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Quick Look: Tera

Brad and Poor Man's Witcher brave Tera's space trees, questionable clothing, and hamster people.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

May. 5 2012

Cast: Brad, Vinny

Posted by: Drew

In This Episode:

Tera

397 Comments

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zaldar

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Edited By zaldar

@Luthorcrow: yes but that doesn't make it a good thing and many of us into anime deride it pretty constantly. (see Tom's comments and mine for this)

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GWDreah

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Edited By GWDreah

@DexterKid said:

Brad you should play Guild Wars 2 if you want a game that isn't about loot grind.

I played the beta, and there's grind everywhere. "Kill the Centaurs" "Bring me the grapes". The Grinding in the quest system is well hidden, but it's there.

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deactivated-6041dd7056393

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@GWDreah said:

@DexterKid said:

Brad you should play Guild Wars 2 if you want a game that isn't about loot grind.

I played the beta, and there's grind everywhere. "Kill the Centaurs" "Bring me the grapes". The Grinding in the quest system is well hidden, but it's there.

That's not what loot grind means. The grind you refer to exists in all games, and is always hidden with varying degrees of success.

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Jedted

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Edited By Jedted

On the topic of the creepy little girl race, look at the asari in Mass Effect. There are some people who call Shepard a child molester if he has sex with Liara who is 106 in ME1(asari live to be 1000 years old).

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trav

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Edited By trav

@Jedted said:

On the topic of the creepy little girl race, look at the asari in Mass Effect. There are some people who call Shepard a child molester if he has sex with Liara who is 106 in ME1(asari live to be 1000 years old).

This would be a great argument if there was a branch of humanity that lived up to 1,000 years old. Or if you weren't applying a nonexistant alien race to real world issues. Come on man, there's no need for pedophilia sympathizers. It's gross, and doesn't need justification or devil's advocates.

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Ares42

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Edited By Ares42

@zaldar: You're talking about RPGs, not MMOs. The common misconception is that the massive in MMO has something to do with the world, which several singleplayer RPGs (Fallout, Skyrim, Amalur) have disproven. Massively multiplayer = playing with a lot of people. Exploring a world with a friend can be done in any RPG with normal multiplayer support (like NWN, Borderlands or Fable). It doesn't require constant worlds on centralized servers built to support hundreds to thousands of concurrent users.

I mean it's in the freaking name. They aren't normal RPGs, they are Massively Multiplayer focused games.

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smokyexe

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Edited By smokyexe

Leave it to Brad to have a game with cool combat system and yet he just stays in one place, taking all the damage without even trying to dodge

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GWDreah

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Edited By GWDreah

@DexterKid said:

@GWDreah said:

@DexterKid said:

Brad you should play Guild Wars 2 if you want a game that isn't about loot grind.

I played the beta, and there's grind everywhere. "Kill the Centaurs" "Bring me the grapes". The Grinding in the quest system is well hidden, but it's there.

That's not what loot grind means. The grind you refer to exists in all games, and is always hidden with varying degrees of success.

Sorry, kill grind.

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deactivated-6041dd7056393

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@GWDreah said:

@DexterKid said:

@GWDreah said:

@DexterKid said:

Brad you should play Guild Wars 2 if you want a game that isn't about loot grind.

I played the beta, and there's grind everywhere. "Kill the Centaurs" "Bring me the grapes". The Grinding in the quest system is well hidden, but it's there.

That's not what loot grind means. The grind you refer to exists in all games, and is always hidden with varying degrees of success.

Sorry, kill grind.

Kill grind might as well be the other name for all video games. 'Loot grind' is a very specific MMO term, that refers to the end-game goal that drives people to keep playing. Most MMOs follow this concept, as in releasing higher quality gear, with each major patch or expansion, which is more difficult to obtain. That's not what GW2 does.

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BabelTower

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Edited By BabelTower

Ok, I don't know what I have been smoking lately but this reminds me a lot of Skyrim. Well, graphics mostly... and perhaps the vibe/mood. Eh, I must be simply insane.

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Korstraz

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Edited By Korstraz

amazziiinngg!!!!

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Anund

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Edited By Anund

@Forum_User said:

@Anund said:

You're not even discussing the main issue of my post, but alright, I will explain my standpoint.

The combat in WoW was not innovative. Only someone who has never touched a pre-WoW MMO could possibly say that. They took what was already there and made some minor changes, some would argue they dumbed it down. I am loathe to call them improvements: I don't believe they were. They also removed the "grinding" part of the MMO by allowing everyone to run on their own, questing all the way to max level. Innovative? Doubtful. City of Heroes beat them to the punch. Still, credit where credit is due: WoW was the first big MMO which actually penalized team play by making it quicker to level while playing on your own, a trend we are since hopelessly stuck with. That was pretty innovative, I will give them that.

Starcraft was innovative, you say. How? What did Starcraft do that was a huge, groundbreaking improvement on games like Dune 2 or Command & Conquer? Did they tell a better story? I honestly don't know. Good balancing between the three sides? Is that an "innovation"? Not to mention that Starcraft 2 is just more of the same game with polished graphics: Yet again hardly a sign of innovation.

Diablo, sure. They did come up with something fairly new there, manually clicking enemies until they die. Then they remade the same thing once and now we are all eagerly awaiting the next remake of the same concept.

I'm not saying they have never ever come up with an idea of their own: phasing in WOW is a recent example. However, they are not a company known for their ground breaking ideas. They are a company known for taking known concepts and perfecting them. This is why it's surprising people expect Blizzard to carry any genre forward. They preserve. They polish. They perfect. They, as a general rule, do not break new ground.

And with this, I am done discussing Blizzard. This thread it about Tera.

Oh, I get it now. If you don't like an innovation, then that means that it isn't one.

If you think Diablo II is the same as Diablo I, then that truly explains a lot. As I said, apparently something isn't innovative in your book unless it's a brand new type of game. At least you implicitly acknowledged that Warcraft III was innovative by not touching the subject, I guess.

I keep having to guess what you think is innovative which isn't typically how these types are arguments are supposed to go. You are supposed to disprove my point by saying "You are wrong, look at all these unique and innovative things Blizzard has done!"

From your post I am gathering you think the major innovations in WoW were making combat less challenging and making it so you don't have to interact with other players to level up. I call that polishing something up and streamlining it. I also call it boring. That doesn't invalidate my point. It is still the exact same combat all other MMOs had before WoW, just simpler.

I'm not implicitly agreeing with anything you're saying, I'm just tired of trying to guess what your arguments are. I don't know how you produce these walls of texts without saying anything worth reading. So far you haven't produced a single argument to support your point of view, just walls of empty nonsense.

Again, I'm not saying Blizzard has never ever come up with an original idea. They've had a couple over the years. That is not what the company is known for, however, so expecting them to start now is folly.

Worst part of all this? Here I am, replying to you again. I feel trolled.

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FMinus

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Edited By FMinus

@zaldar said:

@FMinus said:

This is how it goes it seems; Girl, little, little clothing; Must be game for pedophiles.

By this logic I was on a beach for pedophiles last summer, because while I was sunbathing there was about 100 kids under 10 running around naked.

And let's not forget the priest classes in games, they're all played by pedophiles who like to touch little children.

Idiots.

um yeah I would say nude beaches due cater to pedophiles....the priest class of course not but I can't think of a reason to go to a nude beach with a lot of children other than pedophilic ones. Are you french per-chance?

It wasn't a nude beach, just a normal regular beach in Croatia. Here, in Europe It's just normal to see kids be naked on the beach, it's also normal for women to sunbathe topless if they so desire without people going ape shit about it - there's no guards or police coming to bother people to cloth up or get lost, as it's as said normal. You still shouldn't expose your full body ofc, that's for nude beaches as you said, but kids are kids and as long as I remember it was no problem for them to run around naked until a certain age.

Doesn't mean people are pedophiles, they are just enjoying a family vacation without stupidity.

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Edited By BabelTower

Oh man, the chat in this game is hilarious. The main thing I miss in other genres is the awesome chat between people on all kinds of wacky stuff to serious tactical planning... well maybe the gold-sellers can die in a fire, but still!

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Edited By lishi

You guys do realize that most of those people in the chat were trolling?

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@Trav: I'm not defending anybody, just thought i'd point that out. If ME was a JRPG then they'd probebly look a lot more creepy.

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Edited By trav

@Jedted said:

@Trav: I'm not defending anybody, just thought i'd point that out. If ME was a JRPG then they'd probebly look a lot more creepy.

Okay, I kinda see the point you're trying to make, but I don't feel like it's applicable here. That's a statement on Japanese culture in general rather than a point of debate.

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Edited By Pop

Yea Popori definetly the best race, that girl race didn't look that bad, I thought they would look a lot worse.

But yea I don't get why they sexualize teen and pre-teen girls in animes and in games, they don't understand that it's kinda of fucked up? or is it because those things aren't real and that makes them ok?

I've been watching some really good anime with awesome stories but in between the cool stuff there's like a bath scene with 2 ladies, and I'm like is this necessary? or like weird ass shots. I don't get Japan/Asia.

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Edited By huser

@Pop: I think the age of consent in Japan is like 14 or something so the threshold of indecent is probably lower than what might be typical in America. Still weird I guess, but I think that explains a lot of the cultural divide.

EDIT - That and casual perusal of an urban fashion mag from Japan is a decent drinking game in figuring out if the person is a 12 year old or 21 year old.

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@Ares42: Yes the name changed. It used to be called MMO-RPG's and that was the original intent. We are now slowly getting back to it with things like the old republic. Wow is an aberration with its nonreliance on story. These came from muds remember which were certainly not about gameplay...

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Edited By zaldar

@FMinus: Ah cultural differences then and honestly I would say it is dangerous culturally to do that as people who are pedophiles will possibly travel to the area for that reason and it does show the european fascination with sex that many of us in the west feel uncomfortable with. But in your culture if it is acceptable and not sexual than fine. It would be here however.

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@zaldar said:

@FMinus: Ah cultural differences then and honestly I would say it is dangerous culturally to do that as people who are pedophiles will possibly travel to the area for that reason and it does show the european fascination with sex that many of us in the west feel uncomfortable with. But in your culture if it is acceptable and not sexual than fine. It would be here however.

Now that's a selling point for tourists from "the west" if I ever seen one!

"See the sights and experience the exotic locations! Europa, we're fascinated with sex that makes you uncomfortable!" Just finding it funny, not trying to twists your words or anything. ^^

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Edited By Tennmuerti

@Anund said:

@Forum_User said:

@Anund said:

You're not even discussing the main issue of my post, but alright, I will explain my standpoint.

The combat in WoW was not innovative. Only someone who has never touched a pre-WoW MMO could possibly say that. They took what was already there and made some minor changes, some would argue they dumbed it down. I am loathe to call them improvements: I don't believe they were. They also removed the "grinding" part of the MMO by allowing everyone to run on their own, questing all the way to max level. Innovative? Doubtful. City of Heroes beat them to the punch. Still, credit where credit is due: WoW was the first big MMO which actually penalized team play by making it quicker to level while playing on your own, a trend we are since hopelessly stuck with. That was pretty innovative, I will give them that.

Starcraft was innovative, you say. How? What did Starcraft do that was a huge, groundbreaking improvement on games like Dune 2 or Command & Conquer? Did they tell a better story? I honestly don't know. Good balancing between the three sides? Is that an "innovation"? Not to mention that Starcraft 2 is just more of the same game with polished graphics: Yet again hardly a sign of innovation.

Diablo, sure. They did come up with something fairly new there, manually clicking enemies until they die. Then they remade the same thing once and now we are all eagerly awaiting the next remake of the same concept.

I'm not saying they have never ever come up with an idea of their own: phasing in WOW is a recent example. However, they are not a company known for their ground breaking ideas. They are a company known for taking known concepts and perfecting them. This is why it's surprising people expect Blizzard to carry any genre forward. They preserve. They polish. They perfect. They, as a general rule, do not break new ground.

And with this, I am done discussing Blizzard. This thread it about Tera.

Oh, I get it now. If you don't like an innovation, then that means that it isn't one.

If you think Diablo II is the same as Diablo I, then that truly explains a lot. As I said, apparently something isn't innovative in your book unless it's a brand new type of game. At least you implicitly acknowledged that Warcraft III was innovative by not touching the subject, I guess.

I keep having to guess what you think is innovative which isn't typically how these types are arguments are supposed to go. You are supposed to disprove my point by saying "You are wrong, look at all these unique and innovative things Blizzard has done!"

From your post I am gathering you think the major innovations in WoW were making combat less challenging and making it so you don't have to interact with other players to level up. I call that polishing something up and streamlining it. I also call it boring. That doesn't invalidate my point. It is still the exact same combat all other MMOs had before WoW, just simpler.

I'm not implicitly agreeing with anything you're saying, I'm just tired of trying to guess what your arguments are. I don't know how you produce these walls of texts without saying anything worth reading. So far you haven't produced a single argument to support your point of view, just walls of empty nonsense.

Again, I'm not saying Blizzard has never ever come up with an original idea. They've had a couple over the years. That is not what the company is known for, however, so expecting them to start now is folly.

Worst part of all this? Here I am, replying to you again. I feel trolled.

Do you fellas mind if I inject myself in your conversation and make a case why I personally think Blizzard is quite innovative? The below is by no means an exhaustive list, just stuff that instantly leaps to mind:

Diablo 1&2 - basically spawned it's own genre, another innovation here is they made it visible to everyone how loot can be an insanely great motivator, i truly really see no better argument for a game being innovative when it actually creates its very own geanre. The complete stripping down of RPG story, and making it all about the loot, fast player controlled action, was a huge huge derivation from what RPGs used to be like back in the day. Personally I actually disliked D1&2 go figure :)

Warcraft2/SC - introduction of an unprecedented individual unit personality into RTS, with units having their own detailed in-game portraits and shit talk lines; story/events that unfolded during the missions not just in separate FMV/cutscenes making the entire game feel far more connected; these games also had a completely different unit/structure build mechanics compared to C&C series, these were very different games; these 2 are in effect innovative in everything, they are the grandaddies, the initial cornerstones of the RTS genre just like Dune2 and C&C were, the series took different approaches to the genre; you can't say what did they innovate on when there was nothing to even innovate on, they started this shit, effectively concurrently with Westwood (fuck i love Westwood)

SC - extremely asymmetrical 3 confilct sides, whereas most other RTS games of the time relied on very symmetrical factions with minor variations, yet the game managed to maintain balance between them; C&C went on to borrow this idea and the above over time

Warcraft 3 - hero units, persistent hero units across the campaign, gear and inventory for your units, RPG statistics and their growth for units; incentivizing of player action during opening minutes of a match via creeps, loot, neutral building, neutral heroes; a extremely robust map editor that allowed people to create shit in an RTS to a degree never before possible, eventually even spawning it's own geanre

WoW - continuous world, ie there were no zones which you had to use little passages or see loading screens between (bar 2 continets) you could travel from one side of the world to another non stop, something that MMOs are still struggling to do today, giving it again a better feeling of being an actual world rather then artificial collection of areas like many MMOs before; Phasing, no i don't mean simplistic instancing we see in many MMO's including this one, but on the fly seamless, world instancing for individual players with different world states and different events happening simultaneously in the same areas; a move away from simple MMO fetch/kill quests with expansions introducing a huge extra variety to the bland MMO pallet; daily quests (fuck i hated them); grouping tools, ability to gather and enter into instances from any place in the world; access to a huge amount of internal data by people through APIs allowing for an insane variety of UI mods and spawning massive data sites; the constant new boss mechanics alone are a first for the genre; i haven't played in years now myself so don't even know anything post Cata; i'm no MMO expert having started playing late around EQ2 beta days, so some of those concept might have been done

SC2 - story/interactivity between missions during a campaign, seriously i've been playing RTS games since Dune2 and there is nothing like what SC2 offered in terms of interesting shit to do between missions, talking to characters, upgrading units, mercenaries, tech trees, small choices that affected which units you get, all in a feedback loop, the inter mission hub system is a new bar for RTS games; on the MP front it's the first RTS that actually created a system that allowed newbie players to be able to enjoy playing the MP with appropriate level of challenge for them, rts games can be fucking brutal to new players, the tiered visible system combined with the hidden skill system made such possible.

Blizzard is indeed known better for their extreme polish and flawless execution of existing concepts like you rightly said. But it is imo impossible to say that they are not innovative. To me that's patently false.

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Edited By Norusdog

wow..a totally generic...dull looking MMO with "cutsie" crap.

no thanks..I'd rather play the tunnel visioned SWTOR than dealing with pokemons in this

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Ares42

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@zaldar said:

@Ares42: Yes the name changed. It used to be called MMO-RPG's and that was the original intent. We are now slowly getting back to it with things like the old republic. Wow is an aberration with its nonreliance on story. These came from muds remember which were certainly not about gameplay...

Can you name a single MMO pre-WoW that wasn't focused around multiplayer gameplay ? The genre is specifically taking a traditionally singleplayer style game and making it multiplayer. Sure you can argue about what constitutes "gameplay-focused" but the games will always be about the multiplayer experience, not a singleplayer campaign.

That doesn't mean noone plays it for the singleplayer content (just like there's some people that only play the campaign in CoD or SC2), but the vast majority of the people that keep playing these games past let's say 6 months are playing them purely for the multiplayer content.

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Anund

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Edited By Anund

@Tennmuerti:

Ah, see, this is the kind of post I was expecting :) Alright, let's see!

Diablo 1&2 - basically spawned it's own genre, another innovation here is they made it visible to everyone how loot can be an insanely great motivator, i truly really see no better argument for a game being innovative when it actually creates its very own geanre. The complete stripping down of RPG story, and making it all about the loot, fast player controlled action, was a huge huge derivation from what RPGs used to be like back in the day. Personally I actually disliked D1&2 go figure :)

I will give you this, Diablo was innovative. They created what is basically a new genre where fighting required more player interaction than previous RPGs. Diablo 2, however, was not innovative, it was a polished version of Diablo 1 with better graphics.

Warcraft2/SC - introduction of an unprecedented individual unit personality into RTS, with units having their own detailed in-game portraits and shit talk lines; story/events that unfolded during the missions not just in separate FMV/cutscenes making the entire game feel far more connected; these games also had a completely different unit/structure build mechanics compared to C&C series, these were very different games; these 2 are in effect innovative in everything, they are the grandaddies, the initial cornerstones of the RTS genre just like Dune2 and C&C were, the series took different approaches to the genre; you can't say what did they innovate on when there was nothing to even innovate on, they started this shit, effectively concurrently with Westwood (fuck i love Westwood)

I don't think increasing the personality of the in game units and creating a good story is enough to classify SC as being innovative. Warcraft 3's inclusion of RPG elements into the RTS genre? Yes, that's an innovation, I'll give you that, even though it's borderline, being basically just the merging of two existing ideas. Overall I think you overestimate Blizzard's contribution to the RTS genre. They basically just did what Dune 2 did, then evolved it.

SC - extremely asymmetrical 3 confilct sides, whereas most other RTS games of the time relied on very symmetrical factions with minor variations, yet the game managed to maintain balance between them; C&C went on to borrow this idea and the above over time

Creating sides which vary greatly in playstyle is a feat of balancing and game design, but not innovation.

Warcraft 3 - hero units, persistent hero units across the campaign, gear and inventory for your units, RPG statistics and their growth for units; incentivizing of player action during opening minutes of a match via creeps, loot, neutral building, neutral heroes; a extremely robust map editor that allowed people to create shit in an RTS to a degree never before possible, eventually even spawning it's own geanre

Already conceded this point, this is in fact what I had in mind when I added the disclaimer that I wasn't saying they had never come up with anything on their own.

WoW - continuous world, ie there were no zones which you had to use little passages or see loading screens between (bar 2 continets) you could travel from one side of the world to another non stop, something that MMOs are still struggling to do today, giving it again a better feeling of being an actual world rather then artificial collection of areas like many MMOs before; Phasing, no i don't mean simplistic instancing we see in many MMO's including this one, but on the fly seamless, world instancing for individual players with different world states and different events happening simultaneously in the same areas; a move away from simple MMO fetch/kill quests with expansions introducing a huge extra variety to the bland MMO pallet; daily quests (fuck i hated them); grouping tools, ability to gather and enter into instances from any place in the world; access to a huge amount of internal data by people through APIs allowing for an insane variety of UI mods and spawning massive data sites; the constant new boss mechanics alone are a first for the genre; i haven't played in years now myself so don't even know anything post Cata; i'm no MMO expert having started playing late around EQ2 beta days, so some of those concept might have been done

I'll just tackle these points one by one:

  • Continuous world: The concept of zones with loading screens between them is actually a modern construct. Older games, such as DAoC, had, at release, no loading zones within the continents. You could run from one end of the world to the next without zoning anywhere. You did have to zone into dungeons, but removing a load screen is, yet again, not exactly innovative, is it?
  • Phasing: Yeah, that is Blizzard's third innovation.
  • Quests: WoW's questing system, pre-Phasing, was not very different from that of any other game.
  • The dungeon finder: I'd consider this just a natural evolution of the looking for group tools. It's, yet again, just a way to streamline gameplay. One which, I might add, completely broke the game for me.
  • UI mods and statistics: These were available in DAoC as well, and likely most other pre.WoW MMOs.
  • Boss mechanics: This of course depends on what mechanics you're talking about, but they would have to be pretty major things to be considered an actual innovation, bringing the genre forward, rather than just minor improvements on existing concepts.

I get the feeling you really didn't play MMOs before WoW.

SC2 - story/interactivity between missions during a campaign, seriously i've been playing RTS games since Dune2 and there is nothing like what SC2 offered in terms of interesting shit to do between missions, talking to characters, upgrading units, mercenaries, tech trees, small choices that affected which units you get, all in a feedback loop, the inter mission hub system is a new bar for RTS games; on the MP front it's the first RTS that actually created a system that allowed newbie players to be able to enjoy playing the MP with appropriate level of challenge for them, rts games can be fucking brutal to new players, the tiered visible system combined with the hidden skill system made such possible.

Again, creating a good story is not an innovation. People have known about good stories since before we learned how to write them down. It's an artform, something Blizzard is good at, but it's not innovative. Techtrees and upgrading mechanics, yet again... did Blizzard come up with these concepts? No. So they aren't innovations. Matchmaking is not a new concept either, and you know this. Just because they implemented it well doesn't mean it's an innovation.

All in all I just get the feeling we don't have the same definition of what is an innovation. Just because something is well implemented, that doesn't mean it's innovative, there is a difference here. I understand you like Blizzard, but that doesn't change the fact that they iterate in tiny steps on existing concepts and improve on them. They, as a general rule, do not come up with completely new ideas.

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rmanthorp

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There is a lot of good damn text in these comments, I'mma read them brb.

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Dan_CiTi

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EPIC MOUNT

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JBrighty

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Springbreak makers and doers, offended by a dog dual weilding swords and little girls in panties? really ? u must be kidding

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SatelliteOfLove

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"You wash up on a beach, you, being the plural 'you' as everyone somehow goes thru this exact same ordeal. 'Ordeal' as in wanton inclusion of suspension of disbelief in the name of bad RPG potboiler and bad pacing instead of in the name of the good of the game and balance as it should be for MMOs."

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Bombzinski

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Give it up, Brad. "Abilitease" will never catch on.

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zaldar

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@Ares42: Ok and who says that multiplayer content has to be devoid of story and thought and puzzles? Take a look at my secret world beta review to see one that does it right. Muds were certainly not single player and neither are pen and paper rpgs (the granddaddy of this whole thing)

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zaldar

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@BabelTower: Unfortunately you are correct. Sex tourism is a problem here in the states with people going to eastern Europe (places past the iron curtain not necessarily eastern on the map as this includes the check republic and Poland) for sex that would be illegal in the United States and is possibly illegal in the countries they are going to but for what ever reason ignored.

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BabelTower

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@zaldar said:

@BabelTower: Unfortunately you are correct. Sex tourism is a problem here in the states with people going to eastern Europe (places past the iron curtain not necessarily eastern on the map as this includes the check republic and Poland) for sex that would be illegal in the United States and is possibly illegal in the countries they are going to but for what ever reason ignored.

Oh... That IS an unfortunate truth. Just hope I din't offend anyone now. -.-

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Ares42

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@zaldar: I'm just saying, take a look at all the big successful multiplayer-based games. How many of them had multiplayer focused around story?

Diablo, Starcraft, Counter-strike, League of Legends, CoD, Street Fighter, Halo, WoW, Quake, Team Fortress, Battlefield, Borderlands, FIFA.

I'm sure I've missed some big one, but what is the one thing they all share ? Gameplay first.

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Undeadpool

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I visited Vancouver recently and, while up very late, caught their version of the Adult Swim animation block and I would actually say that they had a distinctive style.

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hoonsama

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I don't get what all this overreaction with Elins are all about. They're not supposed to be children, they're supposed to represent petite females. Just a reminder: petite Asian girls look much younger than what "westerners" are used to. In fact, Asians in general can look much younger than their age, regardless of their gender. People still think that I look 17 when I'm turning 26 this year while they think my sister is 16 when she just turned 28. What kind of kids do you know that have the proportions of Elins, anyway?

While we're on the subject, it's hilarious when people point fingers at Japanese people for being pedophiles/ephebophiles(even though this is a Korean game) when our society is equally full of "barely legal xxx" BS. The difference here is that one caters to actual ephebophiles and not fictional ones.

But don't mind me, continue to fight the good fight for all the fictional children out there. After all, you're fighting for the principle, right? Next time I go to the beach or the swimming pool, I'll do my part and cover my eyes whenever there is an underaged girl in bikini in my peripheral vision. I hope you will all do the same.

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noriegga

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small=CHILD

female=sexual fleshbags!

deal with it

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Smokey_Earhole

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@Brendan said:

@Smokey_Earhole said:

@CaptStickybeard said:

I don't understand why pedophiles make people uncomfortable.

I mean, it's not like you're a little girl.

Uh...can't tell if this is half-hearted attempt at trolling or just basic misunderstanding of societal laws/ethics.

Between comments like stickybeard`s, anything to do with the lantern stuff, and the suicide thread where 75% of responses admitted severe depression or a history of suicidal thoughts, I have discovered a depth to the Giant Bomb community`s fucked-upness this weekend that I have never fully appreciated.

You would think it's different, but I agree - the GB community is pretty seedy somehow. It's bizarre, sad and scary in equal amounts.

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zaldar

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@Ares42: I would not call these multiplayer games and certainly not MMO's and wow I wouldn't say was totally gameplay first. No MMO with gameplay first has been successful (I also consider most of those games to be terrible honestly).

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zaldar

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@BabelTower:

Didn't offend me becasue yes it is a big problem.

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Godak

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I'll try to be positive about Tera's characters.

GODDAMN THE POPORI ARE AMAZING!

They are fuzzy, and wuzzy, and I want to wear their pelts! ^_^

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Rodent

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I've got to admit I really want to try an MMO but there are 2 major things stopping me.

1. I don't like the idea of paying a monthly subscription fee. (Yes I know there are free ones out there)

2. I know MMOs are a major time sink. (I've sunk 130hrs into the singleplayer game Skyrim so far)

I'm gonna keep thinking about it but I think the main 3 I'm considering are WoW, SW:TOR and now (thanks to this QuickLook) Tera.

Hmmm...oh well, thanks for another great QL there Brad and Vinny.

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LiK

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dammit Brad, you didn't play as a hot chick.

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Zereta

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Yes Brad, you fucked up.

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BulimicBalzac

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@hoonsama: I wish people you could find all the boxes... Soap boxes and utilize these on every block, every corner, and ever clinic. You represent the real america. An America that wants to gander at the panties of petite, small... "immature", or anything resembling a pre teen girl.

Get out of the way Obama, here comes Hoonsama

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gratefuldead207

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Brad and Vinny quick look?! Count me in all day!