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Giant Bomb Review

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Mortal Kombat Review

5
  • VITA

The Vita version of Mortal Kombat hits just as hard as its console counterparts.

See, you can tell this is for the Vita version of the game because there's a hand model involved!
See, you can tell this is for the Vita version of the game because there's a hand model involved!

The Vita version of Mortal Kombat is the same fantastic and content-loaded fighting game that appeared on consoles about a year ago. But this portable version of the game actually has even more to do. The four characters released as downloadable add-ons for the original game are already present, and there are even more costumes to choose from. It's gone through a year of patches and balance changes, ensuring that the version of the game you're getting on day one for the Vita has been fight-tested and tournament approved. In short, if you're a Vita owner that's open to the idea of a fighting game, Mortal Kombat is an amazing value.

I'm not going to just rehash everything I said a year ago, but 95 percent of that old review still applies here. The single-player story mode is still astoundingly deep and the challenge tower is an exciting and maddening climb. Let's talk about the differences. The Vita version gets a new challenge tower that's largely built around the Vita's touch and shake features. It's a little silly, giving you an MK-themed take on Fruit Ninja, minigames where you tap rockets with your finger before they can reach your fighter, and so on. But it's a solid change of pace that, for the most part, handles the Vita's additional control options pretty well. In fights, you can use the touch screen to perform fatalities, if you like, and you can also unleash X-ray attacks by tapping your super meter when it's full.

If you start directly comparing the Vita version of Mortal Kombat to its console counterparts, you'll notice some cutbacks. While the frame rate is perfectly smooth during the fighting, that seems to come at the expense of some of the original game's character detail. When the game zooms in close for fatalities, win poses, or pre-fight talking (which happens all the time in the game's story mode), you'll notice that the character models look a little grungy and decidedly flatter than they did on consoles. That's obviously not the end of the world, and it's surely insane to expect a handheld to perfectly match a console, but hey, consider yourself aware of the difference. Some backgrounds look a little static, as well, but overall, it's a really nice-looking Vita game. Also, the game's online mode is limited to fights with one other player, so all the chat lobby and avatar-based spectator stuff from the other versions has been cut in favor of basic splits between ranked/unranked and one-on-one/tag battle. It appears to work just fine, though I had a few games drop out after character selection had been completed and it occasionally takes a little while to match up with a player and get a game going. Once you're connected, though, fighting and voice chat (which is on at all times once you're connected) work great.

Even if you're not near a Wi-Fi connection often enough to take advantage of the multiplayer side of Mortal Kombat, there's more than enough stuff for you to do by yourself to make it worth its $40 price tag. If you're at all warm to the idea of a portable fighting game, you should absolutely pick it up.

Jeff Gerstmann on Google+

68 Comments

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mrangryface

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Edited By mrangryface

I love it. The subway stage is still really impressive even in this version. I think taking everything on the screen as a whole, the game is pretty great looking- its when you start looking at specific things that it falls apart- its like one of those magic eye things.

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RE_Player1

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Edited By RE_Player1

@ShuaReborn said:

I loved the console version and have bought all the DLC. I almost want to get this just to show more support for the devs and the platform, and so we keep getting more games. I'm just worried I won't really play it much because I've already put so many hours into the console skew.

I was thinking the same thing but having bought it on Vita now the extra challenge tower and mini games are fun additions and having everything MK9 on the go for $40 was worth it to me. One thing people haven't commented on that is super noticeable for me having UMvC3 on Vita is this game boots up fast and you can navigate menus fast. UMvC3 on Vita you can't skip logos for the publishers and developers and the menu navigation takes forever to load while MK Vita you can and loading is fast.

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GaspoweR

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Edited By GaspoweR

@algertman said:

http://www.1up.com/do/blogEntry?bId=9099175

This links shows how big of a joke this review is.

For a portable system, I'd say that it looks fine. My problem is whether or not that the it actually affects the way the game performs and from the looks of the review, I'd say that wouldn't be the case. If it still plays great, then why focus so much on how it looks when its running on a system that is clearly underpowered compared to its console counterparts? Of course its not going to look as great.

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Sooty

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Edited By Sooty

@SSully said:

@BlatantNinja23 said:

I just don't get the love this game is getting but hey.... happy the vita port is solid

Its Mortal Kombat from last year, with more content, but slightly worse visuals. What is not to get?

MK has dull gameplay once you get over the fatalities, everybody looks like they need to take a dump when they're moving/idle and it is even more boring to watch, I think that is sufficient reason to not like it...it is for me.

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lethalki11ler

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Edited By lethalki11ler

@Sooty: Yeah but then again it's all a matter of opinion eh? I loved the console version and the only reason I'm not getting this for my vita is that I'm happy enough with playing it on my xbox.

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Salesmunn

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Edited By Salesmunn

I would pull from this folks. I own it and agree with it.

If you're at all warm to the idea of a portable fighting game, you should absolutely pick it up.
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deathbyyeti

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Edited By deathbyyeti

@samcotts: the internet is never satisfied with any review and never will be

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Krakn3Dfx

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Edited By Krakn3Dfx

I bought the PS3 version, and I'm super tempted to pick up the Vita version, but I'll probably hold off for a sale down the line. Good to hear it not just a straight port and brings more content to the table though.

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Floope

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Edited By Floope
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spacekatgal

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Edited By spacekatgal

With respect, Jeff? I disagree with your assessment that the visuals have not been substantially downgraded. I do this kind of work professionally, and the retopology job has drastic sacrifices. Your first clue is the girl's hair - see how there is a blocky edge to the silhouette? They got the characters down to maybe 2k poly. The texture and normal maps look downright tiny, like a 1k map, maybe even 512?

I'm really surprised they had to go so low, since UMC3 has far better visuals. Maybe with the three levels of character - skin, muscles and bone, there's just a lot there to tax the system? I have no idea how you'd even start to rig that.

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shaunk

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Edited By shaunk

@gzl5000 said:

@CJduke said:

Why do you care that he gave this game 5 stars? Have you even played it?

No I haven't, which means I have to rely on Jeff's review as an indication of quality. That being the case, I'm seeing a pattern: 3 MK games reviewed by Jeff on the site, 3 5-star reviews. Jeff's MK fanboyism is well known.

Call me cynical, but I find it hard to believe that this game is worth a 5 star recommendation and a $40 price tag given that Jeff nearly says outright that it's a complete rehash of MK9 with a few touchscreen elements thrown in. I find it hard to trust Jeff's review as someone not already enamored with the MK franchise, because he's so clearly in love with the series.

A complete rehash of a 5 star game from last year. Exvept this time with additional bonuses, the ability to play it on the go AND its cheaper. Right, sounds like people calling favoritism for no reason again.

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AxleBro

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Edited By AxleBro

jeff gives all mk games 5 stars. if you didn't expect this you must not know the staff of this website very well.

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ShuaReborn

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Edited By ShuaReborn

@msavo: Sold! Well done sir.

Actually I was checking it out on Futureshop.ca (Yeah Canada) and I found I can trade in 1 game for it, so I'm going to pick it up after work.

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hallgren

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Edited By hallgren

Great review of a portable game. You didn't mark the game down for not being the same graphically as it's console counterparts, something more reviewers need to think about while reviewing portable games games. I am not a fighting fan put picked this up yesterday and finally looked up 4 hours later. Can't wait to get back to it tonight. Keep it up Jeff!

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DubbleChrisp

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Edited By DubbleChrisp

MK on my PS3 is the game that got me back into fighting games. First one I could stand playing since Soul Caliber II on the original Xbox. Just bought it again for the vita, and it's about as close as you can get to a perfect fighting game, in my book.

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DarthOrange

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Edited By DarthOrange

said:

Once you're connected, though, fighting and voice chat (which is on at all times once you're connected) work great.

You can actually turn it off. Hold down the Home button on the Vita for around three seconds and it gives you the option to turn off the microphone.

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ShuaReborn

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Edited By ShuaReborn

@DarthOrange: Awh sweet thanks! I was playing a match online, and got frustrated when the guy whooped my ass when all I needed to do was tap him. I started swearing, only to her him laugh and say "Good game." I, now embarrassed, apologized for the language, said good game as well and then vowed never to return to the online, until I found a way to turn the mic off.

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white

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Edited By white

, the review on the RSS is labelled as "Review of Vita Version". Might wanna get that looked at?