Welcome to the best day of the week for 16-bit computer fans: Samedi de Amiga! No, I'm just messin' with ya, though that isn't to say that almost the entire library of ST-urday so far wasn't also on the ST's more popular rival. Commodore Amiga fans are very much welcome here too: that ST/Amiga hatchet got buried decades ago, along with the two systems in question.
As for weekly happenings, almost all my free time has been taken up by Go! Go! GOTY! since December began. I've managed to add a few important games to what will become my top ten list for this year - and I'm relieved I finally have enough fantastic games on that thing without needing to add Xeodrifter to it to make up the numbers, blergh - but it's all I've been doing besides catching up with GBEast's archived Life is Strange streams.
Wiki-wise, I've completed my journey through 1989's Japan-exclusive library for NEC's PC Engine and will next tackle that system's 1990 output before begrudgingly moving onto the Super Nintendo and its prolific 1995 output. I want to write an article about the cool, weird releases I saw from the PC Engine in that year but I really can't find the time presently. Maybe once all this GOTY business has concluded...?
Rod Land
Yes, yes, the sequel to Penis World. Let's just get that goof out of the way so I'm not tempted to use it later. Rod Land is a single-screen platformer action game first released in the Arcades by Jaleco in 1990 that is not entirely unlike Taito's 1986 banger (popper?) Bubble Bobble - I half suspect that the well-acclaimed home computer port of that particular bubble-'em-up allowed for similar Japanese coin-op conversions to suddenly become an enticing prospect. The home versions, which were also available for Amiga, PC, Amstrad CPC and C64, were developed by the UK company The Sales Curve, which strikes me as a very cynical name to call your video game organization. We haven't encountered them yet in ST-urday, but they also produced the decent-to-middling ST ports of Sega's Shinobi, Taito's The Ninja Warriors and Technos Japan's Double Dragon III: The Rosetta Stone. Compared to those violent Arcade classics, the cutesy Rod Land almost seems like an aberration. But is it really?
Y'see, while Rod Land looks cute, it's also fairly violent too. Not that there's arterial sprays emerging from the victims of the wands of elfin sisters Tam and Rit - this being a two-player game - but the method of eliminating opponents is to get close enough that your wand's power doesn't just stun them but entraps them, and in their captive state the player can slam them against the floor over and over until they expire. Upon death, most enemies leave explosives behind which can then be detonated to take out even more enemies. Jaleco was a lesser star in the constellation of cuteness-first Japanese developers like Nintendo, Konami, Capcom and Taito, but Rod Land was one of their stand-out games that allowed them to stand side-by-side with those giants, however briefly. Definitely a darn sight better than a lot of the junk they foisted onto the NES.
Most Arcade games for the Atari ST tended to look like ass once converted by eager but overambitious UK devs, but Rodland preserves the cutesy charm that made the original work. It's not a patch on the original Arcade version - it has significantly more content, among other improvements - but home computer owners took their decent Arcade ports where they could find them, especially as so many of them didn't pass muster. Also, it definitely wasn't very common to see games this Japanese on the Atari ST. Just look at all this adorable fairy anime nonsense!
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along
with your edits. Make sure this is what you intended. This will likely
increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we'll
send you an email once approved.
Log in to comment