Something went wrong. Try again later
    Follow

    Sacred 2: Fallen Angel

    Game » consists of 14 releases. Released Nov 11, 2008

    Sacred 2: Fallen Angel is a prequel to Sacred, taking place 2,000 years before the events in the first game. It has a new graphics engine, which is able to render in 3D but keeps the original game's isometric perspective.

    sestren's Sacred 2: Fallen Angel (Xbox 360) review

    Avatar image for sestren

    Solid Adventure Foiled by Atrocious Camera and Art

    Sacred 2: Fallen Angel is an adventuresome roam-and-explore, multiplayer, thoroughly Western RPG. I have to make that distinction because Japanese RPG's couldn't be a whole lot more different from games like Sacred 2. The art style, as befits a Western game, is atrocious to the point of being laughable in many places. However, exploring the world of(insert random fantasy-sounding place name) is quite fun--especially if you're joined by several friends while doing it. The item collecting and character-building are truly enjoyable. And while the aesthetics are nowhere near similar, the game reminds me a lot of Herc's Adventures on the Saturn/Playstation. It was the exploration that won me over in that game, and it's the same aspect of Sacred 2 that I enjoy. 
     
    That said, this review would come complete with a 4-star rating if it wasn't for one thing: the camera. I have never been more frustrated with a camera system in any other game. And I've played through Sonic Adventure 2. Yeah, it's that bad, though not for the same reasons. You can either choose to zoom WAY out to where you can't see your character (unless you're playing multiplayer on the same screen, in which case you are forced to have the camera zoomed all the way out) or you can zoom in and feel the frustration mount as you realize that unlike almost all other 3rd person action games, Sacred 2 puts the character at the TOP of the screen and aims the camera at an isometric angle. This renders being zoomed in even worse than being zoomed out. At a distance, at least you can see where you're going or whether there are any enemies in front of you.  
     
    The camera makes no sense to me whatsoever. Why not allow the player to see ahead of himself? This truly decreases the fun factor. And if you're like me, you have to get right up next to the screen to see. I have bad vision. It could be worse, I suppose. I could be playing this game on a screen smaller than 110 inches.

    Other reviews for Sacred 2: Fallen Angel (Xbox 360)

      A Hack'n'slash with some lasting appeal. 0

      Sacred 2: Fallen Angel is a Hack and Slash/action type RPG, having gameplay style mimicking Diablo 2, Too Human, and many other games of the genre.  Where it departs from those titles is its vast open world style, feeling as much like an MMO (right down to exclimation points and question marks as quest markers) as an action RPG in many cases.  Choosing from one of Sacred's 6 classes and wether you'll campaign on the side of Light or Shadow, you enter the world of Ancaria and begin your quest.  Y...

      4 out of 4 found this review helpful.

      Sacred 2 – Fallen Expectations 0

      The Build Up It’s 4:30 Friday afternoon...and the clock slows to a crawl. In a mere half-hour’s time I would be on my way to Best Buy, rewards coupons in hand to pick up a copy of Sacred 2: Fallen Angel. The game had just come out that week and I had been anxiously waiting for payday to arrive to purchase it.  The plan was simple.  It involved the game, beer, boxer shorts, pizza and dozens of hours of idle time.  Aside from bio breaks for me and the dog there wasn’t anything else on the agenda ...

      14 out of 20 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.