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Giant Bomb Review

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Dark Souls III Review

4
  • XONE
  • PC
  • PS4

Though a handful of major bugs hold back the PC release a bit, Dark Souls III is a satisfying finale to the monumental series.

Dark Souls III offers a return to the interconnected world that was such a distinctive element of the first Dark Souls.
Dark Souls III offers a return to the interconnected world that was such a distinctive element of the first Dark Souls.

In 2009, when From Software’s Demon’s Souls first arrived, it introduced a new formula of action RPG that challenged fans with its punishing structure as much as it intrigued them with its obscurant style of storytelling. Now, seven years later, the Souls series is among the most popular franchises around, and many of its major innovations have spread across the landscape of gaming. With Dark Souls III, From smartly seems to recognize that the series is ready for its final act. Unfortunately, while DS3 is narratively and mechanically a solid conclusion to the series, some major bugs dramatically hurt the overall experience on PC.

When Dark Souls II launched, there was some question as to whether it was a direct, narrative sequel to its numerical predecessor. Any doubt of canonical connection is immediately dispensed with in Dark Souls III, as it quickly sets stakes that long term fans of the series will understand: The first fire that keeps humanity from fading into an abyssal darkness is fading yet again, and the Lords of Cinder--those who had previously done the job of keeping the flame lit--are shirking their duties. As “the Unkindled,” you must bring them into line by doing what you do in every Souls game: Exploring the treacherous ruins of fallen kingdoms, taking down monstrous bosses, and feverishly reading item descriptions to piece together the Whos, Whats, and Whys of everything that’s happening.

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Though the Souls games have a reputation for challenge, the truth is that they’ve always been pretty clever about subtly introducing complexity to the player. In some ways, though, Dark Souls 3 feels like it starts at Act 2, tossing you into the deep end much faster than previous Souls games. Within the first half hour, you’ll face a challenging first boss, start planning your character build, and maybe even dig into the weapon upgrading system. It’s a smart decision, since many veteran players are familiar with the basics by now.

This also allows players to concentrate immediately on the new stuff, especially the FP (Focus Points) mechanic. Shoved between the usual health and stamina meters is a new blue bar that is drained whenever players use spells or one of the special abilities attached to every weapon in the game. To keep that blue bar filled, players will have to dedicate part of their stack of healing Estus Flasks to a new type of potion (Ashen Estus Flasks) which can be used to recover that FP. The attacks fueled by FP range from powerful, guard crushing uppercuts to special movement techniques to strategy-shifting combat buffs, and testing out every FP ability I found contributed to the feeling of discovery that I always love in Dark Souls games. These special abilities also open the combat up even further, rewarding tactical consideration and mastery of your chosen weapon.

Hollowing returns in DS3, but it arrives in a totally new, deeply intriguing way.
Hollowing returns in DS3, but it arrives in a totally new, deeply intriguing way.

There are, on the other hand, a number of ways in which Dark Souls 3 represents a less open, more constrained experience than its predecessors--or at least something that feels more constrained. While there’s a huge range of armor, weapons, and spells (including a number of fan favorites from past games), the stat system in DS3 really discourages wild, experimental builds (at least for the first playthrough). Heavy armor users will get knocked around a bit more than in the past, while enemies seem to bounce out of a staggered state more often. Sorceries, pyromancies, and miracles all feel weaker than ever, though as in Bloodborne, magic seems to have a bit more bite in New Game+. The result is that balanced, hybrid melee builds do the best throughout the first playthrough--which is great if, like me, that’s what you were planning on playing anyway. Otherwise, though, it could be rough.

It isn’t only the stat builds that can seem constrained, though. While the world has the same geometrically-connected design that so many loved in the first Dark Souls, the opening areas seem more linear than previous games in the series. In actuality, each of the opening zones does have a number of ways through (and out), but it’s not something that is readily apparent in those early hours. Where Dark Souls 1 felt like an intricately designed vertical diorama and Dark Souls 2 was spread out on an impossibly broad plane, Dark Souls 3 gives the impression that it is a line, pulling you from one boss to another, towards finality.

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I can’t help but think that this is intentional. It’s no secret that Dark Souls 3 is being positioned as a finale to the series, and throughout the 35 or so hours I put into my first playthrough, there was a constant sense of impending resolution. Though it still primarily delivers its story through its sometimes-obscure use of environmental storytelling and item descriptions, Dark Souls 3 is also perhaps the most straightforward game in the series. You’ll find out what’s happened to some major players in the series’ lore, get confirmation (or denial) of long running fan theories, and even have some pretty metaphysical facts about the world established once and, maybe, for all.

In some ways, this is a disappointment: At its best, Dark Souls has been an unanswered question. I mean this narratively (Whatever happened to Gwyn’s third child, anyway?), but mechanically, too, as each game offers new combat, exploration, and stat-building challenges to solve. But it’s been seven years since Demon’s Souls first confused and intrigued. I’ve gotten better not only at the particular obstacles presented in each game, but also at the process of quickly adapting and learning how to solve this whole subgenre of action RPG.

Ah, um, I... My sword seems to be, ah... You know what, nevermind. This is fine. Everything is fine.
Ah, um, I... My sword seems to be, ah... You know what, nevermind. This is fine. Everything is fine.

But there’s another way in which Dark Souls 3 represents an incredible success for From. Like Metal Gear Solid 4, DS3 had the difficult job of addressing lingering questions without becoming a simple interactive epilogue. And it had to do this in the middle of a Dark Souls overdose. Between a strangely over-hyped release of a Dark Souls 3 t-shirt, an Eli Roth-directed cartoon ad for the game, and the endless spread of the "Dark Souls of X” linguistic infection, it might be the case that Dark Souls has finally gotten a little too popular for its own good.

But it does it. It sticks the landing. Dark Souls 3 is able to reference its expansive history to build environments, boss fights, and narrative turns that leverage the last seven years of games, making both thematic allusion and direct, canonical reference to each Souls game and perhaps (if my headcanon is right (and it is)), even to Bloodborne.

Despite the #brand #overdose, DS3 is a reminder of why the familiar elements of Dark Souls have always worked so well: Poison areas still shake up your usual strategy of attacking and spacing because of the constant health loss; processions of enemy groups walk through the winding streets of a splendored city, demanding you to carefully pull one at a time else risk a running battle against an overwhelming force in an unfamiliar place. And there’s more, too. The clanking of sinister mechanisms; the resigned laugh of a coward; the peculiar side quest that seems to suddenly stop… only for you to find the grisly conclusion hours later while revisiting an already cleared location.

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Dark Souls has always been a series interested in the blurry memory of history, and now it has its own massive history to allude to. There was a moment towards the end of the game that made stop in place and just soak in a particular arrangement of fortifications in front of me. Was that.... I’d been there, I think, once, a long time ago. Or had the curse finally taken me, too? It was one of the most magical moments of the series for me, but in the way that in Dark Souls, “magical” means an uncanny blend of beautiful and disorienting.

Less beautiful (but still disorienting) are the crashes, at least on the game’s PC build as of launch. As a lot of folks have reported already (and as you can see in our pre-launch stream from a couple of weeks ago), Dark Souls 3 has been an unstable experience for many players. Approaching a new bonfire or loading into one and then quickly running away form it can cause a sudden hard crash, even for those who meet the game's system requirements. And it's worth noting that I also had crashes far away from bonfires during my playthrough.

This error is especially frustrating when you know that you did nothing to cause it.
This error is especially frustrating when you know that you did nothing to cause it.

Some of these were reproducible--I couldn’t use an early game magical sword with a special aura without crashing, for instance. Other times, though, the game would crash without any clear cause. Though the number of crashes reduced over the course of my play time (and, strangely, my NG+ character no longer crashes in areas that he did 40 hours ago), it was the fear of crashing that I could never shake. Dark Souls 3 is already an incredibly tense game--”will I be killed by whatever that is?”, “Is my build right for this boss?”, “Where the hell am I going in the dark and muck?” But that tension slides from “fun” to “frustrating” when I also have to ask “Will I randomly crash in the middle of this boss fight?” And the answer, at least twice, was “Yes, I will.”

Early reports indicate that setting the lighting to low seems to hold at least some of the instability at bay, but it’s especially frustrating because the game otherwise runs well for me on my Nvidia GTX 760 with High settings. I can go hours and hours with only the occasional hiccup, and then suddenly I'm looking at my desktop wallpaper and left to wonder about where DS3 will decide to put me when I load back in. That said, it doesn't seem like this is a fundamental problem with the game's engine, and hopefully we'll see a fix issued sooner than later.

Thankfully, the console versions fare much better in terms of stability. On PS4, it runs at least as smooth as Bloodborne did and with much faster load times (with the trade-off of occasionally slow-loading textures.) On Xbox One, Dark Souls III runs at a noticeably choppier frame rate and a slightly lower resolution than the PS4 build, but it's still very a playable and stable and solid port of the game.

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It’s easy to recommend Dark Souls 3 on consoles with a single caveat: Much of what makes it work so well is the way that it does justice to the series’ own past, which just won't mean much for folks hopping onto the Souls train for the first time. My recommendation for the PC build has to come with a firmer qualification. Yes, I still really enjoyed my time with Dark Souls 3 on PC. Yes, I’ll probably play through at least one run of NG+. But my enjoyment was seriously impacted by the unpredictable performance and crashing.

If you’ve stuck it out this far (and especially if you actually care about the world and lore of Dark Souls), Dark Souls 3 will prove to be a satisfying coda to your time with the series. I can’t wait until the community goes into full lore-speculation and secret-finding modes. If Dark Souls needed to end--and all signs point to "Yes, it did"--I’m glad it was able to do so with such singular focus and form.

219 Comments

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audiosnow

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The fact that enemies can spam shield breaks without end, and literally never run out of stamina, no matter how much they spam yours down, really hurts the game for me. Being the tank I loved so much in DS1 is just not possible here. The enemies will break your guard and they will stagger you. Over and over and over. Just like Bloodborne, either learn to parry, or get good at dodging through attacks, 'cause your shield's useless,

Yeah, that's been disappointing for me. In DaS, my poise was so high I could tank two or three hits and then tear right through them with a high poise-break weapon (generally a bastard sword). But enemy attacks come so fast and so constant in DaS3, it feels like I'll never reach that point, and I'll have to learn to play Bloodborne's combat without ever playing Bloodborne.

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greenmac

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Great review!

I had never played DS 2 because of all the negative word of mouth around it, but after Austin said it was his favorite Souls game, I decided to pick up Scholar of the First Sin -- I'm over 50 hours in, and I like it nearly as much as DS 1 and a bit more than Bloodborne.

I'm excited to hear about the visual, thematic, and story connections to DS1, because those exist in DS2 as well and they've all felt really cool so far. I walked onto a rooftop under a bell tower, saw a bunch of stone gargoyles, and I literally had a moment of reflexive panic. It was awesome.

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Wemibelle

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Edited By Wemibelle

@m2cks: DS2 was more like the spokes of a wheel, with areas branching off of the central hub but never linking back together. It only really resembles a line when you get to the final endgame areas. While there are areas that you are "supposed" to traverse before others, there isn't anything stopping you from poking around, just as in the original.

DS3, by comparison, is much more straight through from one area to the next; the few areas that do branch off end very abruptly and force you back down that main path. It made the one time I got stuck incredibly frustrating, as it literally looked like there was nowhere else to go.

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Dragon_Puncher

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Edited By Dragon_Puncher

After reading the review this almost seems like a case where having to separate reviews for console and PC would make sense.

It's like the reverse Fallout 4 in a lot of ways.

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steveurkel

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I just don't want to play another dark souls game, it is no offense to the designers or the world or anything but it just isn't fun to die over and over again. I've been having fun playing destiny with a mouse and keyboard on a xim on the ps4 frankly because the monsters are weak and I am strong. I can't stand dying in video games as I get older it just becomes frustrating. That is all people really care about is how to make the game more friendly or as they say "quality of life". Sure, I used to raid with 72 people with no way to communicate other than to type in chat in old school EverQuest so I can tell you all day about risk vs reward, quality of life, ease of play, random number generators until your eyes go bloodshot.

The point is it isn't fun to die in one hit, sure I can get good, but guess what if I don't want to get good? These games just aren't for those who lose their reflexes or abilities as they get older. Back in the day I was the best Quake player probably in a 500+ mile radius but these days, meh i just don't care about skill and dying to get good isn';t worth my time. I like seeing numbers and loot pour out of monsters. It is good there is a market for these types of games though so it doesn't matter that I as a gamer don't care for them as much, there are still many who do. That being said. I really want to play it to see the graphics and world come alive, I just don't want the aggravation.

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zockroach

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Edited By zockroach

Killer review. More of this please.

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dudacles

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I just finished it yesterday. It's absolutely fantastic, and my favourite out of all these games so far, though I'm aware that I'm still within the release window hype slipstream on that front. I loved all the fanservice and callbacks to the previous games though.

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raciend

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Gonna get this on PC. Just trucking through DS2 first, so that DS3 is going to be so much better in comparison (sorry Austin, know you LOVE DS2). Hope they put out a patch before I get it. I only got a laptop atm (living about a year in the states) that got an i7 and a 960m. Hope it is enough since I can run DS2:SotFS at a smoth 60 frames with everything on the highest seting!

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Onemanarmyy

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Seems fair

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ripelivejam

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thanks austin!

anyone with an r9 290 managing 60fps solid at any setting?

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kazzerscout

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'It was the fear of crashing that made me odd.'

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Efesell

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@electriccastle said:

The fact that enemies can spam shield breaks without end, and literally never run out of stamina, no matter how much they spam yours down, really hurts the game for me. Being the tank I loved so much in DS1 is just not possible here. The enemies will break your guard and they will stagger you. Over and over and over. Just like Bloodborne, either learn to parry, or get good at dodging through attacks, 'cause your shield's useless,

Yeah, that's been disappointing for me. In DaS, my poise was so high I could tank two or three hits and then tear right through them with a high poise-break weapon (generally a bastard sword). But enemy attacks come so fast and so constant in DaS3, it feels like I'll never reach that point, and I'll have to learn to play Bloodborne's combat without ever playing Bloodborne.

You can definitely get shields with enough stability that enemies will be forced out of their attack animations. You'll never quite be sturdy enough now to make it a good idea to have slow rolls but I certainly tanked more of this game than I dodged or parried.

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abrasion

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I know no one gives a damn, but the second I heard this game has early bonfire warp, a-la Dark Souls 2, I was out. Dark Souls 1 lack of warp for a good 60% of the game is fantastic. It's horrific, it's evil, it's harrowing, as you trudge along ghastly places, deeper and deeper, honestly not knowing if you can ever return. The FEAR and immersion of the map design and that lack of an easy out was brilliant.

Dark Souls 2, when I got somewhere I didn't like, I warped elsewhere and took another branch, it was no where near as intimidating.

I think few would agree with me, perhaps other Dark Souls 1 fans who didn't like 2 and couldn't put their finger on why. (it's more than just early bonfire warp, bonfire quantity was also a major issue)

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Mimakos

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Great review Austin, very on point and describes all issues with the current release. I liked your emphasis on the story arc ,which for most people is not important, but for true fans/adorers is what makes a huge impact on feeling of the game. Good job ,worth the wait

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Heycalvero

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Edited By Heycalvero

Cool review, Austin!

The coverage of this game made me surprised with how much people care about the story and lore in the series. I mean, I always knew there were people deep into it, but I wouldn't have thought it was such a big portion of the player base.

I love these games, but they are 100% gameplay for me (videogame-ass-videogames, if you will). I adore the fights, the level-design, build possibilities, etc... But I couldn't care less about the lore.

Are there others like me out there?

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Humanity

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@hassun: DS1 intertwined only in the beginning areas. The latter portions of that game are very much linear paths leading up to bosses. Bed of Chaos, Nito, Four Kings, The Wolf (forgot name), the dragon, Priscilla - all areas that basically terminate at the boss and force you to warp back. That game doesn't loop around nearly as much as people say it does.

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valeo

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undertale is not a full star better than ds3 imho but whatever

Comparing two completely different games is real dumb.

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McGook

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Nyhus

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Non of the Souls games have ever been open. Their openness has always been an illusion, and im surprised Austin hasnt sussed this out before the fifth game. All those games, including DS the third, have plenty of linear paths to choose from, they have never been open.

Im playing on pc, with a R290 graphics card and all settings on max. The game looks great, and after a dusin hours of game time, I still havent encountered any major bugs.

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Nyhus

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@ripelivejam:

Yes, Im playing with every graphic options pumped up, runs smoothly.

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VioleGrace

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Next I hope they continue king's field franchise, and shadow tower, It was so much scarier than the souls series..

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xshinobi

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Next I hope they continue king's field franchise, and shadow tower, It was so much scarier than the souls series..

Screw that I want Otogi 3 :).

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Humanity

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This was a good read. I'm not sure if it's a great review, but it was definitely an interesting editorial from the perspective of someone who has been playing these games for a while and enjoyed them up until now.

I would honestly call the PC release of this game a "hot mess" which is conflated even further by the fact that every Souls release on PC up until now has been troublesome in one way or another - although none have managed to reach these levels of hot dumpster fire that Dark Souls 3 did. The fact that there are hundreds of people unable to proceed past the character creator or the first area because of constant hard crashes shouldn't be waved off as easily as occasional hitching or lengthy load times.

Similarly while I can appreciate that these games are fun to play, is Dark Souls 3 doing anything particularly new apart from re-designing the mana bar? Bloodborne already felt very similar despite applying new systems to the mix. While I appreciate this is the conclusion to a trilogy, when do you draw the line where "more of the same" is no longer as satiating? Personal preference I suppose.

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deactivated-5c295850623f7

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@anoldtoilet said:

undertale is not a full star better than ds3 imho but whatever

lol

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captainjudaism

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I am enjoying my time with DS3. My only complaint ATM is a loot/load stutter issue where anytime I look at a message or get an item my game stutters for a moment. I guess I should be thankful that I've yet to experience a single crash but I hope all these issues get resolved.

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extintor

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Edited By extintor

I'm running an i5, GTX 970, RAM 16 GB, on Windows 10 and I haven't had a single crash or bug after six hours of PC play. Fingers crossed that it stays that way and that everything is patched for those that continue to have problems.

Thanks Austin for another excellent and well written piece. I had a couple of thoughts about your point on Dark Souls becoming potentially too big for its own good.

I'd say that although it is a 'scene' phenomenon, I don't think that the 'dark souls of x' linguistic inflection really exists more broadly. Similarly, I don't think brand saturation of Dark Souls really is as pervasive as you are maybe suggesting. It certainly doesn't have the reach of of a Halo or a Mario branded product for instance. That said, I take the broader point that I assume you are making about the risk of pandering to a broader audience, and how that might influence game play and lore-obscurity in a way that would make the product less desirable to existing fans. From Software don't seem to have done anything like that (as far as I can tell so far) which is a very good thing!

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Darkstar614

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I just wanted to chime in and say that after 9 hours of playing on PC, I haven't had a single bug or issue that Austin mentions in his review. I'm kind of saddened to learn that those issues brought the review down from 5 stars. Is this because of "reviewing" the pre-launch build? I would seriously hope not...

Some stats in case anyone was curious:

GTX 970, Windows 7, intel core i5 3570K, 16 gigs of ram, installed on SSD

"Max" graphics settings. Nvidia driver version: 364.72. NO issues!

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Edited By viking_funeral

As someone who really liked Dark Souls 2, quite possibly even more than the original, I had a hard time understanding why so many people seemed down on it. I still think some of the more radical voices are just people who have a hard time with ranges between 'worst thing ever' and 'best thing ever,' but with Dark Souls 3 I think I am beginning to understand.

I just feel like I'm going through the motions in this game. It's still fun, but that overwhelming feeling of "I've seen this before" pervades and I'm not quite getting the excitement of discovery that these games often bring. (Early game spoilers:) Oh look, there's Firelink Shrine. Hey, there's Andre the Smith. Even Lothric feels incredibly familiar. I hope that the later game changes this up, because even the hidden items seem like they're in obvious locations.

The justification for these callbacks, as Austin mentioned, is that this is going to be the finale. I hope that the denouement is as satisfying as they are hoping it to be, even if I never particularly felt like this series needed something like an ending.

~

But, yeah, despite the complaints, this game is still fun. It just feels too familiar.

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ominousbedroom

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Excellent review! As someone who has played only bits of DS1, it's nice to get a sense of the retrospective veterans may have vs newcomers/in-betweeners. A thorough read, and I'm more excited to get started on DS3 now.

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Kryplixx

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While it honestly rarely bothers me with how the GB rating system works, I think not having half-stars hurts these edge cases. Everything Austin wrote screams 9/10, but were stuck with 8/10. In the grand scheme of things, I suppose it doesn't matter. Praise the sun my friends.

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deactivated-64b8656eaf424

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For whatever it's worth, the PC build is working fine for me. I realize that doesn't help anyone who has issues, it certainly seems like some kind of lottery on who has troubles and who doesn't.

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AMyggen

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Edited By AMyggen
@darkstar614 said:

I just wanted to chime in and say that after 9 hours of playing on PC, I haven't had a single bug or issue that Austin mentions in his review. I'm kind of saddened to learn that those issues brought the review down from 5 stars. Is this because of "reviewing" the pre-launch build? I would seriously hope not...

Some stats in case anyone was curious:

GTX 970, Windows 7, intel core i5 3570K, 16 gigs of ram, installed on SSD

"Max" graphics settings. Nvidia driver version: 364.72. NO issues!

It's not because of them having a review copy.

Not at all.

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VierasTalo

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Running the game on a GTX 770. Initially it crashed after the first bonfire. Every. Time. Unless I was a knight. I don't want to be a knight. Also, it crashed once in the character creator when I changed my look to mature from youthful. Anyhow, after a total of five bonfire crashes I gave up, went to sleep. When I woke up, the internet had helpfully figured out how to fix this. Changing lighting to low indeed helps, however, do note that even if you turn off the option to automatically adjust your graphical settings for best results, the game will always default lighting to high when you quit the app. Ergo you need to switch it to low every single time you boot it, and it kind of sucks.

PS. They read my tweet about the crashes on the Bombcast so I'll expect to be in a managerial position within hours

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EthanielRain

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@theht said:

Despite my disappointment with Dark Souls 2, and my trepidation towards Dark Souls 3, I'm really happy to see how big this series has gotten.

Fuckin video games man. They're alright.

Going back and watching the original Demon's Souls QL is interesting. Reading about it, nobody thought it would be anything other than a "niche" game...even though I struggle to actually finish the games, I love them. They're alright, for sure :)

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mcblemmen

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Funny to hear about these crashes. When gbeast did the stream 3 weeks ago or what was it i said i was worried about this constant crashing so close to release and people told me to not worry about it because "2 weeks is a long time" (it isnt.) and things can get fixed. Thank god i didnt pre order

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deactivated-5ffc9b71f33ff

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Play on a console then, scrub Austin.

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veektarius

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Edited By veektarius

I suppose there was some part of me that was open to the idea that the third and final Dark Souls might be for me, but it was kind of a dumb part. One thing that From software doesn't do is seriously mix up the gameplay format of their series.

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Hewitt

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At first I thought "This reads a bit too engaging for a Brad review" and then I realised it was Austin. Good job, man! A pleasure to read!

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deactivated-5e60e701b849a

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Sucks to hear that people have technical problems on the PC. I played like 9 hours of this and haven't got a single bug so far. Not even a slow down. Hopefully From fixes the problems in the near future. Great game, though.

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OurSin_360

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Edited By OurSin_360

Glad i still have DS2 to get through so in a week or so mabye they'll have a patch for the pc version.

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Subscryber

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Edited By Subscryber

Excellent review, Austin, nice flow, good points, good job on all that!

To me, the Souls series is about two things: Defying player expectation and exploring a labyrinthine world amidst the threat of brutal, satisfying combat. It's difficult to rate the first aspect in the fourth or fifth iteration of a series, because it all comes down to how many of the previous games an individual has played, and to what aspects of those games they reacted to. As a discrete world, I find it absolutely on par, and in some ways better than others in the series, but my own internal rule set for the Souls universe, at this point, diminishes my wonder and bewilderment a bit. Though, even early on, From has found ways to still defy my expectations, and they should absolutely be applauded for being able to maintain that sense, even for veterans, on the fifth iteration.

We'll probably see another Bloodborne, and I'm totally cool with that, but I can't wait to see what new ways Miyazaki can befuddle me in another genre or series.

Edit: Also, it struck me while playing Dark Souls 3, how many ideas -- not necessarily *new* -- that the Souls series introduced to the gaming lexicon, without there being any sort of demand for it. That's the mark of great art, to me.

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Xeirus

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Edited By Xeirus

@kryplixx said:

While it honestly rarely bothers me with how the GB rating system works, I think not having half-stars hurts these edge cases. Everything Austin wrote screams 9/10, but were stuck with 8/10. In the grand scheme of things, I suppose it doesn't matter. Praise the sun my friends.

...........................I don't even..........

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AV_Gamer

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Great Review, Austin. You were the right person for the job. I never played Demon Souls, but I played all the Dark Souls games and found myself caught up in the Lore, watching the popular Youtube videos and so on. And I look forward to all the references and conclusions Dark Souls III will reveal to me during playthrough.

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JesusHammer

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I've been really confused at people saying this is the last Souls game. From what I understood this is the last "Dark" Souls game. When that was announced it very much felt like they were putting this particular world to bed. I'm honestly gonna be pretty upset if we don't get a Bloodborne sequel and would be really surprising since Bloodborne did so well for Sony.

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BoneChompski

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I'm 8 hours in on PC. The game has been rock solid on a 970/i5-4690 machine. The loads are really quick.

I got soft playing DS1 and DS2 over and over. Having to play again in a world where I don't have everything figured out is scary and challenging. Looking forward to playing more but the tension means frequent breaks are required.

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austin_walker

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@dragon_puncher: I thought very hard about running separate reviews, but after speaking with him, decided that there was a real difference between Jeff's experience with FO4 on console and mine with DS3 on PC. Fallout's poor performance stopped him from completing sections of the game, and was generally infuriating enough for him to need to walk away from the game. I never did that here, even after a very frustrating crash. More, though, FO4's console performance may never really be up to par with its PC release. That isn't likely the case with DS3, which whether by official or fan patch, I expect to be fixed within the near future.

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Ry_Ry

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No crashes yet on my i3 Alienware alpha.

But I'm only about 2 hours in.

Great review as well.

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hassun

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@humanity: It's not so much that they looped around, it's that they connected and fit into each other extremely well (for the most part). This made the levels feel very organic and massively increased the immersion and believability of the world itself.

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airtighthag

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Edited By airtighthag

With how referential this game is to previous games, I wonder if there are some obscure King's Field bits.

Really great review Austin. I love the balance of "Should the reader buy the thing or not" but also diving deep. Would you consider doing a piece with spoilers or a spoiler podcast with other GB people? As someone who probably won't pick up DS3 for a little while, but rabidly consume all the fan videos about lore, I'd be super into that.