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The concept of shifting between different planes of existence. (Light/Dark worlds, Material/Spectral Realms)
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
Games in which the player can directly control a spherical object or creature that rolls along surfaces, such as in Marble Madness. Often the basis of puzzle platformers where the sphere must be guided through an obstacle course.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
The ability to lie down on the ground.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
Roping involves moving around, often along very complex paths, by using a grapple without coming to a stop. Made famous by the Worms franchise.
The Screw Attack is one of Samus Aran's special moves from the Metroid franchise.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
Often a timed sequence where players must escape a building, spaceship, planet, etc... before it explodes.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
An ice-borne enemy species in Metroid Prime. Sheegoth are native to Tallon IV in the Phendrana Drifts area.
The Shinespark is the charged jump maneuver that Samus can do after running at full speed, then by pressing down on the D-pad to hold the charge, then by preforming the dash move against a slope, and finally by jumping shortly after. This is first seen in Super Metroid. It really only needs to be used to view a secret message by Nintendo in Metroid Fusion. Samus can Shinespark horizontally, vertically or diagonally.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A lead character who never says a word, despite being spoken to.
Sometimes silent protagonists come to their senses in sequels or prequels and decide to freely speak their mind.
An upgrade for Samus Aran's power suit. It gives her the ability to spin rapidly and endlessly reaching new heights.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
Lakitu & Spiny are an Assist trophy in Smash Bros. Brawl
Super Speed is the ability for a character to travel at speeds normally unattainable by regular humans. Super speed can be a stock super power by characters such as the Flash & Sonic the Hedgehog, or a technologically enhanced ability like Nomad in Crysis.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
The part in a story-based game where you become nigh indestructible and really powerful for as long as the game decides. Example: The Upgraded Gravity Gun section in Half-Life 2.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
What lies ahead, and is distant from the present.
A hand gesture signaling disapproval. It is the opposite of a thumbs-up.
When a certain amount of time is given to the player to reach a goal or finish an objective.
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