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Giant Bomb Review

68 Comments

Uncharted: The Lost Legacy Review

4
  • PS4

Chloe Frazer ably steps into the lead role in a new Uncharted that's as action-packed and well written as anything in the series.

Chloe and Nadine turn out to be a darn good adventuring pair.
Chloe and Nadine turn out to be a darn good adventuring pair.

It would be so much easier to be cynical about a fifth Uncharted game arriving barely a year after the fourth Uncharted game if Naughty Dog didn't keep doing such a good job of making these things. You'd be forgiven if you worried last year's Uncharted 4--itself coming off a successful PlayStation 3 trilogy that felt like it had already run its course--looked like an unnecessary cash grab. But that game thoroughly justified its own existence in the end by acting as an elaborately plotted and personal coda to Nathan Drake's entire treasure-hunting career. Surely that was it, though, right?

Well, not quite. There's also the raw business reality that these games sell a lot of copies, so here we are 16 months later with the jaunty, budget-priced spinoff Uncharted: The Lost Legacy. Where Uncharted 4 was premised around Nathan Drake putting an end to Uncharted, The Lost Legacy goes a step further in saying that maybe you didn't need Drake to make a good old Uncharted adventure in the first place. In that spirit, the new game puts the sly supporting character Chloe Frazer in the starring role, and teams her up to great effect with Uncharted 4's not-quite-villainous mercenary Nadine Ross for a brisk quest full of twists and intrigue in India that's as well made and enthralling as any previous game in this series.

All the expected blanks are filled in. There's an exotic old civilization to explore (the Hoysala Empire), a mystical whatsit for our heroines to track down (the Tusk of Ganesh), and an articulate psychopath working against them (Asav, a revolutionary who wants the Tusk to incite an Indian civil war). The same is true on the gameplay side; the bulk of this game is made up of exactly what you'd expect if you've ever played an Uncharted before, from absurdly dangerous solo climbing all over ancient ruins, to slightly stealthy third-person cover shooting, to bespoke mechanical puzzles left behind by some long-dead people, and larger-than-life action set piece sequences. Even five games in, the designers still find a few ways to make the climbing and puzzle-solving and action moments feel fresh, by giving you some unique and surprising scenarios to climb on or solve in or run through in a desperate chase.

The smaller scope and tight pacing make for a brisk adventure that doesn't overstay its welcome.
The smaller scope and tight pacing make for a brisk adventure that doesn't overstay its welcome.

Don't let this game's lower price fool you; all of the Uncharted in this Uncharted is as good as it's ever been. It also goes down more smoothly in contrast to Uncharted 4, which felt padded out and a bit too long in spots. In that game, I felt like I'd climbed up enough cliff faces to last me a lifetime before it ended, but the overly familiar elements of The Lost Legacy never get a chance to overstay their welcome since the game packs so much into a tight package that moves briskly along. Even hunting for collectibles and stopping to gawk at the incredible scenery, I finished the storyline in well under 10 hours. It feels like a video game page-turner.

It's also worth mentioning a standout early chapter set in the Indian wilderness, which builds on the driving from Uncharted 4 by creating the closest thing to an open world the series has ever offered. Here you drive a jeep across hills, through jungles and over waterfalls as you tackle a handful of small temples spread around the map in whatever order you want to advance the story. This map also contains a large handful of optional collectible treasures, each requiring you to solve a quick, unique little puzzle to grab it, that give you something to do in between the main temples and which give you a neat, useful reward if you find all of them. This whole area will only take you a couple of hours at most to wring everything out of, but it's a nice low-key change of pace from the usual tightly designed and linear style these games usually work in, and a promising sign of how Naughty Dog might be thinking about changing things up in future games.

The other thing that's so endearing about The Lost Legacy is just how well Chloe and Nadine pair up as an adventuring team, working together a bit contentiously and solely out of convenience early on, but building a believable bond as the quest wears on. It's hardly a surprise the two might end up friends in a lighthearted series like this, but the ins and outs of how they get there are interesting enough that I had a hard time putting the game down once it got going. The game spends a significant amount of its short runtime quietly exploring what's going on in their heads. Nadine's fresh angst over losing her private military contractor at the hands of the brothers Drake, and the motivations from Chloe's past driving her to seek out the Tusk give the whole romp a more personal feel than it might have had with less focus on nuanced storytelling. There are also some great large and small callbacks to previous Uncharted games that make this feel like a believable adventure happening in the wake of Uncharted 4, rather than some generic treasure hunt taking place in a vacuum.

Expect plenty more ancient mechanical stone puzzles. But they're good puzzles!
Expect plenty more ancient mechanical stone puzzles. But they're good puzzles!

The Lost Legacy also ships with the entire Uncharted 4 multiplayer package, which you already have access to if you own that game (same trophies and all). So that's quite a bit of online content for newcomers and... not much for returning players. The one new addition is a revamp of the previous game's wave-based Survival mode called Arena that adds a bunch more objectives, modifiers, unlocks, and so on. As someone who didn't spend any real time with Uncharted 4 online, it was all new to me, and the sheer number of boosts, loadouts, XP types, challenges, and so forth was a little overwhelming at first. This is a decent three-player Horde mode if you're into such things, though my very first time out I matched into a game that seemed to hit on a specific set of modifiers in a late-game round as to be nearly unbeatable with no buffs unlocked. Survival Arena will get you some extra hours out of your 40 bucks if you want to grind a bunch of new multiplayer doohickeys, but the story mode in The Lost Legacy is more than worth the asking price on its own.

I sincerely went into The Lost Legacy feeling like there wasn't much an Uncharted game could do at this point to surprise or impress me, but its tight pacing, likable characters and creative scenarios really won me over and added up to one of my favorite games in the series. It's undeniable proof that Naughty Dog is one of the most talented studios in the world that even a spinoff game produced in barely over a year could offer some of the most grandiose action and bafflingly gorgeous visuals in modern games. This is another reminder that it still feels like a privilege to play a new Naughty Dog game, even when it so strongly echoes the work the company has done before.

Brad Shoemaker on Google+

68 Comments

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jaxxiczek

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I am watching end credits right now and reading through this review, it sums up my feelings exactly.

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kieran_smith5

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Fantastic read! Thanks @brad

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monkeyking1969

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I played the first two games, but I just haven't had the time to play the 4th. Likely, I won't get to this either. But, it is nice the Naughty Dog is continuing ist tradition of quality.

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poobumbutt

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Edited By poobumbutt

Always happy for some Brad review-reading. Really excited for this now. I definitely think I'm with Vinny that I would rather embody Nadine on this journey rather than Chloe (who I never thought was all that, really), but I'm up for this game to sell me on her if it's this good. Also, although I really liked the meatiness of U4, I'm kinda happy this is just a tight, no-filler length game.

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Demonsoul

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Wow great review Brad. I'm buying this ASAP!

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TurtleFish

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Thanks for the review! I stay at GB mostly for the videos but I like reading the articles and long-form text as well when they write it - it's nice to take a deeper dive at a measured pace at times, as opposed to the frenetic pace that most GB videos run at.

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Subscryber

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Edited By Subscryber

Played the first two hours. Honestly, I don't understand the praise. The pacing is bad, much of it feels like repurposed assets, and just calls to attention how polished Uncharted 4 was. It's the little things. Last of Us's Left Behind felt unique and essential. This, to call back to how GB was talking about Andromeda, feels like the direct-to-video sequel to Uncharted 4. Not that this is anywhere near as bad as Andromeda, or even "bad." That magic X factor is really missing. I feel it with every reused scene, encounter, and forced line of banter-y dialog.

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HildaTilde

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LMAO Brad just throwing the word "psychopath" out there like it means the villain is written well. Eat my ass.

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s5n8k3

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Edited By s5n8k3

I could hear Brad's voice in my head while reading this, even before reading the author's name. Cool.

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Slayer78

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The Uncharted series is impressive in most regard, but personally I've had it with the climbing.

Nice review, as always by Brad, but I'm done with the series.

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timeshero

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Edited By timeshero
@slayer78 said:

The Uncharted series is impressive in most regard, but personally I've had it with the climbing.

Nice review, as always by Brad, but I'm done with the series.

Why did I read this as if I was eavesdropping a personal conversation between you and Brad?

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GrizzlyButts

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I was gonna say "I probably won't buy this." but it turns out I already did when I bought UC4.

So, yeah I guess I have to play it now. Weird way to finish off Uncharted, seems like.

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RiotControl

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Edited By RiotControl

Chloe deserved a much better sendoff than what happened in Uncharted 3 and 4. I don't know why they introduced such an awesome character that people really loved in Uncharted 2 and then kind of made her a side-character afterward.

Then again... I guess Sully and Elena were also sacrificed to Nate's brother in UC4. He wasn't a good replacement IMO. I didn't actually like that game much at all if I'm being honest.

Being able to play as Chloe rectifies that in my mind. Yes, the combat and climbing has run its course in the series, but as long as they're both solid and attached to a fantastic action packed story with great characters, it didn't matter to me. That's why I didn't care for UC4 much. It sacrificed the action, had dull climbing sections and I never liked Nate's brother or the time they spend on certain story elements.

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hippie_genocide

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Looking forward to playing this, but I am disappointed in one aspect. One of my favorite scenes in Uncharted 4 is when Nadine slips her heels off and beats the shit out of Nathan Drake. I think it would have been cool if they designed the game so that Chloe is the marksman and Nadine was the brawler, and let you switch back and forth as you choose. Give her higher health or resistance to gunfire so she could get in close and knuckle up. That would probably be hard to balance, not to mention break from the framework that they have as a 3rd person cover shooter. Oh well. Nice review Brad, as usual.

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Slayer78

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@timeshero: I have no idea, but Brad sure is an excellent writer.

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wardcleaver

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I played the 1st and 2nd UC games and enjoyed them enough, however they were never games that I wanted to replay multiple times. I started UC4 and fell off pretty hard. Still haven't finished it. The pacing issues really zap a lot of the fun out of that game. And, like Jeff, I always thought the gunplay was ok, not great.

I might play this game during a lull in games I want to play, and at a lower price point.

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saddlebrown

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Edited By saddlebrown

@subscryber: Good to see a different opinion out there. The Uncharted series has always enjoyed reviewer hype thanks to the production values. It's hard to see past them, but yeah, pacing issues, trite gameplay, etc. shouldn't be overlooked just because the game's presentation is so good. Still blows my mind how much praise 3 got at the time. Such a train wreck.

I was really hoping this one might actually be the best thing for the series—ditch the same-y storyline, cut the filler, make a truly short and exciting adventure on par with the movies it emulates and sell the whole thing at a lower price—but reading this review and your comment makes me think it's yet another missed opportunity by Naughty Dog and not something I'd enjoy.

Like, I assumed this game would be maybe 4 or 5 hours long max, but reading Brad's review where he says he clocked "well under 10 hours" really soured me on the idea of getting this. I'd love to jump in for an easy one or even two-sitting Uncharted romp, but 9-10 hours? No thanks.

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mattack

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$14.99 on current sale for a few more days. (Will presumably be repeated a zillion more times.). I just finished uncharted 4 so wanted to look this one up.