Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to Giant Bomb's
Terms of Use and Privacy Policy

Start
End

VRodeo: A Fisherman's Tale

Ben and Brad take a break from the rodeo and go on a little fishing trip!

Want to see the latest virtual reality games? We're gonna rope 'em and ride 'em in the VRodeo!

Feb. 10 2019

Cast: Brad, Ben

Posted by: Jan

In This Episode:

A Fisherman's Tale

56 Comments

Avatar image for mayor_mccheese
mayor_mccheese

288

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By mayor_mccheese

@janman Thank you for pointing out the anchor! Things like that make my eye twitch after awhile.

Avatar image for squidracerx
squidracerx

1099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 18

@moderp said:

4 minutes into the quick look and Ben already having game breaking issues with the tracking... :/ like why post this... that dev probably feeling sad you didnt get to experience it correctly...

This!

@topgunmv said:

I feel like enough people have vr now with all the price drops that maybe they should get a proper vr setup working again to cover stuff like this, cause this was just painful to watch.

I feel like on the one hand this QL made me pick this up for my PSVR, because i know its their fault not the PSVR, so I'm glad they covered it.
But on the other hand; I feel like for someone without a PSVR might be scared off by this, Brad even said dismissively "pick it up elsewhere", I think this does a huge disservice to the game/platform and they should just stop using PSVR if they cant get it to work right.

Ive tried 2 PSVR's,my buddy's one worked 100% flawless in a big open living room (with a controller); mine is almost perfect in a small cramped bedroom, but the move controllers do have issues (not this bad, and my fault, its too small a space, i hit things all the time). I wouldn't do game reviews with my bedroom set up because I know its not optimal.

Plus, why didn't he stop once to re-calibrate? I have had to do that.

Avatar image for phourniner
phourniner

103

Forum Posts

17

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By phourniner

I feel like if Ben had stood up, this would have worked a lot better. Stand up, in front of the desk so as not to incur the reflections or reaching down under the desk issues, and go at it. It probably would have gone much better, don't you think?

Don't play VR games behind desks! :/ You guys, both East and West, have plenty of room for standing setups like this, we've seen it, lol

Avatar image for onemanarmyy
Onemanarmyy

6406

Forum Posts

432

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Onemanarmyy

Seems like a neat game that is hampered by the tech.

I see a lot of you saying that it's mostly the studio setup that is at fault here, but back when the PSVR got released, didn't both Jeff & Brad try it at their own place to see if the tracking was any better and didn't they play around with the lighting as well to see if it got any better? I mostly remember them saying that the tracking could start out pretty good but eventually would just get worse & worse over time.

Avatar image for kordesh
Kordesh

313

Forum Posts

476

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

As amusing as "the battle with PSVR tracking" can be some times,I really wish they would take the time to setup their Vive rig for things like this when the game is available on PC. I played through this and it was fantastic experience, but finally coming back to watch this; anyone seeing this is really being done a disservice in terms of how the game plays because these wild tracking issues/difficulty interacting with things is absolutely not an issue.