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    Shadow of the Colossus

    Game » consists of 9 releases. Released Oct 18, 2005

    Explore the Forbidden Land as Wander, a young warrior who must slay sixteen Colossi in order to restore the life of a sacrificed maiden.

    games as art vol 1

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    breaking3po

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    Edited By breaking3po

    Interpretation of the ending of Shadow of the Collosus from TBW4ever: 
    I was not expecting the resurrection of Lord Dormin. I had definitely noticed Wander's changing complexion over the course of the game as the shadow tendrils consumed him but I would not have guessed that they were fragments of Dormin. Personally I was kind of expecting the price Wander would have to pay would be becoming a colossus himself and that the shadowy figures were the spirits of those who had become colossi before him in exchange for a gift from Dormin.

    Not sure where I stand on this, on the one hand it's certainly interesting as far as the prequel to Ico theories go (which I need to play at some point) but I think that Wander becoming an actual Colossus himself and guarding Mono for the rest of her days would have fit more with the game's theme of you becoming the monster yourself instead of a temporary possession by Dormin

       
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    #1  Edited By breaking3po

    Interpretation of the ending of Shadow of the Collosus from TBW4ever: 
    I was not expecting the resurrection of Lord Dormin. I had definitely noticed Wander's changing complexion over the course of the game as the shadow tendrils consumed him but I would not have guessed that they were fragments of Dormin. Personally I was kind of expecting the price Wander would have to pay would be becoming a colossus himself and that the shadowy figures were the spirits of those who had become colossi before him in exchange for a gift from Dormin.

    Not sure where I stand on this, on the one hand it's certainly interesting as far as the prequel to Ico theories go (which I need to play at some point) but I think that Wander becoming an actual Colossus himself and guarding Mono for the rest of her days would have fit more with the game's theme of you becoming the monster yourself instead of a temporary possession by Dormin

       
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    MysteriousBob

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    #2  Edited By MysteriousBob

    Games aren't art. And its good that they aren't. 
     
    Seriously, you can make any video game ending sound profound if you use the correct wording.

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    sjupp

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    #3  Edited By sjupp

    There ARE, however, games with art IN them. Like wall mounted pictures. Somebody should make a new concept page.

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    Ryax

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    #4  Edited By Ryax

    windosil is artsy!

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    #5  Edited By breaking3po

    You dont need fancy words. 

    And interpretation of Shadow of the Colossus by unkown: If someone can please let know know where this game from originally, that would be uber swell. 
     
    The whole game was about not letting go. She's dead,but you won't let it end that way. You can't let her go. These emotions from the story are reflected and emphasized by the actual gameplay elements. You have to hold on. The grip button is the crux of the game. R1,gripped tightly in your right hand.

    Don't fall off!

    Don't let go!

    But how long can you hold on?


    And then the ending. You've held on to the end. Your stubbornnesshas killed your only companion in this unyielding battle against the inevitable. You've become the monsters you've been fighting. And now, defeated, you are dragged from the one you wanted to save, to your apparent doom. Everything is falling away. The last thing you can grab are the stone steps leading up to the pool. And you grab them, following the instincts you learned by playing the game

    Find a handhold!

    Hold on to something!

    Don't let go!

    ...

    And you can hang on to those cold, stone steps forever...

    But you gain nothing. The cutscene doesn't end. The vortex doesn't go away. You can't advance from there. Against all the mechanics of the game you grokked ages ago...

    you have to let go...

    In that single moment; gameplay, writing, theme, and the high art of ludemes perfectly mix.


    You accept your fate; only then can you be redeemed    

       
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    #6  Edited By breaking3po
    D Mistuki, Gotta have writes: 
    Art is protected by the first amendment, business isn't. It's why in the 30's movies were heavily edited until some guy finally argued it in court (yes, it had to go to court) that films were art.    

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