@thepanzini: I think you misinterpreted the quote. They gave Square Enix a huge sum of money for exclusive first round distribution. I think what he meant was that MS was funding the XB1 version and Square Enix was on there own for other platforms. I don't have sources handy but based on the way the bomb crew broke this thing down when it was originally announced and the fact that Square considered the first game to be a financial failure.;I'll stick to the notion that Microsoft marketing money is the (or at least a big) reason why the game exists.
Wikipedia
On August 1, 2013, Phil Rogers, Square Enix' Western CEO, confirmed in a blog post on the company's official website that a "next-generation Tomb Raider sequel" is "well into development".
On June 9, 2014, Rise of the Tomb Raider was formally announced with a press release, after a first trailer premiered on Microsoft's E3 press conference earlier the same day.
Tomb Raider relased 5 March 2013 AAA dev works on a 3-4 dev cycle, when Rise of the Tomb Raider was announced the trailer didn't show any platforms if MS was dev the game they would have made a big song and dance about and wouldn't have been so vague after the fact. TR 2013 didn't make money but sold really well SE likely overestimating how big the audience for TR was going to be, the remasters helped the game turn a profit. Sequels cost much less money to make SE would have been crazy not to make another which they confimed five months after TR release.
http://www.eurogamer.net/articles/2013-03-26-tomb-raider-has-sold-3-4-million-copies-failed-to-hit-expectations
http://www.gamespot.com/articles/poor-tomb-raider-has-finally-turned-a-profit/1100-6417200/
http://eu.square-enix.com/en/blog/note-phil-rogers-ceo
"I am also excited to reveal that we are well into development on a next-generation Tomb Raider sequel" 1 August 2013
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