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Quick Look: Batman: A Telltale Game Series

We step into the world of Batman and the steaming pile of guano that is his life.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

Aug. 10 2016

Cast: Vinny, Alex

Posted by: Vinny

In This Episode:

Batman: The Telltale Series

132 Comments

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D_W

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@woodoouk said:

Didnt realise Bruce Wayne was also the worlds most dangerous spy.

No Caption Provided

I mean... there was a reason why Xander Crews from Frisky Dingo looked the way he did. Considering Archer was the result the that show being canceled it doesn't surprise me.

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kid_gloves

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Edited By kid_gloves

People like Dan getting really upset about a budget series of visual novel games is bizarre.

It would be nice if Telltale would put effort into either modernizing and fixing their current engine (probably a huge pain considering how long its been kinda busted) or making a new game engine. I have to wonder what kind of money they actually make though. Sure The Walking Dead sold gangbusters, but basically none of these games are their IP so they only get a smaller piece of the profits.... also they are all budget priced. Makes me think their margins are probably pretty small and investing into either a new engine that would have to run on every platform under the sun, or licensing a 3rd party engine doesn't work out financially for them.

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LeStephan

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First thing I thought when batman opened his mouth to talk for the first time was: Is that duke nukem?

Looking at the comments I can see I wasnt the only one haha

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reticulate

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That's totally a tuxedo jacket he's wearing, FYI.

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ThisIsACoolTag

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@woodoouk said:

Didnt realise Bruce Wayne was also the worlds most dangerous spy.

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Press X to "Lanaaaa"

I'd be more interested in a Telltale Archer game (if they got the writing right) than Batman, tbh.

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Joshakazam

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Didn't Troy Baker do The Joker in Arkham Origins? Also, that framerate huh?

Yeah, I appreciate that Alex seems to prefer the PS4, so that way there is more diversity in terms of what games look like on other platforms, but man; after No Man's Sky pop-in and the framerate in this, it's a bit disheartening to watch.

Side Note: Does anyone here have idea/ experience as to why the Telltale games don't seem to run super smooth (on consoles) when they appear (relatively) not-super-demanding? Is there a lot of background stuff going on there? Just genuinely curious.

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MichiganJack

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Edited By MichiganJack

[Comment deleted due to high excess of snark]

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OurSin_360

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I, uhhh...

I think this looks kinda nice, visually? The close-up textures and animations could use some work, sure, but from a design standpoint it all works for me.

I feel the same, maybe it's because i haven't actually played any of there other stuff? I thought the little bit of the Borderlands demo looked good too.

And honestly it's not pixar quality, but the animation in that looked fine to me? Do adventure games need cutting edge graphics?

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aktivity

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People like Dan getting really upset about a budget series of visual novel games is bizarre.

It would be nice if Telltale would put effort into either modernizing and fixing their current engine (probably a huge pain considering how long its been kinda busted) or making a new game engine. I have to wonder what kind of money they actually make though. Sure The Walking Dead sold gangbusters, but basically none of these games are their IP so they only get a smaller piece of the profits.... also they are all budget priced. Makes me think their margins are probably pretty small and investing into either a new engine that would have to run on every platform under the sun, or licensing a 3rd party engine doesn't work out financially for them.

Batman uses a newly updated Telltale engine, which was supposed to fix a lot of the issues with their games. Telltale isn't that small anymore, they've been doing quite a bit of hiring and relocating to larger offices. For some reason they just don't seem to get the needed in-house talent or getting aid from a third-party.

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BasketSnake

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Here's a tale - "couldn't load plugin".

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Rasrimra

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@gee_rad said:
@rasrimra said:

Because the air itself needs to make way for the object passing through it, and the air is more easily pushed away by an object with more mass? That sounds like a negligible difference, isn't it?

Hmm even in a vacuum mass will matter the tiniest bit, right? Because the more mass something has the more powerful its gravitational field? But that's super duper negligible because you need an enormous concentration of mass to create a noticeable gravitational force, not just a few tons of mass? Don't know if I got that right, it just sounds like something that would make sense.

No, in a vacuum, the mass doesn't matter. The gravitational force between the object and the planet increases with mass, but so does the force required to move the object.

Newton's Law of Universal Gravitation says the force of gravity between two objects is F=G*m*M/r^2, where G is a constant, m1 and m2 are the masses of the two objects, and r is the distance between them. Newton's Second Law of Motion F=m*a gives the force required to accelerate an object with a given mass at a given rate. Setting these equations as equal (and renaming a to g, as is custom when talking about acceleration due to gravity), we get m*g = G*m*M/r^2. We can divide both sides by m to get g = G*M^2/r^2. Thus, the acceleration of the falling object doesn't depend on its mass (m), only on the mass of the earth (M) and the distance from it (r).

In the case where there is air resistance, you're not entirely wrong, but I think it's clearer if you think about it from the opposite direction: an object with more mass is less easily pushed upward by the air.

The force of drag on an object is equal to 1/2 * p * v^2 * Cd * A, where p is the density of the air, v is the velocity of the object, Cd is the drag coefficient (which depends on the shape of the object), and A is the projected area (in this case, the area of the downward facing parts of the object). The terminal velocity is when this force exactly equals the downward force of gravity. (We are ignoring buoyancy for simplicity.) So we set m*g = 1/2 * p * v^2 * Cd * A. If we solve for v, we get v=sqrt(2*m*g/(Cd*p*A)). So you can see that the terminal velocity varies as the square root of the mass of the object.

In other words, if you had two objects of identical shape and size, but one was 4 times heavier, it would fall twice as fast as the lighter object. I wouldn't call that negligible unless the differences in masses were also small.

Ah that makes perfect sense. Can't believe I did not think of the mass itself also influencing how much force would be required. Duh. XD

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UltimAXE

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@evilashe said:

@datareborn said:

What is up with Batman's absurdly stupid sounding Batman voice? Like I can get it in the context of trying to hide your identity, but it just sounds so dumb.

In a universe where the most famous being in the world is unrecognisable when he puts on a pair of glasses you'd have thought the suspension of disbelief needed to ignore that noone recognises Bruce Wayne shares Batmans voice would be a given. But no better to make him sound like a jackass, I need realism in my rich-criminal-beating-up-poor-criminals simulator!

Yeah now that you say it that's probably what bothered me the most about it. It feels like almost no one bothers hiding their secret identity much beyond a mask, so it just seems unnecessary. Plus the altered voice just sounds terrible.

I'm pretty sure that the altered voice for Batman was pioneered by The Animated Series, but that show did it intelligently. Bruce Wayne is cheerful and corny (a fake persona); Batman is serious. As such, Bruce Wayne gets the altered voice; Batman gets his real voice. No elaborate electronics involved. Both voices are natural. They eventually dropped the concept and Kevin Conroy began using a different, third voice (the one that he uses whenever he plays Batman now). I've always wondered why.

Why every other creative team that chooses the dual voice route takes that ball and runs with it to such ridiculous extremes, I do not know.

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Dreamfall31

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Interested in this since there has been a lack of compelling Batman media (beside comics) in a long while (haven't played Arkham Knight).

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Evilsbane

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@hatking said:
@lkennedyl said:

Batman & Robin is a good movie.

I'm with you. It's underappreciated. I need to watch it again, but I feel like it's almost satirizing the character. It's like the Adam West Batman series with a giant budget and some 90's flair.

As someone who watched that movie yesterday...no its just ...no...

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exogen

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wow, that framerate lol. so bad.

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caleb1915

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Before watching this, I hope Dan is not involved at all. Although the games are certainly formulaic, his hatred of all things Telltale is a bit over the top and annoying. It would ruin this quick look.

b-b-but licensed properties!

*he says wearing his licensed tshirt, drinking a canned advertisement, and shoehorning in taco bell references

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MadBootsy

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My parents are dead. I'm Batman.

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TrueHeresy

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Edited By TrueHeresy

The penguin accent is HORRIBLE! It's a very, very butchered cockney accent. Nolan North's weird penguin cockney is actually better, and that's saying something (the part where Mark Hamill's joker takes the piss out of the accent in the game itself is pretty great)...

Still, just not feeling the tone of this one.

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Jensonb

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Wow, they weren't kidding about the terrible performance. It's running sub 900p, the scenes aren't particularly busy, there's not a lot of animation or AI to deal with, it's hardly a visual showcase (the art design is fine, but nothing we haven't seen before)...And it still runs like crap. Telltale really need to sort the Telltale Tool engine out. Between this and all the bugs, they are really turning in consistently shoddy work.

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druv

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Join the conversation at #MyParentsAreDead

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landhawk

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I am pretty curious how that Oswald picks up the Penguin theme.

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pkmnfrk

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Guys, you should really excuse the frame rate, this is a brand new engine, and they need to get a game out the door before they have the resources to figure out how to iron out the kinks.

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Silver-Streak

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Edited By Silver-Streak

@pkmnfrk: As a heads up, it's not a new engine. At least from people tearing apart the file structure on the PC version, it's the same engine it's always been. Likely they just added some new shader tech and tried to do some optimizations...which failed badly.

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pkmnfrk

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@silver-streak: Are you sure, I've never seen a game like this before!

(/s implied on both posts)

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Silver-Streak

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@pkmnfrk: Sorry, my sarcasm detector is broken this weekend.

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MetalBaofu

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@ntm: Yeah, if you like Telltale games, then I think you should grab Borderlands at some point. Just get it real cheap during a sale or something. The only ones I haven't played so far are Game of Thrones and Minecraft. Borderlands is the best one to me. I think I would say that, in terms of characters/story/humor, it is a better Borderlands game than actual Borderlands.

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Sahalarious

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Look. Gas station pork rinds are bad. they're bad for you, they have no culinary merit, they're not even made of real foodstuff. You're allowed to like them, but saying that they're good is indeed wrong. Batman and Robin is the worst piece of trash to ever feature my favorite hero of all time, and is unwatchable. If you like it, thats fine. if you say its good, you are so so wrong.

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gamer_152

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gamer_152  Moderator

@gtb08: I think the issue you run into with this line of thinking is that defining why something is "good" almost always comes down to an appeal to popularity. I just don't believe there is an objective "good" for media, only a subjective one.

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squidracerx

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Edited By squidracerx

Alfred has seen some shit! He was in her Majesty's service in the war, is good at field dressings (obviously), and can fight and hold his own. I like the Gotham Alfred (young Bruce) moving into the Nolan Michael Cain Alfred (older Bruce). But Alfred is not just a butler, and hasn't been in the comics for a very long time...

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hassun

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"My parents are dead. I'm Batman."

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PassiveSpiral

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Edited By PassiveSpiral

I really like the Batman The Animated Series style of this.

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CurrySpiced

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Wasn't a huge fan of this first season, but I have to say season 2 is pretty great.