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The Exquisite Corps

The Exquisite Corps: XCOM: Enemy Within - Part 07

Commander Russell prepares for the fight of her life as the Corps comes to terms with their newest "member".

Our team has to pass their save files to one another as each them attempt to successively complete their mission.

Sep. 18 2017

Cast: Vinny, Abby

Posted by: Vinny

In This Episode:

XCOM: Enemy Within

261 Comments

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Gyrfalcon2138

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Awesome turn Abby! Losing Brad due to bad laundry machine LOS was basically shenanigans on the part of the game. Crap happens.

That being said: I think the controller is holding you back. Glad you gave it a shot, but I think it's just adding another layer of confusion for everyone who touches it >_>

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fisk0

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Edited By fisk0  Moderator

@gregalor said:
@fisk0 said:
@soimadeanaccount said:

I think Site Recon (the Chryssalids mission) might be coming up, if this is the first game for this install(?) Kind of a dick move that the game spawn the mission the way it does.

Yeah, I can see them having lots of trouble with that mission. Lost a MEC on it on my Vita run, and they don't even have MEC's yet. Without one of those it'll be pretty hard to do the dash to the extraction point, assuming they even think of just having one soldier take care of the transponder and start moving the others towards safety before setting it off.

I'm worried they also won't be paying attention to the mission objectives in there.

I'm playing through Enemy Within for the first time after playing EU a couple times a year or two ago, and that mission was the first one from this playthrough to really fuck me up. The second half is where I learned just how much ground Chryssalids can cover. Lost two good soldiers that day.

Yeah, even a MEC has a hard time running away from them, I don't think any regular soldier aside from the assault class with the "three additional tiles of movement" perk (which Abby didn't pick) could avoid getting overrun.

Especially since new chryssalids spawn every turn in that second half, and unless you know beforehand that the dead sharks will also spawn them you can pretty easily get surrounded.

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Gregalor

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Edited By Gregalor

@fisk0 said:
@gregalor said:
@fisk0 said:
@soimadeanaccount said:

I think Site Recon (the Chryssalids mission) might be coming up, if this is the first game for this install(?) Kind of a dick move that the game spawn the mission the way it does.

Yeah, I can see them having lots of trouble with that mission. Lost a MEC on it on my Vita run, and they don't even have MEC's yet. Without one of those it'll be pretty hard to do the dash to the extraction point, assuming they even think of just having one soldier take care of the transponder and start moving the others towards safety before setting it off.

I'm worried they also won't be paying attention to the mission objectives in there.

I'm playing through Enemy Within for the first time after playing EU a couple times a year or two ago, and that mission was the first one from this playthrough to really fuck me up. The second half is where I learned just how much ground Chryssalids can cover. Lost two good soldiers that day.

Yeah, even a MEC has a hard time running away from them, I don't think any regular soldier aside from the assault class with the "three additional tiles of movement" perk (which Abby didn't pick) could avoid getting overrun.

Especially since new chryssalids spawn every turn in that second half, and unless you know beforehand that the dead sharks will also spawn them you can pretty easily get surrounded.

The Chryssalids themselves are bad enough, but there's also no time to half-step and kill Chryssalids while making it to the evac on time. If you don't dash for half of the countdown, you're not going to make it, but that leaves you wide open to zombification.

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soimadeanaccount

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Keyboard and mouse is fine, it is just standard WASD position with your left hand. Mouse handles cursor and most camera, scroll wheel for up and down elevation. Press and hold mouse button for grid and path view. The majority of the time you are using cursor is for movement location inputs the mouse is superior in that regard. You rarely need to zoom in and out specifically, elevation zooms is typically enough already. Q and E for rotation is the only keyboard camera inputs sort of like lean in fps. Numbers for ability selection (typical weapon select in fps), Tab to cycle soldiers/targets and confirmation with space bar. X to switch weapon is also easy to reach. Space bar also default to shoot when no action selected. Backspace to force turn end, you want that one out of the way.

For Site Recon the chryssalids that spawn before activating the transponder will eventually stop. I like to camp out at the bow of the boat and keep as much distance as possible and kill them as they come. Then carefully set up everyone to gain maximum distance as soon as transponder is hit then dash as far as possible for the next few turns. The Chryssalids that spawn after the transponder will eventually catch up, there will be around two half turns or so lost to fighting, bring rockets and grenades. Supposedly the fish that trigger after the transponder could get blown up by explosives preemptively, but I never tried.

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Hackoon

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Well done Abby! Shame about Brad. Don't forget you can switch to a Sniper's pistol and overwatch after moving.

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TiaoSasuke

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Edited By TiaoSasuke

Abby is F***ing AWESOME!!!

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hiend83

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Dave.... Ryckert... Dave Ryckert

No Caption Provided

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nack

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Edited By nack

Love the use of that font on Dan's opening text.

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Murdoc_

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Edited By Murdoc_

Oh Abbey, check your corners! Don't just send people in the middle of cover; put them on the corners as much as possible and send a back up buddy to check the blind spots. Hasn't Tv cop dramas taught us anything?

Also good job overall.

Oh and just because there is a cover symbol on something, it means you can take cover on it, it doesn't mean your in cover. Look at the sight lines and less at the UI.

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larmer

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controller is the best way to play XCOM. I really don't understand her frustrations with it.