The game Ryse: Son of Rome will feature a armour based progression system with booster packs that can be bought with real money or in-game gold, similar to the Mass Effect 3 multiplayer. There are three times of booster packs: bronze, silver and gold.
According to a Microsoft producer:
"When we talk about the progression system for multiplayer, it's armour-based," said the producer.
"The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get - whether you buy Bronze, Silver or Gold Packs - guarantees whether you get rare or common items.
"One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you're close we also have small microtransactions.
"Say for instance a gold pack costs 15,000 gold, [and] you've only got 12,500 you can actually buy the difference and only spend a little bit to make it go to a Gold Pack. So we offer some variety there."
The producer adds that Ryse's multiplayer stages have been designed for players who wish to grind for additional experience or gold.
"Just to give you some ideas in terms of how much we have to offer, you can see here, the swords, there's a ton of different stats," he continued. "We were very good about designing stages as you play multiplayer, so the stats can change whether you're focusing on grinding for money, grinding for experience or whether you're playing with a new player or an old player. There's a lot of ways to change and customise your gear."
Here is the news' source: http://www.videogamer.com/xboxone/ryse/news/ryse_has_microtransactions.html
What are your feelings about the inclusion of microtransactions in the game?
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