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Giant Bomb Review

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Limbo Review

5
  • XBGS

Stark, gruesome, and gorgeous, this indie puzzle platformer will stick in your mind long after you've seen it to the end.


 You will die, a lot.
 You will die, a lot.
Limbo is a game some people will shortly be referring to as not just a great game but an accomplishment. And it is. The story of this grim, gorgeous puzzle platformer's meteoric rise from Independent Games Fest honoree to triumph of the downloadable format is one I think people will talk about for a while. At least I hope they do; the razor-like precision of the design and starkly minimalist visual style create a short but indelible experience that deserves to appear before a lot of eyes. I know I had a hard time putting it out of my head for a while after I finished it.

In the simplest terms, Limbo is a side-scrolling action game featuring a little boy looking for his sister in the big spooky forest. I only know that from reading a descriptive blurb somewhere; beyond the menus, the game itself uses no words (written or spoken) to communicate any sort of story. It doesn't even have real music, just a sublimely rendered ambient soundscape. And it doesn't need any of that stuff. You wake up in the woods, and off you go into an increasingly weird, oppressive, sinister dream world. Your sole occupation is to run left to right and try to avoid all the myriad ways this awful wilderness is trying to kill you, and the game focuses all of its efforts on enabling that single objective.

You won't manage to avoid most of those dangers the first time, because so much of Limbo's action centers on brutally immediate, unforgiving environmental hazards. A blade might come swinging out of nowhere and slice you in half, or a gigantic spider could impale you on a wickedly sharp leg almost before you realize it's there. There's really never a moment when you're not in danger of meeting some grisly end or other, and most of those ends you will not see coming. Note however that the timing and triggers in each scenario are the same every time, so getting through the game requires a lot of trial and error, dying to some unforeseen menace two, three, four times before you work out exactly what you need to do and how fast you need to do it to keep yourself alive and continue on.

 Playing this is way more taxing than you  might suspect.    
 Playing this is way more taxing than you might suspect.    
There are plenty of puzzles that don't require any deft controller work out of you but will tax the hell out of your problem-solving. So you won't necessarily die to these, but you might be totally, maddeningly baffled by a few of the tougher ones until you hit on solutions that are so abstract in a few cases they felt like they rivaled anything in Braid. The game steadily introduces new environmental mechanics like water, gravity, and magnetism through the end of the game, so you never feel like you're doing the exact same thing twice. Every puzzle is keyed to the unique environment it's taking place in, almost like an adventure game. It's evident one or more people put a ton of thought into every single thing you do in this game. It constantly challenges and rewards you.

In case it's not clear already, Limbo is a really hard game, probably too hard for casual players to make it through. But the extreme difficulty is bearable because everything in the game behaves in a very measured, deliberate way, especially the boy himself. He runs, jumps, climbs, and moves objects at a steady and predictable rate that feels really natural when you control him. That makes it easy to gauge timing and distance for your jumps and other moves. And everything in the game obeys a fairly realistic physics model that gives the gameplay a weird sort of tactile feel. Also, there's a checkpoint about every five feet, so you can almost instantly go from dying to retrying the thing you died on. Death is no burden here, just a means to further exploring each obstacle. Taken purely by volume this isn't a long game, but you'll feel like you've gotten plenty out of it by the time you've worked out every puzzle and survived every challenge.

 I can't think of a way this game could look any better than it does.
 I can't think of a way this game could look any better than it does.
The game is a joy to behold in every aspect. There are no colors, just black, white, and shades of grey, but it gets an astonishing amount of mileage out of this limited visual economy. Everything--characters, objects, background elements--is seen only in silhouette, which must have saved a ton of work on the art side. It also has the peripheral benefit of giving the game a wonderfully stark, striking appearance that, coupled with super animation and a grain effect, gives the game a sort of silent-film quality. Actually, a lot of things about Limbo seem cinematically influenced, even little elements like the way it jump cuts back to gameplay when you die. Similar to the art style, the sound design is subtle and reserved, but it perfectly serves to bring your surroundings to life. It would be a great game no matter what it looked like, but the the sublime production values make this a transcendent experience.

Limbo has a transportive quality that's hard to articulate. It so expertly realizes both its internal gameplay logic and its prevailing aesthetic that it almost creates a sort of reverie as you play, fully removing you from your physical environment and plopping you into this cold, mesmerizing other land. Though you'll find it's a tough place to survive, it might also be one you're in no hurry to leave behind. The game is a masterpiece.
Brad Shoemaker on Google+

139 Comments

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Jais

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Edited By Jais
@MjHealy said:
" @Jais said:
" Cannot wait to play this game. I have already bought some Microsoft points so I can buy this asap on Wednesday.  "
Same here. Can't wait to pick this up.  I never played Braid so maybe this will finally encourage me to buy it. "
Braid... Is okay. It looks and sounds great, but I just found the game boring. 
I guess I "didn't get it", even though I usually love pretentious  indie games. :P
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Getz

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Edited By Getz
@Jais said:

Braid... Is okay. It looks and sounds great, but I just found the game boring. I guess I "didn't get it", even though I usually love pretentious  indie games. :P "
Getting it or not, you didn't find the puzzles and gameplay to be clever or engaging? Do you like games?
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Bluethunder35

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Edited By Bluethunder35

Well, I'll try the demo first since I only have 800 MS points and not 1200. Sounds very very intriguing and other reviewers have praised it as well.

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sagesebas

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Edited By sagesebas
@psdeuce: I'm pretty sure thats how it works
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Famov

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Edited By Famov

/downloaded

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Ghost_of_Perdition

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I'll definitely buy this, just as soon as my new hard drive gets here.

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TheHT

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Edited By TheHT

Definitely gonna get this if it comes to PSN or PC. Glad to hear it's better than I expected!

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Elemmire

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Edited By Elemmire

So. Any chance of seing this on PSN? Any chance at all?

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rolento

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Edited By rolento
@TheHT said:
" Definitely gonna get this if it comes to PSN or PC. Glad to hear it's better than I expected! "
This.
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Sambambo

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Edited By Sambambo
@mnzy said:
" So, how long is it really? I heard something like 4 hours, I won't buy it, if that's true. "
If its 1200 then its £10. £10 for 4 great hours seems like a steal to me...
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jkz

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Edited By jkz

Looks great. I had high hopes for this game; glad to see they might have been justified. 
 
And to people saying that 15 dollars for 4 hours is too much, I can't help but scoff at that. Given that the length of the average game is somewhere in the range of 6 hours, and you spend 40-60 dollars on it (if it's even remotely new), I don't understand how 4 hours for 15 dollars doesn't seem fair.

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DG991

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Edited By DG991

Come to PC plz

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psdeuce

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Edited By psdeuce
@sagesebas: Touche. Clarification: I might have to turn on my 360 for the first time in about six months for this title.
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NutForest

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Edited By NutForest

Wait is this out on xbla now?... WHAT the CRAP am i still doing at my PC!

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Jais

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Edited By Jais
@Getz said:
" @Jais said:

Braid... Is okay. It looks and sounds great, but I just found the game boring. I guess I "didn't get it", even though I usually love pretentious  indie games. :P "
Getting it or not, you didn't find the puzzles and gameplay to be clever or engaging? Do you like games? "
I <3 Games. And I didn't say I thought the games was bad, I just didn't find it particularly engaging. It's a very beautiful and creative game, but after playing it a bit, I just didn't want to continue playing through the entire game. 
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DarthB

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Edited By DarthB

Can't wait for this.  Been wanting it since the Quick Look.  This is the first game since Fable II that my gf has been wanting.

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GJSmitty

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Edited By GJSmitty

I really wish this was out on PS3 or PC :( but good review, im sure it earned 5 stars
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Azteck

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Edited By Azteck

Getting this game.. after I try the trial for it.

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beef_melody

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Edited By beef_melody

You are absolutely soulless if you do not play this game.  That is all.

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JMartNWA

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Edited By JMartNWA
@mnzy:  Keep in mind Lara Croft is Summer of Arcade... and is only exclusive for four weeks to meet the 30 day requirement for being part of the package.  Limbo could end up on PSN... It won't affect me, I will be purchasing it on Wednesday
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wolf_blitzer85

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Edited By wolf_blitzer85

It's like the QL but in text form!  
 
Still you totally sold me on this game. You can take that to the bank.

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TwoLines

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Edited By TwoLines
@jukezypoo said:
" Looks great. I had high hopes for this game; glad to see they might have been justified.  And to people saying that 15 dollars for 4 hours is too much, I can't help but scoff at that. Given that the length of the average game is somewhere in the range of 6 hours, and you spend 40-60 dollars on it (if it's even remotely new), I don't understand how 4 hours for 15 dollars doesn't seem fair. "
But those games are either replayable or have a multiplayer.
Say what you want, but for me- this is a massive ammount of money for four hours.
May end up buying it because it seems so great, but.. man..
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jkz

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Edited By jkz
@TwoLines said:

" @jukezypoo said:

" Looks great. I had high hopes for this game; glad to see they might have been justified.  And to people saying that 15 dollars for 4 hours is too much, I can't help but scoff at that. Given that the length of the average game is somewhere in the range of 6 hours, and you spend 40-60 dollars on it (if it's even remotely new), I don't understand how 4 hours for 15 dollars doesn't seem fair. "
But those games are either replayable or have a multiplayer. Say what you want, but for me- this is a massive ammount of money for four hours. May end up buying it because it seems so great, but.. man.. "
But let's face it, how many games actually have a multi-player component that has any real staying power. Given that nearly every shooter nowadays has a multi-player component, simply saying a game has one doesn't really mean that it extends the game's value at all. 
 
As for replay value, I could see your point there (I don't personally replay games often at all, but I see where you're coming from), but many of the people I've talked to have said that they've gone back and played through the entire game a second time. I haven't played the game, so I can't personally speak to how it holds up to repeat play-throughs (platformers tend not to fare well in that department), but others seem to think it holds up quite well.
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Chrisauk

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Edited By Chrisauk

This game looks brilliant! Can't wait for Wednesday!

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demontium

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Edited By demontium

o.0 amazing review brad.
 
going to download when it comes out!

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Chrisauk

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Edited By Chrisauk
@jukezypoo said:
" @TwoLines said:
" @jukezypoo said:
" Looks great. I had high hopes for this game; glad to see they might have been justified.  And to people saying that 15 dollars for 4 hours is too much, I can't help but scoff at that. Given that the length of the average game is somewhere in the range of 6 hours, and you spend 40-60 dollars on it (if it's even remotely new), I don't understand how 4 hours for 15 dollars doesn't seem fair. "
But those games are either replayable or have a multiplayer. Say what you want, but for me- this is a massive ammount of money for four hours. May end up buying it because it seems so great, but.. man.. "
But lets face it, how many games actually have a multi-player component that has any real staying power. Given that nearly every shooter nowadays has a multi-player component, simply saying a game has one doesn't really mean that it extends the game's value at all.  As for replay value, I could see your point there (I don't personally replay games often at all, but I see where you're coming from), but many of the people I've talked to have said that they've gone back and played through the entire game a second time. I haven't played the game, so I can't personally speak to how it holds up to repeat play-throughs (platformers tend not to fare well in that department), but others seem to think it holds up quite well. "
I think the most important thing to note is that even though 4 hours may seem short, put it into context of paying to see a film in a cinema or a sporting event like a football match, the cost of those is far greater than $15 and doesnt last as long! After all, games, films, sport events are all forms of entertainment. :)
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_Phara0h_

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Edited By _Phara0h_
@Elemmire said:
" So. Any chance of seing this on PSN? Any chance at all? "
Yes but not anytime soon because it's a XBLA exclusive, but so was Braid...
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Cold_Wolven

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Edited By Cold_Wolven

I rarely buy xbla titles but this game makes me want to buy and enjoy this game, love it's eerie atmosphere and the many ways you can die. I get this Oddworld feel from this game, sidescrolling, platforming, puzzle solving and a lot of dying. 
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AbbaCuus

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Edited By AbbaCuus

I'm going to say it now, Limbo is the Inception of video games.

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locolukah

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Edited By locolukah

 
Really hard game? My friend beat it in 2 hours his first time O_o

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Eddie_and_the_Fist_Monkeys

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@Jais: I can relate to this, not with regards to Braid specifically i find the same thing can happen with a book.  You may in some but not all cases hear many great things about it, your instincts tell you that this is your type of Video game/Book but it just doesn't suck you in in a way which you had hoped.  You understand it's of a high quality but it's not for you. 
 
Great Review sounds like quite a satisfying game to play considering the difficulty could mean it's a game you come back to.  Unfortunately not coming to pS3 for the forseeable...sad face.
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TwoLines

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Edited By TwoLines
@chrisauk said:
" @jukezypoo said:
" @TwoLines said:
" @jukezypoo said:
" Looks great. I had high hopes for this game; glad to see they might have been justified.  And to people saying that 15 dollars for 4 hours is too much, I can't help but scoff at that. Given that the length of the average game is somewhere in the range of 6 hours, and you spend 40-60 dollars on it (if it's even remotely new), I don't understand how 4 hours for 15 dollars doesn't seem fair. "
But those games are either replayable or have a multiplayer. Say what you want, but for me- this is a massive ammount of money for four hours. May end up buying it because it seems so great, but.. man.. "
But lets face it, how many games actually have a multi-player component that has any real staying power. Given that nearly every shooter nowadays has a multi-player component, simply saying a game has one doesn't really mean that it extends the game's value at all.  As for replay value, I could see your point there (I don't personally replay games often at all, but I see where you're coming from), but many of the people I've talked to have said that they've gone back and played through the entire game a second time. I haven't played the game, so I can't personally speak to how it holds up to repeat play-throughs (platformers tend not to fare well in that department), but others seem to think it holds up quite well. "
I think the most important thing to note is that even though 4 hours may seem short, put it into context of paying to see a film in a cinema or a sporting event like a football match, the cost of those is far greater than $15 and doesnt last as long! After all, games, films, sport events are all forms of entertainment. :) "
Man, this game is cheaper than going to the cinema in the US? No wonder you're not as shocked as I am.
It's like going to the cinema three times here. Ah well, it still seems worthy of that price..
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Zoombini

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Edited By Zoombini

I'm glad this got a high score, and I am glad that a game of this type can get into the summer of arcade. However it isn't really for me, I don't really find the mechanics or graphics very compelling and 1200 is a big ask for a game I won't really enjoy.  Although if I ever see it in the future at a reduced price then I will remember this review and perhaps consider jumping into this strange shadowy game.

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Psy_Phi

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Edited By Psy_Phi

Ah hell; with a glowing review like this, I can't put off buying this game when it hits an inevitable 800 MS spacebuck sale.   If I feel ripped off at $15 I'm coming to find you Brad.

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Skytylz

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Edited By Skytylz

How many points?

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drew327

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Edited By drew327

Looking forward to this!

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Tryptophan

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Edited By Tryptophan

yeah

 
but
is
it
better
than
Starcraft2?
 
 
hehe just joking(jealous)
I only have PS3:(
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Th3_James

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Edited By Th3_James

I knew this game would be a hit way back in October.... 

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DerekDanahy

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Edited By DerekDanahy

Good review Brad. This game reminds me a lot of Braid from what I've seen of it.

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bibledoctor

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Edited By bibledoctor

I cannot wait to play this game.

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Icemael

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Edited By Icemael

When I first saw the game had gotten five stars from GiantBomb, I figured that hey, maybe it's something I want to play after all (I was severely underwhelmed by the Quick Look -- and all other looks I had, for that matter).

Then I saw the image of Brad. Don't get me wrong; I like Brad, and his reviews are usually pretty great. But when it comes to artsy indie stuff, he's really not the guy whose opinion I want.

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Gabriel

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Edited By Gabriel

For some reasons (maybe the deaths) this reminds me of Old school text adventure games  (Kings Quest) but without the text.

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slyspider

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Edited By slyspider

ok this will be a buy done

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ravensword

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Edited By ravensword

I have a weird feeling this game might give me scary dreams.
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Lind_L_Taylor

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Edited By Lind_L_Taylor

Excellent review.  Too bad the cows can't try it.  
Until next time, make mine an Xbox! :-)

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fjordson

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Edited By fjordson
@Icemael said:
" When I first saw the game had gotten five stars from GiantBomb, I figured that hey, maybe it's something I want to play after all (I was severely underwhelmed by the Quick Look -- and all other looks I had, for that matter).Then I saw the image of Brad. Don't get me wrong; I like Brad, and his reviews are usually pretty great. But when it comes to artsy indie stuff, he's really not the guy whose opinion I want. "
What?
 
Anyways, great review, Brad. Between DeathSpank and this it's been a great month for downloadable games.
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AudioSeb

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Edited By AudioSeb

Great writting M.Shoemaker. 
We feel the joy and appreciation.  It feels real and palpable.  It maybe helped that the game was fun, but so much games are fun and doesn't leave that kind of mark. 
 
Can't wait to try it.
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Shindiggah

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Edited By Shindiggah

Im watching the endurance run while looking at this (lol yeah I was late to the game on that one :P)) so IM just kinda skimming this, looks like a great game, whats its price again?
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Claude

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Edited By Claude

Dream of death only to rise and rise again. I like it.

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Cramsy

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Edited By Cramsy

Great review Brad. Looking forward to picking this one up