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Giant Bomb Review

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Guitar Hero: Warriors of Rock Review

2
  • X360

The underlying formula and a handful of good songs still provide some bright moments, but Guitar Hero: Warriors of Rock feels all too obligatory to be very exciting.


 THAT'S what Guitar Hero was missing. Night elves!
 THAT'S what Guitar Hero was missing. Night elves!
It's a trend that's been developing for a few years now, but with Guitar Hero: Warriors of Rock, it's hard to ignore the full-blown wheel-spinning and the decaying effects that annualized sequels have had on Activision's once-glorious rhythm franchise. The slow death of Guitar Hero is something that bums me out personally. I have a lot of fond memories with this series, and it speaks volumes that, despite bringing little to the table besides a half-baked story mode and a fresh set of metal-heavy songs, there were still flickers of the old Guitar Hero magic--that spontaneous realization of your secret rock star--while playing Warriors of Rock. But without any significant new features over last year's Guitar Hero 5, the returns are diminishing at an alarming rate, and the only meaningful metric remaining is how much you like the soundtrack.

This is, for the most part, Guitar Hero As Usual. You'll find basic feature parity with Guitar Hero 5. You've got quickplay, party play, competitive modes, some online options, and a training section, plus a character creator and the still-shoddy GHTunes music maker suite. But Warriors of Rock ditches the usual rags-to-riches rock fantasy career mode with a quest mode that's similar in structure, but that fully embraces the corny, kid-safe cartoonishness that has been creeping into Guitar Hero for the past few years. I'm reminded of the junior-high heavy-metal fantasy of Brutal Legend, but in an entirely perfunctory way. 

Acting as the agents of the imprisoned Demigod of Rock, each level has you playing as one of the familiar faces from prior Guitar Hero games--characters like Johnny Napalm, Judy Nails, and Axel Steel--as well as a few new ones. While in the quest mode, each character also has some kind of unique gameplay modifier that usually effects score multipliers or your star power meter, an effect that's amplified once you complete that character's setlist and they transform into some kind of zombie or cyborg or demon beast or whatever.  It's supposed to be all tough and metal, but it's just silly. The best comparison I can conjure is the old Harlem Globetrotters cartoon, where the clown princes of basketball were turned into half-assed superheroes with flimsy gimmicks derived loosely from their personas. When it takes a left-turn into the realm of prog-rock with Rush's 2112 halfway through, it seems like a non-sequitur, and by the time it got to the Megadeth-driven grand finale, I had long since stopped caring.

 I ask you, who is this for?     
 I ask you, who is this for?     
So I wasn't particularly receptive to the comic-book charms of the quest mode, but I found it incredibly helpful in making sense of the game's soundtrack, which, if just presented as a big alphabetical list of 93 songs, looks like random madness. In the quest mode, though, each character's setlist generally matches their basic theme, so when you're playing as punk-rock stereotype Johnny Napalm, you get songs by The Buzzcocks, Twisted Sister, The Runaways, The Offspring, Sum 41, Bad Brains, Soundgarden, and The Ramones. It's not always perfect, but it's a smart way to present the music in a game like this, though I definitely hit a brick wall a little bit past the halfway point in the quest mode, when all of the characters I could select seemed to trade mostly in the kind of dirge-y heavy metal sludge that I have very little personal interest in.

More than anything, your interest in the songs featured in Guitar Hero: Warriors of Rock will dictate its value to you. For me, personally, there are a good dozen or so songs in here that I both enjoy listening to and had a blast playing, including “Uprising” by Muse, “Bohemian Rhapsody” by Queen, “Been Caught Stealing” by Jane's Addition, and “Money for Nothing” by Dire Straits. But I probably would've been happier, and would've spent significantly less money, had I been able to pick up these songs as downloadable content. Then again, if you've already invested in previous Guitar Hero games--including Guitar Hero World Tour, Guitar Hero: Smash Hits, Guitar Hero 5, and Band Hero--it's relatively cheap and easy to import the songs from those games into Warriors of Rock, giving you hundreds of songs to choose from.

That Guitar Hero: Warriors of Rock is most compelling as a track pack suggests that this is a series that has already peaked, and it's hard not to draw comparisons to the last franchise that developer Neversoft had to grind out year after year. Warriors of Rock offers a minor facelift but ignores the sagging infrastructure, and it's not a direction that holds much of a future for Guitar Hero.  

65 Comments

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eric_buck

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Edited By eric_buck

Everything Activision touches eventually turns to crap.

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Nupraptor

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Edited By Nupraptor

Such a shame. Why don't they just release a base code + charge you like £1-2 a song to download and play.... could pick + mix your own uber-game then :P

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skrutop

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Edited By skrutop
@PenguinDoctor said:
" I hate to be that guy, but I can't help but see this review as extremly biased.  Honestly, compare this and Green Day: Rock Band, which got a 4 out of 5 in June.  Sure, that game had harmonies, and some people just like the Rock Band engine more, but is that really enough to have a two point difference?  I don't think so, I think that game got points because they know some guys that work for Harmonix and because they were living their youth through Green Day.  Maybe Giantbomb should just leave these games alone? "
I don't know about extremely biased, but you do make a good point at the beginning.  The stuff about RB getting better scores because knowing people who work for Harmonix sounds like it's going a bit far.  I think it has more to do with relative levels of maturity.  The GB crew are older than most of the community, and I think that maturity lends itself to being biased towards Rock Band.  Guitar Hero has more of a juvenile vibe about it; Rock Band is a more mature take on the rhythm genre.  That doesn't necessarily mean that one is better than the other, but different people are going to have a different opinion on which they enjoy.
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iamjohn

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Edited By iamjohn
@skrutop said:
" @PenguinDoctor said:
" I hate to be that guy, but I can't help but see this review as extremly biased.  Honestly, compare this and Green Day: Rock Band, which got a 4 out of 5 in June.  Sure, that game had harmonies, and some people just like the Rock Band engine more, but is that really enough to have a two point difference?  I don't think so, I think that game got points because they know some guys that work for Harmonix and because they were living their youth through Green Day.  Maybe Giantbomb should just leave these games alone? "
I don't know about extremely biased, but you do make a good point at the beginning.  The stuff about RB getting better scores because knowing people who work for Harmonix sounds like it's going a bit far.  I think it has more to do with relative levels of maturity.  The GB crew are older than most of the community, and I think that maturity lends itself to being biased towards Rock Band.  Guitar Hero has more of a juvenile vibe about it; Rock Band is a more mature take on the rhythm genre.  That doesn't necessarily mean that one is better than the other, but different people are going to have a different opinion on which they enjoy. "
Or maybe it's just that Rock Band 3 is the culmination of years of pushing the genre forward with its own unique features to make it special, while Guitar Hero 6 is essentially the exact same thing they've done since World Tour, which itself couldn't exactly keep up with Rock Band 2.
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Afroman269

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Edited By Afroman269

Totally forgot this game came out. I preferred it that way.

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ajamafalous

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Edited By ajamafalous

Seems like they should've let Brad review this, since it's apparent that Ryan didn't like the game largely because of the tracklist.

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Afroman269

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Edited By Afroman269
@Kajaah117: Don't say that or DJ Hero will be run into the ground as well. That is the only game I truly enjoy that is published by Activision.
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deactivated-6157afb2b3c07

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This game look aimless to me. But I pretty much, don't care about music games anymore.

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winsord

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Edited By winsord

I rented this a couple days after it came out and felt that it was actually pretty fun. The track list held a good combination, catering to people who want to listen to "good" songs that most people could agree on, and then the more difficult songs for the "hardcore". It may not have innovated drastically, but it definitely was good for it's withstanding fanbase.I also liked how the quest mode was set up; even though it was like having standard tiers, pertaining each character to a specific set of genres was a pretty fun way to play through the game.

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MAN_FLANNEL

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Edited By MAN_FLANNEL

So will the next rock band get a 3 then? I have never played any of these music games, but guitar hero and rock band seem to be, mostly, the same damn game. Isn't rock band 3 just rock band 2 (which was rock band 1...not to mention greenday, beetles, and lego) with an optional $150 "realistic guitar" and some expensive key-tar thing?

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Psynapse

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Edited By Psynapse

Obviously this is a reflection of Ryan's experience with the game, I get that. I agree that the franchise hasn't changed much to-date, but it doesn't need to change that much to still be as fun as hell. 
 
The Quest systems and 'story' line give the player that little something extra, its better than a 'rags to riches' type story line in previous games which doesn't actually drive the player through the game.
 
In terms of Giantbomb's parity with other critics, check  http://www.metacritic.com/game/xbox-360/guitar-hero-warriors-of-rock

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chacho89

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Edited By chacho89

I really hope Activision learned from this and stop releasing a Guitar Hero game every year.
But to be realistic they are not going to stop because this game is going to sell well, not as good as previous entry but good enough for another stupid sequel.

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Mikefb

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Edited By Mikefb

 I picked up a copy today and have been having fun. Nice song selection in GH6. Well done! BTW I played with my new You Rock Guitar and it was awesome!!! You guys have to try!
Check this out,  
 http://bit.ly/bnQsPx 

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sperine

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Edited By sperine

Rock Band 3 will get a higher rating than this game, and it will be well-deserved. It's like people backing up the Guitar Hero franchise have never played Rock Band. To me, it's just a testament to how blindly people will buy into a franchise solely because of name recognition (which, for the record, Harmonix created in the first place).
 
Ultimately, the core of a great music game is the soundtrack, and on Tuesday, Rock Band 2 will have over 2,000 playable songs after the release of a second full Jimi Hendrix album. If there is not music you enjoy within that song library, you just don't like music.
 
Yes, I am a Rock Band fanboy, but I am that way for a reason. I started playing Guitar Hero 2 on PS2, then played Guitar Hero 3 when that was released, and really enjoyed it. That is, until Rock Band was released and I realized that the genre could be done better than what was done in Guitar Hero 3. Then Guitar Hero World Tour was announced, and I was incredibly excited for the competition to Rock Band. I bought the game and played it for a week or so, but always ended up putting Rock Band back in because of it's fantastic interface and presentation of the songs in the game. I have tried every iteration of Guitar Hero and Rock Band since (with the exception of Green Day Rock Band) and I still feel the same way.
 
Maybe in a world without Rock Band, I could enjoy these Guitar Hero games because I love the music/rhythm genre, but it's impossible to do these reviews without bias when you know that it can be done (and has been done) better. It's like riding a horse. You can say it's fast. It was considered a fast way to travel on land at one point in history. But then cars were invented. Alone, a horse may still be "fast," but you wouldn't consider it fast in a world with motor vehicles.

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lacke

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Edited By lacke

I didn't like GH:WT but I really liked GH3 and GH5. Something about the notes in GH:WT didn't feel right. Of course, I haven't really played GH3 after I switched to RB so maybe it was just the RB to GH:WT switch.
 
I am a Rock Band fanboy but in the end it comes down to the songs. I've bought over 400 RB songs already (not including exports) and I'm not ready to plow down money to buy the same songs on GH or even exporting them. It is unfair to GH because the enjoyment out of each installment will suffer because of the limited song selection. However I prefer this game's track list over RB3's so I might pick this up when its on sale or when I need a new plastic guitar.