Something went wrong. Try again later

Giant Bomb Review

70 Comments

Ridge Racer Review

2
  • VITA

The Vita version of Ridge Racer is light on content, and the vast majority of what's actually here has appeared in previous Ridge Racer games.

Hey, remember this track?
Hey, remember this track?

The best thing you can say about Ridge Racer on the Vita is that if you buy it digitally, it's $25. But even at that lower-than-average price, Namco's latest feels like a con. It has a criminally low number of courses that have all appeared in previous Ridge Racer games, no interesting career structure whatsoever, a new car customizing feature that somehow manages to make the "machines" feel less unique, and a bunch of music that also appeared in the old games. You'd have to be extremely hard up for any form of ridge racing for this to add up to something worth purchasing.

OK, very quickly, let's go over what Ridge Racer is for people that might not have played it before. It's a driving game with an emphasis on drifting around sharp corners, but it has a handling model that automatically takes over most of the steering when you drift, so as long as your tires are squealing, the game will automatically whip you around corners with little input from the player. Much of the game, then, turns into properly timing the release of the accelerator, which causes you to lose traction and start a drift. Then you must attempt to correct your course as soon as possible once the turn is complete, so you can regain traction and start properly accelerating. It feels nothing like real driving and it's a system that probably made a lot of sense when the franchise debuted in arcades back around 1993. These days, with racing games becoming both more realistic and more nuanced, whether they're attempting to simulate real driving or not, Namco's franchise feels like a relic. That's not inherently good or bad--I actually quite like Ridge Racer's core tenets of "Always Be Drifting" and "If You Have To Hit The Brakes, You're Doing It Wrong." But you should know that it's a very specific flavor of driving that will probably baffle newer players.

On the Vita, Ridge Racer doesn't stray far from its past. In fact, an overwhelming majority of the available content is ripped right out of previous Ridge Racer games, from the PSP and PS3 releases. The tracks are old, most of the music came out of a previous Ridge Racer game, and the car design is, well, directly in line with what you'd expect from previous games in the series. It's one thing to evoke a sense of Ridge Racer's past, but much like many of the recent Ridge Racer releases, this Vita version simply lifts things from the other games and dumps them on you again. So even at its relatively low price, this doesn't feel like a good deal. It's worth noting that the US version of the game comes with a "gold pass" for a limited time that gives you access to a handful of DLC add-ons for free, but these extra tracks are also old, and the additional music and vehicles you can acquire this way don't really add much to the overall package.

How about this one?
How about this one?

It's a shame that the content is totally lacking, because there's a trim, but effective set of options in the game that show that at least someone on the development is thinking about the future of Ridge Racer. Rather than dragging you into a huge list of single-player events that form some sort of career mode, Ridge Racer gives you access to everything right away. You can set up spot races that pit you against the traditional collection of AI racers, but the main bit of Ridge Racer is the ability to download ghosts of other human racers and attempt to beat their times. If you do, you can upload your ghost back to the server, letting other players take you on. There's also an interesting, but sort of half-baked team system that has you pick one of four teams when you first start. A daily mission system lets you know which of the other teams are your direct enemies on that specific day, giving you an incentive to seek out ghosts from those opposing teams. The game also has direct online play, allowing up to eight players to unite over the Internet and race on the same anemic selection of tracks again and again. This is another way to gain victories over the opposing teams. But those victories don't reliably funnel into more funds for upgrades or anything, so it doesn't feel like there's enough of a payoff for jumping through the hoops and fighting the right players.

The upgrade system is a flowchart of annoying boxes that let you change the way nitrous works on your car at first, but eventually you can get slipstream add-ons and other abilities. This is where the now-standard Ridge Racer systems like Flex Nitrous and Ultimate Charge come into play. You can equip three upgrades at once, but each upgrade is tagged to one of three groups, and you can only equip one from each group. This, presumably, is how the developers hope to maintain some sort of balance in the system. It's fine, but the upgrade tree is saddled with lame hints that must be paid for and unlocked before you can advance along the tree and get actual upgrades for your vehicles. Also, with the upgrade system and a slider that lets you make any car a "mild" or "dynamic" drifting car, the differences between vehicles are essentially nonexistent. Given the past of unlocking various special cars with unique abilities, this manages to make all the cars feel a little plain.

Visually, the game looks decent, with a frame rate that's smooth enough to convey a solid sense of speed. There's also a nice depth-of-field effect in place that makes distant objects appropriately blurry. But that's still not enough to make this feel like a worthwhile package. As a fan of Ridge Racer, the way the past few games have just rehashed existing track designs is borderline offensive. Packing up an even smaller list of old content and selling it at a "discount" price doesn't make this Vita version any better. I suppose there's a case to be made that lapsed Ridge Racer fans who haven't seen these tracks a million times already might find the Vita release to be more appealing, but... that's a pretty narrow group.

Jeff Gerstmann on Google+

70 Comments

Avatar image for video_game_king
Video_Game_King

36563

Forum Posts

59080

Wiki Points

0

Followers

Reviews: 54

User Lists: 14

Edited By Video_Game_King

@Winternet:

Those don't exactly erase the parts where he uses, say, Ridge Racer 64 as a criticism of this Ridge Racer. Such a criticism is invalid, as there's nothing inherent to the game that guarantees players would encounter this.

Avatar image for video_game_king
Video_Game_King

36563

Forum Posts

59080

Wiki Points

0

Followers

Reviews: 54

User Lists: 14

Edited By Video_Game_King

@SuperSambo:

In a sense, yes, as all games must be assessed on their own, and all games are derivative in some way.

Although he says that more as an acknowledgement than as the core of his review. Again, not a fan of a game's quality being determined by extrinsic factors.

Avatar image for winternet
Winternet

8454

Forum Posts

2255

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By Winternet

@Video_Game_King: games do not exist in a vacuum. If this game is nothing more than a rehash of several other Ridge Racer games, then it is relevant, it is valid criticism. Even if the player hasn't played any Ridge Racer game, it's still relevant. What does this review tell me, a person who is for the first time getting in contact with Ridge Racer? It tells me that this developer is lazy and is not putting the effort and investment required for a quality product. It tells me this game relies on decade-old ideas, concepts, formulas, designs.

Avatar image for somejerk
SomeJerk

4077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SomeJerk

As a fan of Ridge Racer 1, 2, Ridge Racer Revolution;
 
/wrists  > :(  

God fucking damnit Namco

Avatar image for video_game_king
Video_Game_King

36563

Forum Posts

59080

Wiki Points

0

Followers

Reviews: 54

User Lists: 14

Edited By Video_Game_King

@Winternet:

In a review such as this, we must, to some extent, necessitate that the game exists in a vacuum, since, by definition, the game is the only thing that ties all the people playing it together.

@Winternet said:

It tells me this game relies on decade-old ideas, concepts, formulas, designs.

That's an appeal to novelty, damn it. (Also, "the developer is lazy" treads too near ad hominem for my tastes.) There are some old concepts that still hold up incredibly well, such as WASD controls (invented in 1996) or conditional turn based combat (dating back as far as 1993). Now you could say, "those concepts are still good because...", but as this point, their age and use become totally and utterly irrelevant.

Avatar image for fuchikoma
fuchikoma

49

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By fuchikoma

Sad, but Namco has totally fallen off. Nothing has matched R4, sadly. RR7 was fun. RR PSP was great and had lots of replay value, even though it recycled a lot. RR PSP 2 was the exact same game with a 2 on the end. RR 3DS has a stupid narrator that chatters constantly and WON'T SHUT UP. That decided for me that I wouldn't buy another game unless they fixed that. Now... I think I should just admit the series is dead.

Avatar image for mrklorox
MrKlorox

11220

Forum Posts

1071

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By MrKlorox

Stop reviewing these games. Nobody's planning to buy them and also expecting them to be good. It's fucking Ridge Racer, again.

Avatar image for sveppi
Sveppi

148

Forum Posts

77

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Sveppi

Okay... so is there anyway to get that dubstep-y thingy?

Avatar image for roodog
roodog

51

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By roodog

The only thing cool about this game is it's cover art.

Avatar image for yummytreesap
YummyTreeSap

1268

Forum Posts

306

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By YummyTreeSap

I don’t really find reusing tracks to be a criminal decision. Wipeout HD and the Fury expansion contained a grand total of zero (0) unique tracks. Now, I didn’t have a huge amount of experience with the Wipeout series before this, but I never felt ripped off. It was still an awesome game and to this date one of my favorites on the PS3. So in and of itself I feel that familiar tracks isn’t a bad thing. I can understand a game doing it poorly though, and it does seem that it’s the case with this game. Just saying.

Avatar image for beard_of_zeus
beard_of_zeus

2021

Forum Posts

4665

Wiki Points

0

Followers

Reviews: 0

User Lists: 37

Edited By beard_of_zeus

Pretty much what I expected given Jeff's thoughts on the Bombcast. Sounds like this game was horribly rushed and deserves no one's money. Hopefully that Ridge Racer game that's not really a Ridge Racer game will be better; I enjoyed the FlatOut games, so I'm confident those guys can put together a good racing game. There's a QL lined up for tomorrow morning; perhaps that will shed some light on it.

Avatar image for gordo789
Gordo789

364

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Gordo789

@MrKlorox said:

Stop reviewing these games. Nobody's planning to buy them and also expecting them to be good. It's fucking Ridge Racer, again.

I think the problem is that hella lot of folks are planning on buying this game. Ridge Racer is like a Sony launch title institution, so really sites should review the hell out of it so that it's well known how terrible it is.

Avatar image for yukoasho
yukoasho

2247

Forum Posts

6076

Wiki Points

0

Followers

Reviews: 6

User Lists: 7

Edited By yukoasho

@Video_Game_King said:

@Winternet said:

@Video_Game_King: If you have not played any Ridge Race before then why would you want to play this one if it's the same as the other games you decided not to play?

That's not important to the example. Perhaps it wasn't an active decision, but I simply did not know that there were other Ridge Racer games (in this case, it would be very easy to say that). Again, that's not important. The point is that the reasons for criticizing the game should come from the game itself, not from games outside this one. Jeff seems to realize this, but treats it more like an afterthought than the basis for his review (from what I can tell, the line of thought that I'm criticizing is the basis of his review, given how much focus it has received).

3 tracks, 5 cars. 6 tracks and 10 cars if you can twiddle your thumbs long enough to download at PSN speeds. That's reason enough to hate on the game. That the content is mostly recycled is just the cherry on top of the shit cake. The Vita has better racers already, no need to get this rushed tripe. Also remember that Ridge Racer is one of the longest standing arcade-style racing series ever, with the first game hitting arcades in 1993. For those of you keeping score, it'll be 20 years old in October 2013. As such, the chances of gamers never having ever played a Ridge Racer game are few. It is an old franchise, barely younger than Sonic, which began in June 1991, so it's going to be judged as the latest entry in a long-standing and fondly remembered franchise. In that, it ranks up there with Sonic 06 as a total disaster.

Avatar image for meatball
MEATBALL

4235

Forum Posts

790

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By MEATBALL

I don't know why I thought buying this was a good idea, I was suckered in by the lower price point and the fact I enjoy Ridge Racer more than I probably should - that and through morbid curiosity. But man, at least Ridge Racer 3D had some goddamn single-player progression, this really is pretty poor.

Avatar image for winternet
Winternet

8454

Forum Posts

2255

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By Winternet

@Video_Game_King said:

@Winternet:

In a review such as this, we must, to some extent, necessitate that the game exists in a vacuum, since, by definition, the game is the only thing that ties all the people playing it together.

Do you even know what you're saying? By definition, a game that exists in a vacuum is totally unique. There is nothing to compare it to. Therefore you can't argue if it's a good game or a bad game.

@Video_Game_King said:

@Winternet said:

It tells me this game relies on decade-old ideas, concepts, formulas, designs.

That's an appeal to novelty, damn it. (Also, "the developer is lazy" treads too near ad hominem for my tastes.) There are some old concepts that still hold up incredibly well, such as WASD controls (invented in 1996) or conditional turn based combat (dating back as far as 1993). Now you could say, "those concepts are still good because...", but as this point, their age and use become totally and utterly irrelevant.

You can't give merit to a game for using WASD controls. It's a core integral concept to video games. Like using a mouse to aim and look around.

Avatar image for video_game_king
Video_Game_King

36563

Forum Posts

59080

Wiki Points

0

Followers

Reviews: 54

User Lists: 14

Edited By Video_Game_King

@Winternet:

Perhaps I should have phrased that more clearly. What I was defining was the group of people playing this game. By definition, the only thing connecting these people is the game itself (OK, the Vita, too, but that's not very important). We can't know for certain what the hell they've played in the past, so it wouldn't make sense to treat it as though we do by including these other games in the rating. All we know is that they're playing this game.

You didn't say anything about conditional turn based combat, though.

@YukoAsho said:

@Video_Game_King said:

@Winternet said:

@Video_Game_King: If you have not played any Ridge Race before then why would you want to play this one if it's the same as the other games you decided not to play?

That's not important to the example. Perhaps it wasn't an active decision, but I simply did not know that there were other Ridge Racer games (in this case, it would be very easy to say that). Again, that's not important. The point is that the reasons for criticizing the game should come from the game itself, not from games outside this one. Jeff seems to realize this, but treats it more like an afterthought than the basis for his review (from what I can tell, the line of thought that I'm criticizing is the basis of his review, given how much focus it has received).

3 tracks, 5 cars. 6 tracks and 10 cars if you can twiddle your thumbs long enough to download at PSN speeds. That's reason enough to hate on the game. That the content is mostly recycled is just the cherry on top of the shit cake. The Vita has better racers already, no need to get this rushed tripe. Also remember that Ridge Racer is one of the longest standing arcade-style racing series ever, with the first game hitting arcades in 1993. For those of you keeping score, it'll be 20 years old in October 2013. As such, the chances of gamers never having ever played a Ridge Racer game are few. It is an old franchise, barely younger than Sonic, which began in June 1991, so it's going to be judged as the latest entry in a long-standing and fondly remembered franchise. In that, it ranks up there with Sonic 06 as a total disaster.

Those first few things are perfectly legitimate reasons to criticize the game. What I'm saying is that using the series as a certain thing isn't. The odds aren't as small as you think they are (or at least I think they aren't as small as you think they are). Let me provide a personal example with Persona 4. I've seen a lot about Persona 4 from FAQs to conversations with other people, and one thing I've noticed is that almost everybody who has played it has played Persona 3 before. Except me. I've never played Persona 3. I have no experience with it. The only reason I got Persona 4 is because the anime did a good job of selling me on it. How would I judge Persona 4 in terms of a game I've never played? How could somebody recommend it to me on that basis? Oh, and before you use an appeal to odds, I'll just tack the word "Golden" onto my circumstances.

Avatar image for wibblefish
Wibblefish

207

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Wibblefish

I can't really see why anyone in their right mind would buy this when they could just get Ridge Racer 2 for the PSP.

Avatar image for winternet
Winternet

8454

Forum Posts

2255

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By Winternet

@Video_Game_King: I think you're treating a review too much as a consumer guide and not enough as an opinion article. And not to keep talking about the same thing, but the group of people which are interested in this Ridge Racer game, but have no knowledge of any Ridge Racer game prior to this one, is very small and the review should not account to these people.

Let's take another example. Do you think that a review for Madden '13 should consider the group of people that never played a Madden game before, that have never even heard of the games in the franchise, that have very little interest in this genre of games and that ultimately have very little interest in the sport?

Avatar image for geedawesome
GeedAwesome

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By GeedAwesome

With Unbounded being more like Burnout, this is as close to Ridge Racer I'm gonna get.

Avatar image for nail1080
nail1080

2025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By nail1080

It's funny how there was never a review for Red Dead Redemption because the lame excuse was that everyone knows it's a great game and we all know how the guys thought it was great (apart from Jeff)

But a review of this, not that I mind it exists but I think we all knew Jeff's feelings on it, and I think we all know the game is a bag of dicks