I really loved this game, start to finish. Mostly because of it's focus.The developers came up with an idea, and then executed it. They didn't feel the need to add in staples from similar games, like NPC's, non-collosus enemies, or towns, ect. It was all about desolation, and titanic battles with the lumbering colossi.
I've been wanting to play through it again, but my PS2 is disconnected, I pl;an to get around to it someday though.
Shadow of the Colossus
Game » consists of 9 releases. Released Oct 18, 2005
Explore the Forbidden Land as Wander, a young warrior who must slay sixteen Colossi in order to restore the life of a sacrificed maiden.
This was an incredible game...
Shadow of the Colossus is indeed awesome. I'm fairly certain it was my favorite game of the previous generation. It's the only game I can't think about without immediately wanting to go play it. Shadow of the Colossus was also notable for having a story that in spite of - or perhaps because of - its simplicity and minimalism, was deeply moving.
My favourite game of all time. It's so emotional, so desolate, and manages to grab players on a personal level while still being an extremely fun and epic game. Ueda FTW!
I loved that game so much, give me the same game with better controls and camera and next-gen graphics and Team Ico can get another purchase from me, even though I'm sure they're working on something way more amazing.
i love this game. even wrote something about it after i played it. it's all about the experience. what still sticks until today are 3 things about that game
1. The music
2. the fight vs the flying bird by the river
3. the impact the horse had on me towards the end
http://seraph973.multiply.com/reviews/item/3
This game portrays exactly what I want when it comes to simplistic design and functionality. The environment is vast and simple, yet quite beautiful. I found myself exploring every inch of the lands just to see what i could find. The gameplay is not terribly complex, and that only emphasizes its attention to detail and proper structure. Not having any other enemies other than the Colossi allows for the player to focus on just how exciting each fight is, and it builds that much more anticipation for each Colossus you go after.
Its fairly obvious how much I love this game and I havent even gotten into the story elements. The emotional connection through simple actions and visuals was very surprising to me. The story design with minimal dialogue impressed me further, the emphasis on lack of canon and push on player interpretation is fantastic (when done right of course). The game is just as amazing to think about as it is to watch. I dont know if I will ever have the same boss fight experiences that i did on SOTC, hopefully when the ICO team releases their PS3 game we will get a some more of this flavor of game.
I think I'm at my 6th play through, truly one the best games I've ever played, I don't think it will ever get old. Can't wait for TEAM ICO's next masterpiece.
"I still can't believe how massive this game was. SOTC needs a sequel ASAP."
Oh, no, it doesn't. That's like saying that SOTC should definately have been made as a sequel to Ico, which it wasn't. Sorry to get so technical, but I think by looking at these games as Spiritual Succesors of each other (much like Take Two's description of Bioshock in comparison to System Shock 2) Team Ico have the ability to allow their imaginations run riot, rather than feel bogged down and limited by the conventions and themes of their past games.
For instance, Shadow of the Colossus is Ico's Spiritual Succesor, but the most apparent comparison I can draw is that they appear to be set in the same world. The gameplay is wildly different, what with the scaling of the Colossi as opposed to hitting shadow monsters with a stick, the surroundings are vast and open unlike Ico which was always a bit tighter and was based in some sort of palace/fortress type thing.
Sorry for rambling, but my point is that Team Ico shouldn't make a sequel, they should make another game and if there are ways in which it links to SotC and Ico, then that's cool. If not, I'm still behind them, because I wouldn't want them to endanger the quality of their game because of pressure to recreate their last game.
As to what I think of the game itself? Stunning. Absolutely beautiful. As someone who is very pro-dialogue when it comes to narrative, I have to say that Shadow is masterfull at emphasising all these different emotions and thoughts without using one word. Most actors can't even pull that off...
Well SotC is one of my all-time favourite games. Even though I have played the game to death (played through it atleast five times and have done all of the normal and hard time attacks), it still has the uncanny power to keep me coming back to it time and time again.
It is indeed a timeless classic in the sincerest sence of the phrase.
Shadow of the Colossus is Ico's Spiritual Succesor, but the most apparent comparison I can draw is that they appear to be set in the same world. The gameplay is wildly different, what with the scaling of the Colossi as opposed to hitting shadow monsters with a stick, the surroundings are vast and open unlike Ico which was always a bit tighter and was based in some sort of palace/fortress type thing...my point is that Team Ico shouldn't make a sequel, they should make another game and if there are ways in which it links to SotC and Ico, then that's cool. If not, I'm still behind them, because I wouldn't want them to endanger the quality of their game because of pressure to recreate their last game.I agree. ICO and SotC explore the same world in different ways, and I am excited to see how the next iteration is going to extend the process.
this game is one of, if not, my favorite game of all time.
I got so into this game and couldn't put it down. I would take my time on each colossi and actually explore the massive landscape just to take it all in. Sorry if you haven't gotten this far but when Aggro died I was nearly in tears, my only companion that I say anything to in the whole game is dead, I just couldn't take it. It is one of those games I will never forget or get rid of.
P.S. Im playing through it a second time now and I'm on the last colossi.
I just want to contribute another line of praise for this incredible game. Playing Shadow of the Colossus felt like videogames felt when I was younger. So far, together with Silent Hill 2, it is unmatched in the impact it had on me, last and current gen.
If only there were more people funding indie developers. Shadow of the Colossus stands as a lone example of what video gaming could be both in terms of art direction and gameplay experience, if only developers took more risks.
I've told my pro-PS3 friends that this is really the only franchise that could force my hand into buying a PS3. This game was ahead of its time and ahead of the hardware it was on.
Fantastic game, i still own it even though i sold my PS2 last year. I hope i can play it again someday....
The game was good...the first time you play it. Every subsequent time, you realize that there are only a double handful of enemies that you kill, and outside of that, you are just running around on a horse exploring some place.
"LiquidPrince said:I would consider a great many games that I have played works of art."I still haven't played this game... Don't kill me!"Wait wait wait...you talk about how games are art...and you've never played the one game that everyone labels as being at the forefront of "games are art"? FAIL!!!"
This thread just HAD to pop up. Now I gotta go pop SOTC in my PS3 and play for the seventh time. Thanks.
i never acctually finished this game,... but i found it to be incredible!!! imagine having to scale a creature the size of a tower! and then stab it in the head
the word desolate has been used alot on this forum, and is the perfect word for this game, u felt like there aint no1 coming to help u
u gotta do this alone,... and you could do it on ure own, and you did do it on ure own,... what a hero that thing was huge!!!
oh god i gotta go get this game again!!
cya! (runs to used game store)
"The game was good...the first time you play it. Every subsequent time, you realize that there are only a double handful of enemies that you kill, and outside of that, you are just running around on a horse exploring some place.Except for the fact that I have found myself playing through it about 10 or so times. Maybe its simply my level of apprectiation, the added difficulties, easter eggs, and the many of items you can get through the time attack modes........ but I have found plenty of hours of replay value from it. Yes I know i seem to have a love for this game that not a lot of people have had, but the gameplay has been addicting enough that I keep coming back to it every few months.No replay value. Again, doesn't mean the game sucks...but ICO and Shadow of the Colossus were both like this for me."
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