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Giant Bomb Review

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Catherine Review

2
  • X360
  • PS3

You won't find another game on the market that's quite like Catherine, but it fumbles too frequently to work.

The alignment meter pops up to let you know that the story is considering your decisions.
The alignment meter pops up to let you know that the story is considering your decisions.

There aren't a lot of games out there like Catherine, and even fewer of them exist in English-speaking territories. That's probably one of the best things going for Atlus' boys-to-men tale about a love triangle with a supernatural twist. It seems that unfaithful men are dying in their sleep, and you'll quickly find yourself caught among their ranks as you figure out what to do with the two girls in your life by day and climbing a seemingly endless supply of block towers in your sleep. You'll need to be adept at both if you want things to end your way, but Catherine's limited character interaction, shallow characters, and monotonous puzzles combine to form a unique experience that feels frustratingly limited in every respect.

In the game you'll play as Vincent, a weak, wishy-washy sort of guy who's always getting admonished or outright bossed around by his longtime girlfriend, Katherine. Just as he's lamenting that he's not sure he's ready to commit further in this relationship, a younger woman named Catherine stumbles into his life, and before long, he's cheating on his girlfriend with Catherine, who, by comparison, seems completely carefree and indifferent about, well, everything. Being faced with a choice between carefree youth and the increasing responsibilities of adulthood only intensifies as the story proceeds. Before long, things get decidedly supernatural as rumors start of nightmares that are killing traitorous men in their sleep and, sure enough, cheating Vincent finds himself in a nightly fight for survival against endless block-filled towers and his own worst fears.

The interactive parts of Catherine are broken into two separate chunks. When awake, you'll watch a lot of cutscenes and hear a lot of dialogue, but you'll eventually find yourself turned loose in a bar, where your friends gather at the end of every night. In the bar you can walk around and talk to the various patrons, many of whom are also enduring the same nightly ordeals that you are, but no one can really remember their dreams all that clearly. Most of the dialogue has you sitting and listening to their stories, but you'll occasionally get to make a dialogue choice that might just give them the encouragement they need to survive the night's trials. You'll also receive text messages from the two ladies in your life, and how you respond to them--or, in fact, if you respond to them--helps determine how the story unfolds by swinging an alignment meter one way or the other. Generally speaking, it'll shift to the blue side if you're choosing the responsible options that Katherine might agree with or red if your decisions are more in line with something that free-wheeling Catherine might do. The interactions feel incredibly limited, and there isn't that much to do in the bar before heading home and starting the next action stage unless you're interested in playing a retro-styled arcade version of the block puzzles that make up the rest to the game or working over the jukebox, which slowly gives you access to Catherine's soundtrack, as well as select cuts from Persona 4 and other Atlus releases.

Catherine's just kind of annoying.
Catherine's just kind of annoying.

At night, the action begins, as Vincent finds himself surrounded by sheep at the foot of a large tower of blocks. You can push or pull the blocks around, and the goal is to quickly climb the tower. The game starts out slowly to show you the basic logic behind the blocks' properties. For example, blocks will attach at diagonal edges, so you don't always need to have a block directly underneath another block for support. Once you've got the basics, later levels start introducing special blocks, like ones that crumble when you step on them, or trampoline-style blocks that let you jump up and grab onto ledges you wouldn't be able to reach otherwise, or ice blocks that cause you (and the blocks you're pushing) to slip and keep moving. Once you get the logic behind how the blocks move and start to see solutions in the puzzles instead of just a mountain of blocks, it isn't impossibly difficult. Unfortunately, that moment didn't happen for me until I was most of the way through the game. But the difficulty of the individual puzzles isn't what brings Catherine down. It's their repetitive nature. It feels like there are tons of levels in the game, and they're all roughly the same. The special blocks change things up a bit, and you'll have to climb towers while running away from a large boss-style monster during the last puzzle of every night, but the act of pulling and pushing blocks around to form staircases and create paths doesn't hold up for the entire game, and by night three or four (which is a little before the game's halfway point), I found myself not wanting to play anymore.

The big issues with Catherine are that the gameplay of block puzzles gets old fast and the way the characters develop in the story isn't engaging enough to pick up the slack. Despite being able to make choices that sway the alignment meter and alter the outcome of the story, Vincent's behavior usually doesn't line up with the choices you've made. Even if you're very clearly steering him in one direction, the story beats essentially force him to remain mostly indecisive right up until the final set of challenges. In my case, this resulted in a Vincent who was constantly saying that he was looking to remain true to Katherine, yet kept having nervous breakdowns about Catherine and her feelings. Considering how pushy and psycho Catherine acts, it's hard to imagine anyone feeling the need to "let her down gently." With the characters written that way, it's hard to care about the story very much, especially when you consider that most of your choices are made in-between action stages, where a confessional booth acts as some sort of personality test, asking this-or-that questions about how you'd act in specific situations and so on. It feels like the decisions you're making are almost completely detached from the story itself.

Big bosses will try to trip you up as you climb the tower.
Big bosses will try to trip you up as you climb the tower.

That said, the story sequences themselves are pretty well-made. There are a handful of fully animated sequences, but even the in-engine stuff is sharp, colorful, and full of personality. Some of the characters you'll meet around the bar have interesting side stories that are told both in and out of the dream world, and the voice cast is solid enough to make those stories work. It's a shame that most of the game's strongest points are practically crammed into the margins to make room for more block pushing.

It's certainly not awful, but too many aspects of Catherine felt like they were actively trying to push me away. More variety in the gameplay would have helped, as would more meaningful interactions with the game's cast. As it stands, the coolest thing about Catherine is that there really isn't anything else out there like it. If that's enough for you, you'll probably have a better time with the game than I did.

Jeff Gerstmann on Google+

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Rolyatkcinmai

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Edited By Rolyatkcinmai

For once, I completely disagree with Jeff. That doesn't happen often.

Edit: Wow, GB's review is literally the only negative review on metacritic right now. I bet Atlus never would have guessed that.

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sickVisionz

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Edited By sickVisionz

[2 out of 5 score] It's certainly not awful...


This made me chuckle.
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sungahymn

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Edited By sungahymn
@mnzy said:
I love the smell of a shitstorm in the morning.
Took the words right out of my mouth. 
 
Is it me, or has the Giant Bomb community gotten worse overall?
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Hector

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Edited By Hector

This game was mostly likely made to test out the water on PS3, 360 probably for a Persona title. Even so, the production value in this game is incredible. This game is completely polished everything from the robust puzzle gameplay to the engrossing story.

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ThePickle

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Edited By ThePickle

After playing a lot of it, 2 stars is to say the least; way too fucking harsh. Jeff, did we even play the same game? I suppose this may be one of your dream cases where I read the review, but still buy the game and that's the right choice for me.

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aku

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Edited By aku

i bought catherine, played it and really liked it. there's a demo out, so at least play the demo and see if its your cup of tea. give it a chance, its one of those games that either clicks with you or not. for me its a breath of fresh air, a quirky game, a change of pace.

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kashwashwa

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Edited By kashwashwa

I hope Jeff never stops reviewing the way he does now.

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Nephrahim

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Edited By Nephrahim

Man, this flame war was fun at first, but now, it's just depressing reading it all.

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President_Evil

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Edited By President_Evil

I respect Jeff's opinion and recognize his criticisms of the game, but I think I'm going to politely differ to mah boi Jeremy Parish on this one. To me that last line eloquently wraps up the whole thing and puts it all into perspective- despite its flaws I'm still looking forward to playing Catherine. Thanks Jeff.

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Urmean

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Edited By Urmean
@Vlad_Tiberius: This is a bad post and you should feel bad.
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Mallard

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Edited By Mallard

I like reading these comments because I like fucking tragedies.

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FluxWaveZ

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Wow, this is still going on...?

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Vlad_Tiberius

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Edited By Vlad_Tiberius
@Shingro: This is a business, remember? And I bet 90 % of all those sites that gave this crap high ratings are thinking it everything according to the old cliche: "Oh, it's weird , ridiculous, childish anime , with big-eyed characters, treating real life situations like prostate enlargement with childish,supernatural monsters, supernatural powers, talking creatures, stupid hairstyles and all that weird crap...that must be Japanese, so it must be good, BECAUSE IT SELLS!"
 
That shit was indeed all the rage and a staple of Japanese pop-culture 10 or 20 years ago, since the Sailor Moon crap, not now , in 2011! Now it's only an old cliche that's still being kept alive by heavy marketing, used as a crutch for corporate lazy developers, while keeping Japanese art style hostage to the same anime crap, keeping it from evolving or creating other styles because of that old anime staple. 
Sorry, but I don't believe every Japanese videogame creator/developer thinks anime puzzle/RPG, just as I don't believe every US developer thinks military post-apocalyptic shooter with deep southern accents... that would be too simplistic, ridiculous and would also create a dangerous stereotype.
 
Also, Jeff is an experienced reviewer. He reviewed more shitty games than all of us played together. 
And if you demand a reviewer to like a certain type/style of game, you're also demanding him to like that particular game, thus expecting him to give it 5 stars and a praise, aren't you? Come on, let's be honest!
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Shingro

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Edited By Shingro
@Vlad_Tiberius: I suppose every other 90%+review by the 20+ disparate reviewers all over the globe are all part of some  giant conspiracy in order to push the agenda for  the anime-loving overmind that clearly dominates big money videogames these days, I mean, we can HARDLY MOVE for anime games in the states! They're EVERYWHERE! =P 
 
The issue I think is does a review of a puzzle game "I hate this type of puzzling" help anyone? 
 
And especially on Easy, that is all this really boils down to, my girlfriends LITTLE SISTER beat this game in a day (easy), because she cared 
 
Jeff clearly didn't care, in fact, he actively didn't care.  During the podcast it sounded like he was talking about getting teeth pulled. How does a review in that context help anyone make a decision?  
 
If I'm out there to buy a car, and I ask a friend of mine what he thinks about his test drive of this  car I'm thinking about getting and I know full well he bitterly hates driving, how is his opinion going to be conducive to a discussion of pros/cons? It just seems a little spiteful especially when he can't help but know that a lot of his personal experience is in drastic contrast to everything everyone else everywhere appears to be feeling. 
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Vlad_Tiberius

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Edited By Vlad_Tiberius
@Marokai: Excuse me while I wipe that water drop hanging  over my head...
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Vlad_Tiberius

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Edited By Vlad_Tiberius
@wisdumcube: Sorry to interfere in your discussion, but Jeff is right. 
When, for example, you're used to listening great quality music from the likes of Pink Floyd, Eric Clapton, Led Zeppelin, BB King or classics like Beethoven or  Chopin, you simply cannot turn into a ratings whore, smile and be excited for a Soulja Boy , Gaga or Britney Spears song, just because they're heavy marketed and it's all the rage for all the little kiddies that don't know shit and pre-order every piece of crap out there. That is , of course, if you have any principles.
 
Also, fuck this "let's be positive about everything and happy for no apparent reason" shitty and stupid attitude!
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deactivated-6050ef4074a17

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@wisdumcube said:

@i77ogical said:  
It's not that Jeff doesn't like a game, it's the WAY he doesn't like it. He is broodingly negative, eviscerating what is really just an entertainment. It's not like he's saving us from driving faulty cars that are going to explode on the freeway.  Jeff Gerstmann is a certified buzzkill more often than not these days. Did you hear Ryan ask him on this week's podcast, "Did  you play anything you LIKED this week?" Then, when Ryan turned it over to Brad, to try to lighten the mood, Jeff was a downer about Starfox 64 as well.   I'd buy a yearly sub to Giantbomb if only Jeff could lighten up. Maybe he's aged out of reviewing video games. He only seems to get excited when it's a game that reminds him of the past, like fighting games. He's a talented guy. He should do something he's passionate about, not cranky and surly.

I agree. Jeff seems to have become extremely jaded about games in general these days, especially over the last year or so. He never sounds happy, and is always looking for that trip that will trigger some nostalgia.  But more than anything I think he's starting to realize that the industry is moving further and further away from his ideal. Both genre-wise and in business-wise.  He's becoming the old cynic of the industry who is feeling the disconnect between what he wants video games to be and what they are for the majority: simple entertainment created by for-profit monolithic entities. If it doesn't fit his niche he has trouble appreciating it. Normally, you don't see this attitude come through so strongly but normally he avoids reviewing games he doesn't like. On one hand, I totally understand where he's coming from, but on the other hand, he sets the bar too high for no good reason and it just makes himself needlessly miserable.  I think he needs a break.
If only I could thumbs up both of these points..
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deactivated-6050ef4074a17

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@Vlad_Tiberius: I'm sure Jeff is proud to have such well-reasoned individuals like yourself as supporters.
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Vlad_Tiberius

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Edited By Vlad_Tiberius

Finally, a decent, honest review of this overinflated piece of anime crap. Thank you, Jeff.
This ridiculous and childish anime puzzle/RPG fashion of treating real life situations  with supernatural monsters and same anime crappy cliches needs to fucking die already. The Japanese developers are way smarter than churning this anime shit on and on. I honestly believe that Japanese developers can make a realistic, Uncharted-like game without making it childish,weird, emo, anime, talking animals, monster deities, stupid hairstyles and all that shit, thus not caring about the same fuckin' anime geeks/otaku that are ruining Japanese gaming. Enough is enough,so let's move the fuck on from those cliches and that anime crap, for crying out loud!

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Shingro

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Edited By Shingro

The thing that confuses me most, is that Catherine as a game for people will live and die on the "Puzzle under duress" element. 
 
Now the puzzles as a mechanic are just fine in a theory way if nothing else.  
 
One thing that really stuck out was about 'repetitive puzzles" is that every level of difficulty has different puzzles then every other level of difficulty, basically turning the variation of the "repetitive content" into a x3 matter. In addition, the difficulty Jeff played through on (Easy) does indeed keep most of the puzzle variants away from you, since you chose the option saying "I don't care about puzzles much, just let me watch the story" dinging the game for that is a pretty unfortunate thing to do. 
 
My real question is why was Jeff forced to play a puzzler whose puzzles clearly didn't click with him? It's a bit like making someone with arthritis play Track and Field. Possible, but painful and a bit cruel. 
 
That, and Catherine doesn't deserve such a ringing on "Yeah, it wasn't working for me."

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AmericanNinja

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Edited By AmericanNinja

Um... duders... if you like the game who cares what other people think of it?

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JoeyRavn

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jellysnake

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Edited By jellysnake

I adore the Persona team, but this review seems fair IMO.  The block puzzle stuff is just anti-fun to me. 
 
Hoping to hear about P5 real soon (TGS maybe?)

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fjordson

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Edited By fjordson

Not surprised at this review score. 
 
Come on Atlus, where's Persona 5?

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Edited By Nasar7
@Supermarius said:
or have too much spare cash.
No such thing dude, C.R.E.A.M.
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metalsnakezero

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@YungLukeSkywalker: So you just made a account just to say that. Sad. 
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phonics

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Edited By phonics
@YungLukeSkywalker said:
The reason Giant Bomb played through Persona 4 was because it was BAD and they were riffing on it!   Why else would they sit through an inane bunch of dribble.  The people who bought this wannabe puzzle game wannabe because it's not even as good as Picross or even Tetris are Otaku of the worst kind.  This game deserves lower scores than 82 on Metacritic for tricking people into buying this with a green rating.  Jeff was subjected to this BULLSHIT masquerading as a game for far longer than any sane person would allow their systems power button to be turned on.  Save your money the only people hyping this are Atlus fanboys who think Persona is good they probably think Pokemon is still relevant.  The low sales of this will hopefully cancel out Persona 5.  Microsoft and Sony should be ashamed this anime soap opera was released on their kick ass Video game systems.  Save your money for GEARS OF WAR 3.    I'm not evangelizing Jeff but there is a special place in Hell for Catherine.   Zelda is DEAD to me after 8.8!!!   No more childish cartoons like TWILIGHT PRINCESS and CATHERINE.  There are enough better games to play to forget this one.  But if you're a weeaboo Japanophile who is sitting in his CE polka-dotted boxers having a hentai fantasy have fun with that.  The game doesn't even live up to PERSONA 4.  This game is a fail, a flop, and a sloppily told fan-service romance.  Even DUKE NUKEM FOREVER is superior, there aren't even any guns in this POS.  2/5 is too kind assholes.  Atlus and Persona Team you suck.  Anime sucks.  And you otaku out there who worship this like a religion you're a cult as bad as Scientology.  Thumbs down to Catherine.  PS To Prove Giant Bomb isn't Anti-Japan they just posted the DEAD OR ALIVE QL.  Don't change the score to Catherine like Shenmue was 6.8 raised to 7.8 just to pander to those fawning over Catherine.
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Supermarius

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Edited By Supermarius
@Lucidlife

Why did Jeff review this game? It's clear this isn't his "type" of game. I'm not sure what "type" of game he enjoys anymore because he is so damn negative towards pretty much every game released that isn't Street Fighter or MK. So I have to question why they would want the most jaded reviewer on the site to review a game that clearly wouldn't appeal to him from the start. It's unfair to those people who are stupid enough to base their purchases off what reviewers have to say and it's also unfair to the developers of the game.

Sooooo, in your perfect world would every game be reviewed by someone who already likes that genre in a personal non-objective way? In that case every half-competent game would get 4 or 5 stars and reviews would become useless in making purchase choices. That would in no way be an improvement.
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Supermarius

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Edited By Supermarius
@Lucidlife

@DaBuddaDa said:

I was going to buy this game, but now after reading Jeff's review, I am no longer going to make the purchase.

I find that incredibly sad. It's clear something about the game appealed to you. The same things may not appeal to Jeff which, in a nutshell, is why the very concept of reviewing games is just bad. No two people are the same and I quickly found that listening to these jaded reviewers was causing me to miss out on some great games. So now I just read the reviews for entertainment and never to sway my purchasing decisions.

I find your take on reviews incredibly sad. People don't have infinite money to try every game themselves. Reviews serve a valuable purpose in steering people away from games that they would likely regret purchasing. Jeff probably saved dabuddada 60 bucks. You aren't noble or smarter if you buy everything based on pre release info and your guess that it will be good. You're either a sucker or have too much spare cash.
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Vrikk

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People actually still read IGN...?

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tim_the_corsair

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Edited By tim_the_corsair

This game looks absolutely terrible to me, but whatever. The review was well written and It obviously will have less impact on those people who love the genre or simply have different tastes and/or levels of tolerance.

I had an amazing amount of fun reading the comments though, that was comedy gold. Keep up the good work Giant Bomb.

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Edited By Lelcar

Hahaha, judging by the comments this has to be one of the most controversial reviews Giantbomb has ever written. As for Catherine, I think it's great. I love the puzzle component, and that's really what it boils down to. I also enjoy the craziness that ensues in Vincent's life. It has some problems, like the controls are dicey and some of the writing can be very Japanese-y, but it's a sweet game.

Go buy it.

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shodan2020

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Edited By shodan2020

@AnEternalEnigma said:

It's a fucking review. If you like a game but someone else doesn't, who cares?

I know, right? I love this game and I'm glad Jeff spoke his mind and wasn't afraid to rate it how he felt it.

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FluxWaveZ

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@YungLukeSkywalker: So you joined this site just so you could troll?
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deactivated-5c7ea8553cb72

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Oh, the internet. Pointless drama over practically nothing.
 
 
Never stop.

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ventilaator

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@YungLukeSkywalker: Dude is serious. 
 
 What.
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BraveFart

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Edited By BraveFart

Although i love Puzzle Agent i find it funny that Puzzle Agent 2 got 3 stars while Catherine got 2 stars...........
 
Someone else should of reviewed this game. Like Brad or Ryan. Jeff seems like he can't be happy until he get's Battlefield 3 and MW3.

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wisdumcube

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@i77ogical said:

@JacDG said:

@oysteinBrenne said:

WOW this review is fucking terrible sorry jeffs this is the worst review you have ever done


Here go watch a better Review

Why is it the worst review he's ever done? I think he explains what he likes, and do not like, pretty clearly. I'm guessing you are saying this just because you disagree, not a reason to call it a terrible review.

It's not that Jeff doesn't like a game, it's the WAY he doesn't like it. He is broodingly negative, eviscerating what is really just an entertainment. It's not like he's saving us from driving faulty cars that are going to explode on the freeway.  Jeff Gerstmann is a certified buzzkill more often than not these days. Did you hear Ryan ask him on this week's podcast, "Did  you play anything you LIKED this week?" Then, when Ryan turned it over to Brad, to try to lighten the mood, Jeff was a downer about Starfox 64 as well.   I'd buy a yearly sub to Giantbomb if only Jeff could lighten up. Maybe he's aged out of reviewing video games. He only seems to get excited when it's a game that reminds him of the past, like fighting games. He's a talented guy. He should do something he's passionate about, not cranky and surly.


I agree. Jeff seems to have become extremely jaded about games in general these days, especially over the last year or so. He never sounds happy, and is always looking for that trip that will trigger some nostalgia.  But more than anything I think he's starting to realize that the industry is moving further and further away from his ideal. Both genre-wise and in business-wise.  He's becoming the old cynic of the industry who is feeling the disconnect between what he wants video games to be and what they are for the majority: simple entertainment created by for-profit monolithic entities. If it doesn't fit his niche he has trouble appreciating it. Normally, you don't see this attitude come through so strongly but normally he avoids reviewing games he doesn't like. On one hand, I totally understand where he's coming from, but on the other hand, he sets the bar too high for no good reason and it just makes himself needlessly miserable. 
 
I think he needs a break.
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Thejugglingbum

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Edited By Thejugglingbum

I am really enjoying this game. It's fantastic and deep and interesting. It's definitely a high 8 or 9. But since I know Jeff's personality I know why he didn't enjoy it, but I know I will.

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CaLe

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Reading some of the reviews on Amazon.co.jp for this game and many point out the same things Jeff does.. He's not bias, he tells it as he sees it. The story is a let down it seems.

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Nettacki

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Edited By Nettacki
@Milkman said:

Everyone is saying that people are bitching in the comments but I really only see like one guy. Reading through the comments, most people seem to be pretty level-headed about this. I'm actually fairly impressed.

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AnEternalEnigma

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Edited By AnEternalEnigma

Over 530 comments for a review?! I understand the irony of posting this at 4:50am on a Saturday morning, but some of you people really need a fuckin life.
 
What's sad is we went through this back in 2006 with the Twilight Princess debacle. Seemingly no lessons learned.
 
8.8. Never forget. 
 
It's a fucking review. If you like a game but someone else doesn't, who cares?

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musubi

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I respect Jeff and his honestly in giving his opinion of the game regardless of its otherwise stellar review scores.   The only thing that kinda has me scratching my head is why Jeff was the one to review this game.    He seems to have a very  apparent bias to anime "stuff" in general which is fine but  this games characters behave like well... anime characters albeit well written ones but even so some anime tropes do work there way into  the game which I could see easily being a turnoff to someone who isn't "into" that scene. 
 
The review is what it is and God knows it didn't stop me from buying two copies of the game already and won't stop me from liking it  but  I kinda almost feel oddly enough vinny would have been a better choice for this game.  I could be wrong there too but... hey. 

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musubi

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@Bourbon_Warrior: Yeah bro! Like real gamers drink budwiser and fist bump while we play call of duty! Cause were manly men with testosterone and shit! /sarcasam
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carlthenimrod

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Edited By carlthenimrod

I always love it when people lose it over a review.

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Like OMG this is THE WORST review eva! Now I'm going to have to cry myself to sleep while hugging a copy of the game and the special edition pillow case. 
 
 
In all seriousness though, just as jeff has every right to criticize the game since it is his own opinion, haters can hate on it for all they want. He's been doing this long enough to know the types of reactions he'll get with a "controversial" score like this one. Reading all these scathing comments probably just makes him laugh.
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Peanut

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Edited By Peanut
@Bourbon_Warrior said:
Dumb game is dumb. Only people with anime avatars seem to disagree, good on ya Jeff for speaking ur mind, when so many game sites are blinded by the pretty cutscenes.
Ugh. Ignorance. I hate anime and I love this game, your point is worthless.
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samface6

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Edited By samface6

I really respect that Jeff has the balls to give a review as he sees it rather than just following the tide of IGN/Gamespot reviews like most publications.
 
Having said that, I'm still very interested in this game and will probably buy it anyway.

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I know it's been said, but many of you don't quite get that a review is an opinion, and not something you should take as hard unchangeable fact.  Its what Jeff thinks, not what all of us will think.  
 
I know people who dislike the game due to it's block puzzle core, and because of it's subject matter. And I know people who loved the game all the way through. 
 
Like Persona, this is a game you really can't pass judgement on without trying it first, however. Persona 3/4 would get 2/5 from someone who is uninterested in JRPG combat, or anime storytelling, for example.   
 
Atlus and Catherine deserve points for doing something most of the big publishers wont - something different, a new IP, instead of just churning out sequels to everything.  And Atlus does it a lot more than someone like Activision or EA.
 
We all need to stop getting bogged down in the rating, and get some second opinions. The person who raged and linked the video review from IGN? The rage is foolish, but the video is a good idea - if you're using reviews as a way to make purchasing decisions, bandwidth is cheap, read more than one review.  

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Daroki

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Edited By Daroki

@ahaisthisourchance said:

@Mystyr_E said:

Kind of makes me nervous for the fall, I mean....what if Jeff reviews Dark Souls? :P I'd fear for my life and every poster on here if the score was low

Hahaha 1 Star.

I think they'll give that job to Vinny since he's the only person in the crew to actually complete Demon's Souls.

I'll agree with you on the Dark Souls review probably heading to Vinny, but I'd laugh if it was Jeff's and it consisted of three words.

"Fuck this game."

Even more interesting question: Would Atlus fans rage at that considering the game is being handled by Namco Bandai?