ships that require you to do some dirt on-foot. Many of these start out with some fighter piloting, too, but some of these contain inventive ways to sneak up on enemy space stations and ships as you infiltrate, mess things up, and find a way out to the relative safety of space. A couple of these missions even rely on some basic stealth mechanics. All in all, the flow of the campaign feels bigger and better than it's been in a long time, with a good amount of variety between your standard runnin' and shootin', space hijinks, some quieter stealth moments, and the sorts of hellish things you can put into a game when large parts of it take place in areas with no oxygen.

The campaign's story is straightforward, but effective. It's your standard "the people who worked on the space frontier decided that the people of Earth were their enemy" tale, though their actual motives are never made clear enough to make them feel more than "the bad guys." The tale gets grim by the end, and for a franchise that's been killing off protagonists left and right for years, that's saying something. It's interesting to have a Call of Duty game be just as much about the sacrifices required to achieve victory as it is about the victory itself. The campaign is time well spent.

I feel far less certain about any other part of Infinite Warfare. The competitive multiplayer feels like a lightly tweaked version of last year's game. The movement, right down to the squirty boost jumps and sluggish wallruns, seems unchanged. And yet, the maps still feel like they weren't built with these abilities in mind, as there are plenty of walls that you can't run on for some reason and rooftops that you should, in theory, be able to get to. But you can't, because of invisible walls and such. The movement seems like it should open up tons of new possibilities and make things exciting. But, like last year's game, it falls flat. Sure, it looks nice and there are some neat gadgets to fool with and new loadout options to pore over, but the competitive multiplayer in Infinite Warfare commits what might be the franchise's worst sin to date: it's boring. They finally got to a point where they could put maps on the moons of Jupiter, Mars, Earth, space stations, wherever... and even that potentially amazing change of scenery doesn't save it. It feels lifeless and flat, full of half-realized ideas and combat rig abilities that seem designed to inject some unique traits into the gameplay, but instead they just come off like the character abilities from last year's game.

Spending some extra money on this year's game also gets you a remastered version of 2007's game.
Spending some extra money on this year's game also gets you a remastered version of 2007's game.

Of course, people on the outside looking in might say that Call of Duty has been the same every year and that this game is "boring" is nothing new. They're wrong. Despite some of the year-to-year changes sometimes feeling like taking two steps forward and one step back, most of the games in the COD line have their own twists on a similar feel. They're distinct animals of the same species. I used to get really irked at the way the Treyarch-developed games would have the dolphin dive while the Infinity Ward games didn't. These changes always looked like some kind of weird... inter-studio politics or something. But now that it's been more or less codified and homogenized from last year into this year, I see I was wrong. Or, at least, if I was right, then this was the exact wrong year to start unifying the game's multiplayer design from one year to the next. If I'm picking and I'm limited to COD multiplayer games, I'm still picking Advanced Warfare or Black Ops II. Or... Black Ops, I guess. I mean, at least Black Ops had Ice Cube in it as a multiplayer announcer. Infinite Warfare gives you a series of faceless playable characters, ensuring that even the non-robot characters just kinda look like robots, too. If you grind out enough keys or spend some real money on "COD points" you can unlock some additional cosmetic options. Maybe some of those liven things up a bit.

The third prong of Infinite Warfare is its co-op mode, which is a survival mode where players team up to fight zombies. The most notable thing about this is probably that this is an Infinity Ward year for the franchise, and IW-led games haven't "done" zombies before. This one has a 1980s horror movie vibe to it. I won't waste your time rehashing my arguments about why zombies mode is a weak addition to the franchise that never felt like it fit in the first place and that it's crazy that this weird joke of a post-campaign bonus has become so popular anyway. This one has David Hasselhoff in it. It also has a handful of Atari 2600 games, which is a cool little touch. I still miss Spec Ops from MW2.

If you decide to spend somewhat more money on Call of Duty, you can also play a remake of Call of Duty 4: Modern Warfare. This gets you the campaign and a revamped multiplayer mode. It's a cool addition that adds like 20 more multiplayer "hoppers" to the game, making you wonder if they're perhaps spreading this all too thin. That said, it's nice to be able to play a proper match of Headquarters again. Though I went into MW Remastered expecting its relative simplicity to feel like a breath of fresh air when compared to the weighted-down bulk of the current Call of Duty, it comes off as more of a curiosity than anything else. It's neat to relive this 2007 campaign, but doing so also exposes some of the issues that have since been dealt with in newer games, like areas that seem to spawn enemies forever until you move onto the next trigger to advance the story.

Space marine!
Space marine!

The MW Remastered multiplayer gets some more modern tweaks, like the addition of medals, calling cards, player icons, and the Kill Confirmed mode that wouldn't appear until Modern Warfare 3. The loadout options are simpler, but in some ways feel crude compared to the more flexible "Pick 10" system that has become fairly commonplace in the franchise. I played a lot of COD4. I put Double Tap onto a P90, slapped on Bandolier and Steady Aim, and went to town. I've called in and shot down more helicopters than you've had hot meals! MW Remastered is a lovely remake of an amazing game. But you can't go home again. MW ends up feeling stripped down compared to what we think of as "modern" Call of Duty games. It'd be great to see more of the classic games in the franchise get this treatment in the future, but packing it in with a core Call of Duty game just seems to offer too many options. Should I care about leveling up my weird gun robot in Infinite Warfare? Or should I be working towards unlocking that G36C in MW Remastered? Maybe this would all work better if the progression was combined across the two games or something. I don't know. It's a weird package that would feel less weird if the publisher was selling this remake on its own. It probably will, someday, but for now you're stuck buying More Call of Duty Than You'd Ever Actually Need to get it.

That's probably the weirdest part about this year's Call of Duty. There are terrific pieces in there. The Infinite Warfare campaign is really a sight to see, and its mix of outer space dogfights and boots-on-the-ground combat is really cool. It's the best campaign Call of Duty's turned out in years. But the rest of the Infinite Warfare package feels lackluster and as cool as Modern Warfare Remastered is, it feels more like a fun little curio than a full-fledged game. This franchise can certainly do better than this, and in a year that is uncommonly stacked with some amazing first-person shooter campaigns and multiplayer modes, it's going to have to do better than this if it wants to maintain its relevance.

If you're looking for actual purchasing advice--and because people keep asking me specifically if the game is worth buying for the campaign alone--MW Remastered is worth purchasing if and when it goes on sale separately from Infinite Warfare, but might not keep you engaged for as long as you'd initially assume. And the IW campaign is great, but not long or replayable enough to warrant a full-priced purchase on its own. But if you can find it at a discount, or if you're a big fan of the zombies mode, there's enough there to make it worth seeing.

Jeff Gerstmann on Google+

69 Comments

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Giantstalker

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Edited By Giantstalker

Calling it now: BF1 gets four stars to complete the bracket of this game and Titanfall 2 as this year's shooter trifecta

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johnohara

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Call of Duty 2016

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cikame

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For a simple concept as COD is, and knowing how Jeff feels about certain modes and aspects of the multiplayer, this review can be interpreted in many ways.
If you love zombies add a star, if you prefer blops3 multiplayer over AW add a star, and as a bonus if you like shooter campaigns, with a sprinkling of variety in the form of vehicle combat, you'll get more from this years game than usual.
For me, i've loved zombies in the past but haven't touched it since blops1, and i oppose Jeff in that AW was too boosty, too vertical, but despite being similar to blops 3 this years multiplayer somehow looks slow and kinda rough in places, Treyarch usually have better map design also so i'll probably skip this one.
Unless either:
1. The single player releases seperately for cheaper.
2. The MW remaster releases seperately, which i'd buy.

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lou_chou

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I had a similar feeling getting back into MW multiplayer. Map design has gotten more sophisticated since that time, and things like locking the ability to have a custom loadout behind 5 levels of ranking up just seem archaic. Fun, but you see the wrinkles a lot in revisiting.

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the-nanomachines

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@humanity: Sorry friend, the online modes of the PC versions are all sectioned off so if you got it on the Windows Store you are only allowed to play with other people who have the Windows Store Version, which by most estimates is about ten people.

One of Activision's... weirder decisions.

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PhilipDuck

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Spot on review, feel the same way as Jeff on the whole Legacy Edition package. The Infinite Warfare campaign is good fun but then Titanfall 2 exists... And as a complete package for great multiplayer and a great campaign that game warrants its price tag much better than Call of Duty does at this point in my eyes.

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monkeyking1969

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Edited By monkeyking1969

The campaign seems interesting because I love sci-fi and this seems to be the exact tone, look and feel of the sci-fi elements I want. But, I have to agree with Jeff, If I'm picking and I'm limited to COD multiplayer games, I'm picking Advanced Warfare.

It breaks my heart, but the lost the thread of fast multiplayer with BLOPs 3, they wrecked the investment by no allowing character creation. The fact that IW followed that same route, just compounds their mistake. The very year that real competition showed up with Titan Fall 2 and Battlefield One, Activision put out its weakest CoD.

They probably didn't mean to do it, nobody saw it shaking out that way, but EA rolled a 5 and 4 and Activision rolled a 3 in this game of RISK. Kamchatka is GONE! EA can now sweep into North America.

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Humanity

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@the-nanomachines: I knew this (the player pool split) but its really hard to believe that I quite literally could not find a single game. I mean we all say things like "only 10 people bought it on win10" kinda jokingly but even if only like 100 people around the globe bought it through Windows that should still be enough to find a basic team deathmatch game going. Call of Duty sells millions of copies and some people just get it where the price is right. Like was it literally 10? That seems logistically impossible.

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darkjester74

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Thanks Jeff! Since Im only interested in the campaign, Ill wait till I find a good sale.

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EricFine

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I think the good outways the meh, It's got something for everyone. I personally never played the Zombies mode but for the money I was happy with an awesome campaign, a multiplayer that's enjoyable even though I like AW better and extra goodies like the remastered version of MW4. I was able to get the legacy 65 dollars with Amazon Prime and I think that's a great value for what you get.

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MakoShark222

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MP is blan, flat, its missing something. Maps are too small for a good DOM game.

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gametheory86

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Edited By gametheory86

I played the beta and was initially hopeful, but after a few rounds, realized it just wasn't for me. I'm disappointed that they didn't continue with the mobility design of Advanced Warfare. I still pop into that multiplayer every once in a while - that game felt really good. I still hope they go back to it. Advanced Warfare 2 would be pretty sweet.

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extintor

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Thank you Jeff - I bought Titanfall 2 on the strength of your review for it and I'll pass on IW correspondingly.

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jedikv

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Great review. Sounds like the campaign side of it is worth a rental. Shame you didn't mention that multiplayer is not just cosmetics but actual gun variants are up for grabs via grinding or microtransactions which do have a much more immediate impact on gameplay unfortunately.

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deactivated-5de2fca852418

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@cikame said:

For a simple concept as COD is, and knowing how Jeff feels about certain modes and aspects of the multiplayer, this review can be interpreted in many ways.

If you love zombies add a star, if you prefer blops3 multiplayer over AW add a star, and as a bonus if you like shooter campaigns, with a sprinkling of variety in the form of vehicle combat, you'll get more from this years game than usual.

can't confirm the black ops 3 part. i like BO3 a lot, i think it's a great game (apart from shitty connection / frame-dropping issues - which IW seems to have even more of), yet i didn't enjoy the IW beta and almost nothing of what i've seen of the whole game seems appealing to me. IW is similar to BO3 in terms of game mechanics, but IW feels so uninspired and the maps and character models are so ugly, that i'll just stick to BO3 for some more time

maybe you can add a star if you're really into sci-fi and space stuff, but i think jeff actually IS into those kinds of things, so what do i know

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Socialone

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@obikwiet: Personally I read it as a Warhammer 40k joke.

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GaspoweR

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This makes me want to get Titanfall 2 now...THAT GAME NEEDS MORE LOVE!

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Edited By jarp12

I never played Black Ops 1 but I really enjoyed Black Ops two campaign. You got betrayed by Manuel Noriega. Come on!

No plans for this one unless it's a $30 disc purchase from Amazon.