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Giant Bomb Review

171 Comments

Far Cry: Primal Review

3
  • XONE
  • PS4

Far Cry: Primal feels like one long, optional side mission.

There are even more skins and plants to collect in Primal.
There are even more skins and plants to collect in Primal.

Though I may have obsessively collected almost all of the animal skins and tried to craft every single upgrade in the past few Far Cry games, I don't know that I was quite ready for Far Cry: Primal, a game that rewinds time back to 10,000BCE, when even the weapons had to be crafted out of wood and various animal parts. The gunless combat ends up being more exciting than I initially expected, but Primal's forgettable attempts at a story and obsessive focus on crafting turns it into a pretty tedious endeavor.

You're a Wenja, one of the three tribes at play in Far Cry: Primal. The two other factions, one who lives up north in the ice and one who lives down south and likes to burn things, are trying to stomp you and your kind out of the history books. So you set out on a campaign to find the other survivors of your clan, build a village, and take the fight to the other two groups. The game has cutscenes and attempts to make you care about the characters it introduces, but it really fails to successfully build tension as you go. Exterminating the leaders of the opposing tribes leads to basic, uninteresting boss fights that don't really wrap things up. When I finished what is considered the last main story mission, I didn't even realize I had achieved anything other than defeating a boss. The thin narrative keeps focus on the combat, sure, but it also helps ensure that all of Primal feels like one long, optional side mission.

Compared to the previous games, there are more resources to gather and more opportunities to craft upgrades. Gathering includes the standard plants and animal skins from the previous games, though you'll need things like animal fat if you want to set your weapons on fire at will. You'll need hardwood and animal hides if you want to build more spears. You'll need wood and stone for arrows. The items used for weapon crafting are easy to come by, and as long as you aren't just running past every single resource node you see, you'll rarely run out. As in previous Far Cry games, you'll also need specific animal skins to craft bags and upgrade your weapons and personal equipment. If that all sounds boring, that's because it is. Previous Far Cry games did a better job of making the upgrades feel more meaningful and the resource gathering felt like a fun diversion with real rewards.

You play as Takkar, a fact I would've forgotten if not for these subtitles.
You play as Takkar, a fact I would've forgotten if not for these subtitles.

Over the course of the game's first half, you'll go out and find specialist villagers. These people serve as mission givers back in the village, and some of them are also tied to specific sets of upgrades. Unlocking the higher-end upgrades requires you to gather stone, wood, skins, and more to build and upgrade huts for these villagers. You'll also acquire generic villagers along the way, and these members of your group provide XP bonuses over time.

As much as I enjoyed this style of upgrade system in the past few games, the gathering and crafting feel like they're stretched to their breaking point in Far Cry: Primal. It's crafting on top of crafting on top of crafting as you gather materials to build weapons so you can hunt animals so you can upgrade huts so you can unlock more weapons so you can upgrade those weapons, all so you can hunt some more. (And maybe unlock an upgrade or two.) Outside of the game's final confrontations, nothing in Primal is especially tricky, and you're given so much meat--which is used for healing--that even sloppy players probably won't run into too many roadblocks. So going out of your way for additional upgrades doesn't feel like it's worth the effort.

A lot of the standard Far Cry systems and mechanics show up in this open world, and the few differences revolve around the tools at your disposal. There are outposts to clear and horns that serve as the alarm boxes found in the previous game. But you can't just hang back with a sniper rifle and shoot up the entire location from a safe distance. Instead, you'll need the long bow to do that, and even that doesn't give you as much range as the old sniper rifles did. Beyond the bow and a a couple other ranged-only weapons, most of the weapons in Primal serve double duty. By default, you'll swing clubs and jab with spears. But if you hold the left trigger, you can throw clubs and hurl spears with surprising accuracy and often devastating effects. Unless you're facing a "heavy" foe, which is armored against your attacks, you can usually just toss one spear right through any opponent. I found the spear tossing to be incredibly satisfying whether I was hunting boars or taking out enemy guards. Since you can't carry many spears, tossing spears is usually followed by running over and collecting your spears before doing it all over again.

It's another Far Cry game with another map with... a zillion tiny icons on it.
It's another Far Cry game with another map with... a zillion tiny icons on it.

If you don't feel like running, though, you can always get someone else to do your dirty work for you. Far Cry: Primal has a beast taming mechanic that lets you call upon some of the game's predators and have them watch your back. You can order them to spring into attack and attack a target, or just let them kill on their own and see how it goes. The beasts are incredibly helpful, but I occasionally had to mess around with dismissing and recalling them to get around some cases where my sabertooth tiger would get stuck somewhere in the environment. At least the stuck tiger couldn't take damage and managed to distract half the outpost while I slowly clubbed them from behind.

I spent around 14 hours spearing and clubbing my way through the game's main missions while completing what feels like a decent chunk of side content, but the game still considers that to be around 36% of the game. There are tons of secondary missions that just show up on the map, and these are analogous to many of the secondary missions from the previous games. You'll find two guys escorting a prisoner, animals running amok on your people, and all sorts of little ambient things for you to... actually, I ended up ignoring most of them once my village's population got above 40, which is the requirement to upgrade your huts to the second and highest level. In a game filled with primary objectives that feel like busy work, the secondary and tertiary goals are probably not worth your time.

Ultimately, that's my main issue with Far Cry: Primal. It feels like it has even less of a story than Far Cry 3: Blood Dragon has, but that's because that story is spread incredibly thinly across a large world that's packed with cookie cutter content. There's nothing inherently wrong with Primal, and I found the game's combat systems to be pretty exciting at times, but the structure of the game and most of the tasks you're given are one-note. It's a monotonous grind that gets a good lift from its approach to combat and a handful of other tweaks to the formula, but it's still the formula. And it's not an especially great take on said formula, either. Far Cry: Primal feels like it's trying to use every part of the animal, but the overwhelming majority of it is filler.

Jeff Gerstmann on Google+

171 Comments

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Scotto

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Dah and Takkar at Tanagra.

Shaka, when the walls fell?

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Feckless

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Hearing Jeff and Brad talk about comparisons with Blood Dragon and then seeing it again here, I wonder if Jeff has just straight up forgotten the Shangri-la missions from Far Cry 4. I wouldn't blame him as those were pretty damn forgettable, overall, but that seems to be more of the inspiration behind Primal than anything in Blood Dragon. The primitive weapons, the animal companions, etc. all originated there.

Also one of the biggest problems with those missions was the total lack of healing items, which combined with the number of enemies that had fast firing, hyper accurate bows, meant you were constantly dying if you didn't stay close to cover. Here they seem to have directly responded to that by letting you carry a ton of meat which lets you heal almost instantly, and none of the enemies seem to be able to shoot a bow worth a damn.

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kmg90

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I hope the PC version turns out OK. No review codes being given out for it may be a sign of it's performance, but hopefully not.

Great review anyway, Jeff.

@eloj said:

No PC code given out apparently (hence no PC reviews), buyer beware.

PC Version doesn't come out till next week.

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mutha3

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i like how clicking on the thumbnail of a dude being impaled by a spear on the front page leads to another thumbnail on this page of a dude being impaled by a speear

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Bunny_Fire

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was thinking of playing this then thought no Ill just replay far cry 2 for me that game is the penultimate far cry game and judging by this and some of the LP's i have seen will always be it.

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donedoof

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@simplysy: different types of games, you can't compare them.

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NTM

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Eh. I don't plan on playing this, and honestly didn't from the get-go, though it'd suck to play it later and find out I really enjoy it. That can happen, but still, I don't plan on playing it, at least any time soon. My favorite Far Cry games are Instincts (I think the original PC version was disappointing, and not great), and Blood Dragon. Two I never finished, and initially thought was nearly mediocre, but over time, playing more of it a few years back, I learned that it was a great playing game, but still not quite what I want. Four was good, more tolerable than three in the story/character department, but it was kind of a 'been there, done that' sort of thing, and three had a disappointing story that felt as if it were going places, places that were predictable, and then it didn't go, so it was a no win scenario, which also featured some of my least favorite characters in games in a long time. Gameplay wise it was good, and I had some fondness for the setting.

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Ray_Marden

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It's the pinnacle of Far Cry and Ubisoft's design process - complete style over substance with a lot of pointless grinding tossed in. I'll wait to check this out until it's $5.00 or so, but they missed the mark on depth and fun factors.

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meptron

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I get the feeling this was meant to be dlc that got padded out to a "full sized" game

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WrathzRevenge

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Edited By WrathzRevenge

Yeah I didn't really get into the Far Cry 3 and 4. So this being somewhat lesser than them? Pass. Which sucks, because I like the premise. But if the story isn't great, I can't justify the grind.

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Colonel_Pockets

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@apothaeos: This game does not look as interesting or as good as AC III.

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ripelivejam

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Whens BC coming out molyneux???

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Tennmuerti

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I don't care about the scores and they tell hardly any of the story. The scores on this site are always more objective in thinking (or more of a "buying advice to a general consumer" thing) then the guys say they are because you will very often hear them trash a game they gave a good score in every other bit of coverage on the site but the score. And there's also a "we don't like this game but it's not broken so it's a three star" thing that goes on very often. If you watch the QL for this game Jeff goes on and on about how boring and cookie cutter all the game is. He says it feels like an entire game of a boring, forgettable side quest. Does that really sound like a game Jeff likes?

Going all the way back to AC III getting a 4 star score and then getting absolutely trashed in GOTY that year as an awful game, the scores are just not indicative of their opinions. It's part of why I think this site's reviews are pointless and I wonder why they keep doing them when they go against everything else the site goes for (subjectivity foremost).

Have to agree with others that say this is a two start reading review that got three stars. There are a lot of those on GB. Like I said there seems to be a "well this isn't broken so it's three stars" standard for them.

I am finding myself very much in agreement with the sentiments you are expressing regarding the scoring system versus actual positive/negative staff reactions towards games (and rewarding a working baseline). Now this isn't anything new here but the recent influx of reviews has brought it into light once again. One only has to look at the review text of Xcom2 and this, or even the QL's and the bombcast discussions.

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kalmis

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Good review Jeff. Sounds like my type of game.

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DrM2theJ

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I don't know what it is about the premise of this game, but I want to play it. I find the setting interesting, like the idea of the animal companions, and also think first person action games without guns are intriguing.

Maybe I'll regret the purchase, maybe not. I'm a bit confused about the whole idea that you'd be about 35% "complete" but then have all the upgrades and the village finished and stuff. That's weird.

I should finish Far Cry 4 at some point....

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wintermute

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Based on that survey Ubisoft did after the release of FC4 that asked players what they wanted next from the series, it turns out they just ignored their fan base and gave us this instead.

This game was probably half finished by the time that survey came out.

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Exorade

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"You'll find two guys escorting a prisoner"

How could anyone ever think that this was a Far Cry 3 mod.

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bcsbud

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Beautiful game, PC version should be OK. The video is brutal, ppl will play this game to unleash their primal instincts. :) Hope my machine is strong enough for this experience!