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Giant Bomb Review

74 Comments

D4: Dark Dreams Don't Die Review

4
  • XONE

Access Games' episodic follow-up to Deadly Premonition is a tremendously strange trip.

Hidetaka "Swery65" Suehiro makes strange games. You need look no further back than 2010's Deadly Premonition for the definitive example of this fact. Essentially a half-busted third-person action game slathered in David Lynch-ian oddness, Deadly Premonition slowly but surely developed a rabid fanbase due largely to its bizarre aesthetics and comically ludicrous storyline. It wasn't exactly a very good game, but that didn't matter, because despite couching itself in familiar design elements, it still felt like something excitingly unfamiliar; otherworldly, even. Certainly it's not as if video games don't deal in weird on a regular basis, but Swery and his team at Access Games' brand of weird, as seen in Deadly Premonition, served as a signal that this was a creative voice--albeit a potentially insane one--worth paying attention to.

Meet David Young, former cop, current time traveler, future hangover sufferer.
Meet David Young, former cop, current time traveler, future hangover sufferer.

D4: Dark Dreams Don't Die reassures us of this notion. In following up Deadly Premonition, Swery has evidently taken note of what people found so intriguing about his last game, while still managing to deliver something fairly different in overall design. Instead of a third-person shooter, D4 wraps itself in the design tropes of point-and-click adventure games, tasking you with solving crimes by exploring environments, exchanging long strings of dialogue with oddball characters, and uncovering evidence. You'll be forgiven if you feel a twinge of exasperation as I tell you that this is also a Kinect game, though use of Microsoft's previously packed-in camera controller is optional. I played a decent amount of D4 with a controller, and the game works just fine that way. But if you really want to dive into the madness of D4, using the Kinect camera is absolutely recommended. I don't think I've ever recommended a Kinect-based control scheme when it wasn't 100% required, but given that this is a Swery game, perhaps it's no surprise that the unconventional way of playing D4 turns out to be its ideal.

In D4, you play as David Young, a haggardly depressed ex-cop so haggardly depressed that you just know he's got a murdered wife somewhere in his past. Formerly of the Boston P.D.'s narcotics unit, David quit the force after his wife--the uniquely named Little Peggy--is killed in a shooting that may or may not have something to do with a new and incredibly popular street drug called "real blood." During the crime, David also took a bullet to the head, yet somehow survived. As is custom in head-shootings, the lead in his brain has given him the unique ability to travel back in time using "mementos," objects that are associated with key moments in history. He uses these objects to solve crimes by inserting himself into the past. He is not merely an observer when he travels, but an active participant, able to physically engage and converse with the world around him.

That D4 stars a partial amnesiac former cop who uses a magic bullet lodged in his brain to travel through time solving mysteries is arguably the least weird thing about it. David is certainly an odd character--the fact that the actor who portrays him slides in and out of his hilariously terrible Boston accent at seemingly random intervals certainly helps--but the people he meets over the course of D4's first episodes are several orders of magnitude crazier than anything he's able to muster. Without spoiling their context, some of those characters include his gluttonous former partner Forrest Kaysen, who inhales pizza and hot dogs like a sentient black hole; a literally feral woman named Amanda who behaves like a cat and somehow has been allowed to take up residence in David's apartment; a snippy flight attendant who uses an inhaler to get high, often in the middle of conversations; a peril-obsessed OCD sufferer who counts the number of times windows on an airplane squeak; a slow-talking giant who laboriously spouts crypticisms while menacingly playing with a knife and fork; a flamboyant drug courier who refuses to stop talking about his glass eye; and an even more flamboyant, mannequin-toting fashion designer who exists as a sort of cross between Pygmalion and Meshach Taylor.

It's not often I get to recommend a game's Kinect controls, but using the camera is definitely the ideal way to play D4.
It's not often I get to recommend a game's Kinect controls, but using the camera is definitely the ideal way to play D4.

Every single one of these characters is amazing, so much so that it's absolutely worth digging through every possible conversational nugget the game offers just to see what bonkers thing will come out of their mouths next. Though a fair amount of that conversation is baked into the story progression, many of the best bits require exploring beyond the main path. At times, as with the aforementioned slow-talking giant, that conversation can begin to drag. You can skip any dialogue bit, but there's often quite a lot of it, and in cases where you are, say, speaking to a man who sounds like a record slowed down to 1/4 speed, it can straight up kill the game's pacing. Still, those problematic parts are worth the risk compared to how many genuinely, insanely funny parts you'll experience otherwise. Once you get to David's apartment, definitely seek out every extra bit you can with Forrest, so that you can witness some of the grossest acts of pure gluttony ever portrayed in a game, while also listening to one of the looniest conversations anyone's ever had about the differences between Boston and New York clam chowder recipes.

This is what struck me most about D4. It's something apparent in Deadly Premonition, too, but D4 hammers home just how wonderfully skewed the developers' perception of American culture really is. Imagine telling someone from another culture the five or six things you can immediately remember about the city of Boston, then ask them to write a story set in the region using only that information. That's how D4 comes across; just informed enough to seem correct on the surface, while flailing wildly and unpredictably once you get past that thin veneer. Between the clam chowder debates, the experimental-sounding accents, and the fake Dropkick Murphys song that pops up during a few action sequences, D4 creates a version of Boston that feels born out of an alien simulation, and the game is so much better for it.

Strange, then, that D4 is designed in such a way as to make exploration of that world a chore. Because this is a game designed with Kinect in mind, every action comes with a specific gesture (or gesture icon you can highlight using the controller) attached to it. You can't just walk around an environment, so much as you can select a traversal icon, which will then take you to the next available spot. You can move the camera around and spin David around 360 degrees in most situations, so it's not exactly difficult to get to the stuff you want to examine, but it still takes a bit longer to get around than is comfortable. More irritating is the game's stamina system, which drains any time David moves anywhere or does anything. It doesn't drain in huge chunks, and the game is decent about meting out power-ups you can use to regain stamina, but it's not enough to prevent the system from getting in the way. Instead of being able to freely poke and prod at every bizarre thing you see, you have to keep eyeing a meter to ensure that going and having a conversation with someone won't cause you to drop dead and the mission to restart.

Fortunately, this is about as clunky as D4's gameplay gets. Investigation is a relatively simple process, streamlined by your ability to highlight objects of note in the environment using your psychic powers (powers you replenish by drinking booze, of course). By and large, the Kinect controls work as you would want them to, and the game is good about throwing a variety of gestures at you. You'll do plenty of holding up hands to select icons and random swipes to mimic on-screen actions, but you'll also find yourself swinging your arms as though you were holding a baseball bat, pantomiming the action of drinking tequila and pounding the shot glass, and even activating your magical detective powers by putting your fingers up to your temples like you're some hack psychic from the '50s. The relative ease of Kinect motion isn't altogether lost when switching to a controller. Most hand motions are replaced by control stick movements, which works well enough, but sometimes distracts from the chaos going on on-screen, which you most certainly do not want to miss.

Look, you should probably just play D4.
Look, you should probably just play D4.

The very fact that D4 is a Kinect-focused game makes it something of a difficult sell, nowadays. That it is also an episodic game, and one from a developer best-known for a cult oddity that even its most ardent fans have a difficult time explaining succinctly, perhaps spells doom for D4. I only mention this because of D4's episodic structure, which might prove a problem if the game doesn't find an audience. The $15 download currently available nets you a prologue episode and two full episodes, which span a single case. That second episode ends on a particularly stiff cliffhanger, and it doesn't even begin to wrap up the larger mystery surrounding who killed Little Peggy and why. And even if this season's additional episodes are in the can (I'm assuming there are more episodes to this season than just the two provided here), there's no guarantee of a season two that I'm aware of.

That said, I'd have no problem dropping that price for what pieces of D4 are there, even without an eventual resolution. D4 isn't what I'd easily call a good game, but it's a good enough one built around such magnificently strange material that I have zero qualms about recommending it to just about anyone. I guarantee half the people I'd recommend it to will find it impenetrably weird, but that other half will adore what Swery and his team have constructed, and hopefully will continue constructing, in D4.

Alex Navarro on Google+

74 Comments

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liamc723

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Edited By liamc723

D4 is mental and you should all play it.

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cannonballbam

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Avant-garde!

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NoneSun

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Edited By NoneSun

I didn't need any more convincing to buy D4, the problem is no amount of convincing will make me buy an Xbox One.

However unlikely, I hope for a PC release.

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DarknessMyOldFriend

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Swery65 and Tommy Wiseau should team up on a project together.

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Victor018

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CLAM CHOWDAH

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goney

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When I eventually pick up an Xbone, I will definitely pick this up.

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GalacticPunt

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Edited By GalacticPunt

Avant-gaaaaaarde!

Will happily get this if it ever comes to PC. Even if I have to go to the Windows 10 app store or something to buy it.

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fobwashed

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Edited By fobwashed

This game sounds amazing. If I had an Xbone, this would be a definite purchase.

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deactivated-62776885f2059

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The gameplay looked extremely terrible in the quick look, I don't get this. I can watch a bad movie and like it in spite of itself, but that doesn't work with a bad game imo. I still have to play it. That's why I don't get the positive things about Deadly Premonition, the base gameplay is still very bad.

And the investigation in D4 is not even hard, how's that a good thing?

So let me get this straight, from what I've seen in the QL=bad gameplay

and what I read in this review=no challenge

Only good thing is the quirky story.

Nope, not for me. Just my 2 cents.

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Corevi

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@anwar: The gameplay is just there to feed you the story. It's very similar to recent Telltale games if you want a comparison.

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bacongames

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I look forward to the day I sit down and play this wonderful thing.

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deactivated-62776885f2059

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@corevi: I didn't like the second season of TWD at all, I won't be buying any episodes from TTG in the future. I like Beyond Two Souls though. Choices have a bigger impact there.

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theinnkeeper

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@anwar: Sometimes a good story can make all the difference.

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AMyggen

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A shame that this game didn't sell, but not surprising. Looks pretty great though, Swery is the man!

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edgeCrusher

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I bought a Xbox One for this game.

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csl316

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Yep, still 1/3 of the reason I'm getting an Xbox next month.

No marketing for this game depresses me to no end. Seems once marketing dropped the Kinect D4 lost all its support. I want Swery to be able to continue doing what he's doing, and I don't ever want to imagine that dude sad because of business.

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trucksimulator

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Edited By trucksimulator
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Draxyle

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Edited By Draxyle

@csl316 said:

Yep, still 1/3 of the reason I'm getting an Xbox next month.

No marketing for this game depresses me to no end. Seems once marketing dropped the Kinect D4 lost all its support. I want Swery to be able to continue doing what he's doing, and I don't ever want to imagine that dude sad because of business.

For sure. This is probably the most interesting exclusive they have, and I'm really frustrated that MS has made no effort to push it since its reveal over a year ago. I've been tempted to buy a copy online even though I don't own the console just to support Swery (a lot of people have been doing that apparently).

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droop

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One star for each D. I wish this wasn't Xbox One exclusive. Deadly Premonition was so good so I want more Swery.

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cornbredx

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I would love to play this game.

I want to give Swery my money, but not even Swery can convince me to buy an XBOX ONE.

Hopefully it sees a PC release. I suspect it would be well recieved.

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Deusoma

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I'm not sure a positive recommendation based on what appears to be an ironic love of the game is really encouraging me to actually play this game, but I'll keep an eye on D4 and see what becomes of it.

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deactivated-63ce64d7ef40c

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FK in the XBO

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Milkman

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I have never wanted an Xbox One more.

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huss

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FK in my clam chowdah. The world is a better place with Swery making video games.

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graf1k

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Edited By graf1k

@fobwashed said:

This game sounds amazing. If I had an Xbone, this would be a definite purchase.

I feel like that's how 90% of people who read this review feel, myself included.

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ripelivejam

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Edited By ripelivejam

all these reviews it's like review-ocalypse or reviewmaggedon or somethin over here #reviewgate

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csl316

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After hearing them talk about what Kinect does here... man, this game helped sell me on an Xbox. But on a Kinect? Holy crap, Swery should rolling in cash.

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oldenglishc

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This makes me feel a lot better about pulling the trigger on that Sunset Overdrive bundle.

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ShadowSwordmaster

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This game is so weird.

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deactivated-5c9d14856890c

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Love Swery's work but nope, not enough to sell me on an Xbox One. Fingers crossed for a PC release.

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KaneRobot

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Stop resisting. Buy an XBox.

It makes me unnaturally happy that Swery is the guy who gets Kinect controls right on this console.

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blair

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Edited By blair

I want to see Vinny and Alex play through this entire game. Maybe in endurance-type fashion...

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Memu

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This seems like a game that I can get as much from just watching someone else play it on youtube.

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OCD12345

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"Little Peggy." Buy the game, guys.

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GhettroGamer

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@blair: My thoughts EXACTLY! I could tell during the QL that this game isn't for everyone, but you could tell that it had caught Alex's attention. Plus any endurance type run with Vinny should be answered with an automatic "YES!"

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Rejizzle

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"In D4, you play as David Young, a haggardly depressed ex-cop so haggardly depressed that you just know he's got a murdered wife somewhere in his past."

Poetry.

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hassun

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So sad it's selling so terribly but they are not exactly making it easy for us to get and play either.

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afropig

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Edited By afropig

If this game doesn't sell better we may not even see more episodes, EVERYONE buy it!

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paulunga

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@anwar said:

@corevi: I didn't like the second season of TWD at all, I won't be buying any episodes from TTG in the future. I like Beyond Two Souls though. Choices have a bigger impact there.

I agree that the second season of TWD wasn't great. But Beyond Two Souls? Wow, that was pure garbage and I kinda hate that David Cage is still allowed to be an auteur after that and Heavy Rain.

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MooseyMcMan

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I wish I had an Xbox One just to play this game.

But I don't have the money. :(

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Wiseblood

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Edited By Wiseblood

@anwar said:

@corevi: I didn't like the second season of TWD at all, I won't be buying any episodes from TTG in the future. I like Beyond Two Souls though. Choices have a bigger impact there.

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bybeach

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I would buy this game, if I could.

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csl316

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This makes me feel a lot better about pulling the trigger on that Sunset Overdrive bundle.

Yeah, dude. Same exact situation here.

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ThunderSlash

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That goddamn hot dog scene!

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DevourerOfTime

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klb

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Great review Alex. Makes knowing that I'm not going to be able to play this for the time being much more painful though :(

Hopefully it makes its way to other platforms at some point, but I won't hold my breath. Swery deserves a bigger commercial response than suggested so far.

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AbsoluteDeicide

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Alex gets it. Between this game and yelling, "ANNA... do stuff!" in Forza Horizon 2 I kind of feel bad for anyone who bought a Kinect-less Xbox.

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selbie

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Deadly Premonition was fun to watch someone else play, but this game looks super fun to play yourself.

SWERY get to making the Steam version please.....

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The very second I get a One I'll be buying this game. I may even just buy it now and play it when I get that Xbox down the line.