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Quick Look: Ghostship Aftermath

Join Drew and Dan for a spooky space story about escape poos and meta loading screens.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

Jul. 22 2014

Cast: Drew, Dan

Posted by: Jason

In This Episode:

Ghostship Aftermath

251 Comments

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Jodski

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Edited By Jodski

This game looks like hot garbage!

I, I can't finish watching this ><

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ELpork

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LOL! I'm loving this QL team.

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bigturk

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Dan is far less knowledgeable about things than I expected. His questions are about as frustrating as a game that reloads a checkpoint when paused.

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TruthTellah

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Edited By TruthTellah

Oh my gosh, the first appearance of the Escape Poos was hilarious. I was not expecting that.

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curlyburl

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One of the funniest Quick Looks in a long time :')

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beef_melody

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The unveiling of the butt monsters had me in hysterics.

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amiga1200

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"What is that?! Is that just a butt?!"

Truly, the wait for Drew to move to the front of the content creation queue was worth it. Dan is really perking up the Quick Looks, too. Combined with Patrick's stellar contributions, Giant Beast's regular dose of madness and old reliables Jeff and Brad, this site is going through a new golden period.

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selbie

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Edited By selbie

I read the title screen as Ghosts Flip...was that on purpose?

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MachoFantastico

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Edited By MachoFantastico

Greatest checkpoint ever! 'you died' So damn funny.

Moon is a pretty solidly great movie, and Sunshine is enjoyable to if it weren't for the ending being a bit of a mess and almost entirely unnecessary.

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amafi

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This is fantastic. I'd love to see Patrick play it with the oculus to see if the interface stuff works well with it.

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LarryDavis

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This game looks fucking terrible but horror fans love bad games so it'll probably sell millions.

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gbrading

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Edited By gbrading

Who needs Dead Space or Event Horizon?

Wow, a game that literally won't allow you to even look at the menu without restarting the checkpoint. Dan & Drew QLs are going to be pretty good if this is anything to go by.

Regarding surviving in space, you should be fine for about 30 seconds so long as you breath out when flung into space. If you lungs are full of oxygen they may explode because the air inside will expand.

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Mercury45

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You know, for all the jabs folks are taking at Dan not knowing about space, at least he admits he doesn't know stuff rather than trying to play it off. Takes a wise man to admit how little he actually knows.

Also, this game has positive reviews on Steam. Think about that for a moment.

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bkbroiler

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The real soda can logos in this game is legitimately one of the craziest things I've ever seen.

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Rising_ixa

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I have a feeling Dan and Drew after 3 weeks will become the new Brad and Vinny.....the start of something awesome

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Matt_Man

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wrench pizza!

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gutterkisser

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Heh, that Percussion panel is definitely ripped from the organ section of a Nord keyboard.

I wonder if this game will get in trouble when Coca Cola company discovers the product placement.

So good. I wonder what arpeggio settings this ship has?

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hassun

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YOU CAN'T DO THAT, GAME!

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Corvak

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Edited By Corvak

Escape poo.

Drew explores a derelict ship, turns out it's just the Bombcast e-mail inbox.

But yeah, this game is a hot mess.

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Wiseblood

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Things ghosts don't do:

  • Eat
  • Lay Eggs
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Kayrack

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Edited By Kayrack

just yikes, the real scary part of ghost ship is its use as a torture device

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ProfessorEss

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Edited By ProfessorEss

Man this thing's slow all over.

"Are these like the Metroid load doors?"

"Yes. But then there's also this load screen"

Wait, did Dan say ASDW?

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Erunamo

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@crayotic said:

I feel as though I really didn't understand Event Horizon when I saw it as a teenager. Drew and Dan make it sound pretty awesome, when all I remember is Jellyfish

I can't remember anything about jellyfish in Event Horizon, perhaps you're thinking of Sphere?

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porousshield

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I can't believe this game keeps trapping the player and expositions at them. So many poor design decisions.

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Sbaitso

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Edited By Sbaitso

I really get the feeling that they should have just titled this video Unfinished.

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dr_mantas

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I'm sure everyone said this already, but airlocks keep air in the spaceship.

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beef_melody

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Apparently, there's been an update for this game which adds a pause mode! It's mapped to the Pause key *facepalm*

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slyspider

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This is the kind of game that makes me happy that I do not own a Gaming PC.

If only we had a choice not to play these bad games, alias only console people have that!

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paulunga

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This is the kind of game that makes me happy that I do not own a Gaming PC.

Huh? That's like seeing Rambo The Videogame and saying "Thank god I don't own a PS3!". I don't really get it, it's not like bad games take anything away from better ones. You can still play them with the bad ones existing. Like I did with my Wii, the #1 shovelware console.

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KillDeer

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"Theres only one working pistol so I'm taking it" said the pilot of your ship.

"Is that us talking?" Dan confusingly muttered.

"We have a pistol right? We said we took the pistol" Dan continuing to be confused and get everything wrong.

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NicksCorner

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Highly entertaining quicklook, not digging the game though.

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Nethlem

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Edited By Nethlem

@sweetz said:

It uses UDK, i.e. free version of Unreal Engine 3. Texture load in is a giveaway but I confirmed from the developer's videos. UDK games can typically pause...

---

I wonder if developers of stuff like this know their game is bad. Like do they just have blinders on because it's been a passion project for years and they can't see how it's flawed, or do they know and just cynically dump it on the market anyway?

You forgot option number 3: They don't consider it flawed!


Many small devs/designers often try to defend plain bad mechanics/features as some kind of deliberate design decision. This game seems to suffer from this, a lot.

Stuff like the "restart at checkpoint when pausing" feels like a mechanic that could actually work on paper (it`s simple no-pause design), at least in conjunction with other mechanics, but end up feeling/playing really dumb in actual practice because the actual implementation ended up failing.


Same with the "story driven randomized survival horror" idea this game seems to build around, in theory awesome, in practice it ends up jarring because of the long and repeated downtimes where no actual suspense is being build, it's only testing the players endurance of repeated bore.

Both of these could actually work if they are implemented the right way and match the other mechanics in the game, it also needs to inform the player about how these things work. But failing at implementation, while not properly informing the player about exotic mechanics, that's an hard to play combination..

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fisk0

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fisk0  Moderator

OH GOD THAT OPENING MONOLOGUE. As far as I can tell, not one single original line, but every other sentence it switches source - it starts off with H.G. Wells' The War of the Worlds, pretty much word for word, and then suddenly switches to the classic Star Trek opening and then a couple of lines straight off the DVD back cover for Event Horizon.

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SupberUber

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It started to irritate me that your contact has to specify that he is, in fact, hacking the sodding door; each and every time.

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deactivated-5bf47a52ab2a3

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Drew is inside Alexis!

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tourgen

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unfortunate garbage

The $20 price tag is an insult though

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NeoZeon

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6:50 in and Drew already wanted to throw the game out an airlock. That seems like a perfectly reasonable reaction actually; this game didn't look very...well it was certainly a game you guys, I can say that much.

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glots

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Edited By glots

I hope Routine will be somewhat similiar to this, but also actually fun to play and whatnot.

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thomasonfa

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Edited By thomasonfa

Escape poos are funny. Thanks Dan and Drew that was priceless!

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cthomer5000

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@archnite said:

Dan, an airlock is to keep all of the air from rushing out of the ship when you "open the screen door". Conversely the same would apply to a submarine to keep water from filling your boat.

Yeah i was taken aback by the question, and I think Drew was too. I'm guessing we were both thinking "wait, he can't possibly mean that he doesn't understand the basic purpose of the airlock?"

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BonOrbitz

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@ballskin said:

@acidbrandon18 said:

This is the kind of game that makes me happy that I do not own a Gaming PC.

This is one of the dumbest comments I've ever read on the internet.

I was thinking the exact same thing. That is the kind of dumb comment that makes me regret owning a PC.

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darkest4

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This was funny. Especially Drew losing his patience.

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deactivated-5f0e8dcf3078d

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Someone's gonna get sued over that vending machine.

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David_Spiral

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Edited By David_Spiral

In space no one can hear you pause.

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DedBeet

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@ballskin said:
@acidbrandon18 said:

This is the kind of game that makes me happy that I do not own a Gaming PC.

This is one of the dumbest comments I've ever read on the internet.

I agree. What a weird thing to say.

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cooljammer00

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The AWARD WINNING Ghostship: Aftermath

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kasaioni

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Edited By kasaioni

Let's hear it for Worst Game of 2014.

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Box3ru13

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Just now watching this because of GOTY. But I'm only 5:30 in and the space "facts" are killing me.

1. If you were to find yourself in space without a suit you should not try to hold your breath. Vacuums suck everything out including the air inside you. You would seriously damage your lungs trying to hold your breath.

2. You would not freeze, at least not until you've been out there and have died a long time ago. While Space is technically cold there isn't anything to absorb the heat from you because space is big and vast and empty.

3. Death would occur in under 10 mins but don't worry you'd only be conscious for about 30 secs of that. Once all the breath was sucked out of you, you'd pass out and then slowly die due to lack of oxygen. Your head won't explode from pressure, your blood won't boil and again, you won't freeze to death. Compared to some other ways to die, it's honestly not a terrible way to check out.

themoreyouknow.jpg

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Deusoma

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@dedbeet: The guy made that comment on July 22nd, and people are still biting. Please, people. Remember your basic training, and do not feed the trolls.

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kgabr

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Man, i love it when Dan doesn't understand things and crew members explain them to him. I loved Dan.