You need Premium to view this

Subscribe to Giant Bomb Premium to get access to this and more premium shows, live streams, and podcasts.

Get Premium Learn More

The Exquisite Corps

The Exquisite Corps: XCOM: Enemy Within - Part 08

It's time for the Corps to start pushing back and Commander Navarro is ready to give those aliens a good shove.

Our team has to pass their save files to one another as each them attempt to successively complete their mission.

Sep. 25 2017

Cast: Vinny, Alex

Posted by: Vinny

In This Episode:

XCOM: Enemy Within

153 Comments

Avatar image for gregpivo
GregPivo

55

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@blister said:

Dirt Bike needs a medal for being a cat who is willing to be a team player

On a Monday, no less, and with no lasagna as incentive.

Avatar image for tomydingo
TomyDingo

326

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Can’t believe Alex didn’t name that dude Ernest “The Cat” Miller. Somebody call my momma!

Avatar image for brashnir
Brashnir

88

Forum Posts

254

Wiki Points

0

Followers

Reviews: 4

User Lists: 1

Can’t believe Alex didn’t name that dude Ernest “The Cat” Miller. Somebody call my momma!

I was hoping he'd name him Ferris Mueller.

Avatar image for xbob42
xbob42

927

Forum Posts

4

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By xbob42

@pyrodactyl said:
@cookiemonster said:
@roy42 said:
@bisonhero said:
@blacklagoon said:

@lanechanger said:

If we posit that they have 3 people alternating the play sessions once a week (that's each person playing once every 3 weeks) then they're playing pretty well imo.

Perhaps, but I fear it's still not good enough to keep the feature going for long. They've been getting by because the game has thrown them a few softballs, eventually but sooner or later it's going to serve them up something really nasty (I remember a level that was basically a courtyard filled with 10-12 mutons, including my first berserker) and it would be nice if they had a fighting chance at least.

Yeah, you really have to have your upgrade and tactics shit together once the game finally phases out all Sectoids/Thin Men/Floaters, and progresses to the point that Muton is the lowest tier enemy you fight.

The aforementioned 3 easy types of enemies deal low damage (Sectoids especially), always die in one hit to laser fire, and have a decent chance of dying in one hit even to default ballistic weapons. Mutons and above, on the other hand, deal very high damage, very rarely die in one hit to laser fire, and generally laugh at ballistic weapons unless it's your sniper or assault getting a huge crit.

For example, the reason Dan blundered through his last episode with relative success was that he got a UFO mission that was inexplicably almost entirely Sectoids (and like, 2 Seekers and the obligatory Outsider), despite it being IIRC the 3rd UFO to appear in the campaign (and at least the 8th or 9th mission overall). That is the softest of softballs, given that Sectoids and Seekers are pretty much the lowest damage enemies in the game (not counting Drones), so the Outsider was the only real threat in that entire mission.

I dread to think how Dan's next mission will go now that he'll probably be up against at least a few Mutons, though maybe he'll somehow get a Very Easy abduction mission and just fight a bunch of Floaters.

Knowing Dan he probably will; if he's smart he'll ignore the next mission in this storyline that comes up, since it'll be in a day or two and he won't have any good units. Him getting an abduction mission would be the best possible outcome, though; if he gets any sort of UFO mission it's almost a sure thing he'll kill the outsider again.

I had this mission a couple of days ago in my save; they were so much better equipped with their weapons in this and still they got several people injured; my sniper was several ranks higher than theirs, but still, you just put them on top of the train and it cancels out the mutons, even with ballistic weapons. I wonder if anybody after the fact realised that Abomination was pretty much functionally useless for that mission.

Snipers have been functionally useless the whole series because they have not figured out how to use them yet. In my opinion, its because they keep charging them forward for no real reason, nullifying the use of the sniper weapon itself. Then they end up hunkering down or pointlessly reloading. They rarely put them into overwatch with the pistol either.

I would normally have my snipers sit at the back and overwatch constantly, and I don't think I would have been able to complete the game otherwise. They really need to figure out quickly how to best use the sniper, otherwise they are done.

I think you guys may be overstating the difficulty of this game a bit. At least on normal. Maybe ennemy within is just so much more difficult than the original but when I played the game when it came out I had one soldier die during the full campaign.

More than that, the game is designed with many, many failures in mind. Even losing 5 missions in a row doesn't have to end your campaign. It takes a colossal amount of failures and almost intentionally wasting money and resources to actually fail. ESPECIALLY on normal.

I think we may be having a case of folks who were maybe a bit too precious with their XCOM saves and considered anything less than a perfect run (with lots and lots of save scumming) to be a total failure.

XCOM is at its best and most exciting when you make mistakes and suck it up and accept them, then move on. When you save scum your way to victory, you might as well just watch a Youtube playthrough, because why even bother? It's not like your tactics or skill won anything.

Avatar image for xbob42
xbob42

927

Forum Posts

4

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@gregalor said:

If you were using a controller, that elevation wonkiness with the train wouldn't have happened.

There was no "wonkiness," Alex just wasn't using the scroll wheel. Same exact thing would've happened with a gamepad, since you have to manually adjust the elevation no matter your control method. You'll notice once he figured this out, it was fine. Although he did seem to take several seconds each time for whatever reason.

Avatar image for renegadedoppelganger
RenegadeDoppelganger

647

Forum Posts

297

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

DAN/DAVE HAS SQUADSIGHT.

HE CAN SHOOT ANYONE HIS TEAMMATES CAN SEE REGARDLESS OF LINE OF SIGHT.

Avatar image for rjaylee
rjaylee

3804

Forum Posts

529

Wiki Points

0

Followers

Reviews: 3

User Lists: 2

States how badly they need interceptors.

Makes Carapace armor instead.

*facepalm*

Avatar image for gregalor
Gregalor

1227

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Gregalor

@xbob42 said:
@gregalor said:

If you were using a controller, that elevation wonkiness with the train wouldn't have happened.

There was no "wonkiness," Alex just wasn't using the scroll wheel. Same exact thing would've happened with a gamepad, since you have to manually adjust the elevation no matter your control method. You'll notice once he figured this out, it was fine. Although he did seem to take several seconds each time for whatever reason.

We may just have to accept that none of them understand the controls with EITHER scheme.

Avatar image for archimedes83
archimedes83

233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@vinny your penmenship is amazing. Your ideas for series is even better!

Avatar image for iam3dhomer
iam3dhomer

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I feel like The Abomination should be renamed Dan Langzone mostly because they keep calling him Dan.

Avatar image for dezinus
Dezinus

745

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 15

Edited By Dezinus

I wish I could scream like Abby, because that's how I felt the entire episode.

Selling weapon fragments? Giving aim bonuses to Assaults?? Slam picking Rapid Reaction again!? A AAAAAAA

Really though, you guys are doing great, considering the early game. Thank you for listening to feedback!

Avatar image for bisonhero
BisonHero

12799

Forum Posts

625

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

@xbob42 said:
@pyrodactyl said:
@cookiemonster said:
@roy42 said:
@bisonhero said:
@blacklagoon said:

@lanechanger said:

If we posit that they have 3 people alternating the play sessions once a week (that's each person playing once every 3 weeks) then they're playing pretty well imo.

Perhaps, but I fear it's still not good enough to keep the feature going for long. They've been getting by because the game has thrown them a few softballs, eventually but sooner or later it's going to serve them up something really nasty (I remember a level that was basically a courtyard filled with 10-12 mutons, including my first berserker) and it would be nice if they had a fighting chance at least.

Yeah, you really have to have your upgrade and tactics shit together once the game finally phases out all Sectoids/Thin Men/Floaters, and progresses to the point that Muton is the lowest tier enemy you fight.

The aforementioned 3 easy types of enemies deal low damage (Sectoids especially), always die in one hit to laser fire, and have a decent chance of dying in one hit even to default ballistic weapons. Mutons and above, on the other hand, deal very high damage, very rarely die in one hit to laser fire, and generally laugh at ballistic weapons unless it's your sniper or assault getting a huge crit.

For example, the reason Dan blundered through his last episode with relative success was that he got a UFO mission that was inexplicably almost entirely Sectoids (and like, 2 Seekers and the obligatory Outsider), despite it being IIRC the 3rd UFO to appear in the campaign (and at least the 8th or 9th mission overall). That is the softest of softballs, given that Sectoids and Seekers are pretty much the lowest damage enemies in the game (not counting Drones), so the Outsider was the only real threat in that entire mission.

I dread to think how Dan's next mission will go now that he'll probably be up against at least a few Mutons, though maybe he'll somehow get a Very Easy abduction mission and just fight a bunch of Floaters.

Knowing Dan he probably will; if he's smart he'll ignore the next mission in this storyline that comes up, since it'll be in a day or two and he won't have any good units. Him getting an abduction mission would be the best possible outcome, though; if he gets any sort of UFO mission it's almost a sure thing he'll kill the outsider again.

I had this mission a couple of days ago in my save; they were so much better equipped with their weapons in this and still they got several people injured; my sniper was several ranks higher than theirs, but still, you just put them on top of the train and it cancels out the mutons, even with ballistic weapons. I wonder if anybody after the fact realised that Abomination was pretty much functionally useless for that mission.

Snipers have been functionally useless the whole series because they have not figured out how to use them yet. In my opinion, its because they keep charging them forward for no real reason, nullifying the use of the sniper weapon itself. Then they end up hunkering down or pointlessly reloading. They rarely put them into overwatch with the pistol either.

I would normally have my snipers sit at the back and overwatch constantly, and I don't think I would have been able to complete the game otherwise. They really need to figure out quickly how to best use the sniper, otherwise they are done.

I think you guys may be overstating the difficulty of this game a bit. At least on normal. Maybe ennemy within is just so much more difficult than the original but when I played the game when it came out I had one soldier die during the full campaign.

More than that, the game is designed with many, many failures in mind. Even losing 5 missions in a row doesn't have to end your campaign. It takes a colossal amount of failures and almost intentionally wasting money and resources to actually fail. ESPECIALLY on normal.

I think we may be having a case of folks who were maybe a bit too precious with their XCOM saves and considered anything less than a perfect run (with lots and lots of save scumming) to be a total failure.

XCOM is at its best and most exciting when you make mistakes and suck it up and accept them, then move on. When you save scum your way to victory, you might as well just watch a Youtube playthrough, because why even bother? It's not like your tactics or skill won anything.

Under normal circumstances it's a pretty hard game to fail since it does take a lot of lost missions in a row to actually lose, but with the way they're playing where each person is constantly rusty, it always seems entirely possible that a mission will suddenly be a squad wipe of all their best soldiers, which would be a major setback. And it's still possible that they may go a while without new alloys depending how the next few UFO missions/Council missions go.

You're right though, it's Normal, they'll probably be fine. Vinny doesn't always give correct advice, but it does seem he has drilled them quite a bit on being cautious (whatever any of them think that means), which at least has sort of taught them to not dash into the unknown and not split up the squad too much? There are definitely 1 or 2 upcoming Council missions that I could see being a big ol' squad wipe, so I'm on the edge of my seat.

Also I look forward to Vinny convincing Dan that Dave Ryckert's troubled body should become a MEC.

Avatar image for soimadeanaccount
soimadeanaccount

687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By soimadeanaccount

Capturing Muton would have been tough in this mission, they are all on overwatch with plasma rifle which will likely one hit their rookie if hit. They don't have an assault with lightning reflex to break OW or to handle the capture.

Heat Ammo is good, considering there will be a cyberdisc in the up coming council mission, but the 50% nerf is hard and there's also the silly Sectopod buff. Double reaction with heavy's aim isn't reliable, but it might come in handy in Site Recon.

It seems like turn order is still confusing them, especially when there are interactables and abilities involve. Pressing button does not kill a turn. If you were parked next to a button previously, you can press the button then still have both moves left, you can also use your first move to move up to a button, press it, then fire/grenade/reload/move again.

Class specific turn order:

Support:

Move > move/shoot/reload/grenade/heal/overwatch/arc thrower/hunker > end

Dash/shoot/reload/grenade/heal/overwatch/arch thrower/hunker > end

Assault:

Same as support

Move (blue) > Run and gun > Move (yellow) > shoot/overwatch > end

Run and gun > Move/dash > shoot/overwatch > end

Sniper (without Snap Shot):

Rifle or pistol shoot > end

Rifle or pistol overwatch > end

Dash/reload/grenade/heal/arc thrower/hunker > end

Move > move/grenade/arc thrower/heal/reload/hunker/shoot pistol only/overwatch pistol only > end

Heavy (without Bullet swarm) like Zhang:

Any rocket > end

Same as support

Heavy (with Bullet swarm) like Austin:

Any rocket > end

Move > move/shoot/reload/grenade/heal/overwatch/arc thrower/hunker > end

Shoot > move/shoot/reload/grenade/heal/overwatch/arc thrower/hunker > end

Dash/reload/grenade/heal/overwatch/arc thrower/hunker > end

Basically treat rocket and sniper rifle as the same thing. Heavy with bullet swarm move and shoot is the same thing if it is the first action. Run and gun only allow shoot or overwatch after activating. There's a dirty trick where you can have sniper move then go on pistol overwatch, and then manually click him again then hit the switch weapon key...

Everyone goes crazy about MEC, but mimetic skin changes the game. Jumping and/or skeleton armor is also good for Site Recon.

Avatar image for murdoc_
Murdoc_

810

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Christ, based on Alex's color choices for "Gamespot colors", I'm pretty sure he is also color blind.

Avatar image for beartaco
beartaco

303

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By beartaco

A heads up, even if the mission is a complete failure, your armour and weapons and stuff get put back into your inventory so you should be equipping all of your troops with the best gear.

I'd be interested in seeing them get into MEC stuff, I think that's a good way to justify bringing back hero and American sweetheart Ellen DeGeneres unlike Dan's bullshit!

Avatar image for sunjammer
Sunjammer

1177

Forum Posts

408

Wiki Points

0

Followers

Reviews: 17

User Lists: 7

Love this series. Wish y'all were a little (a lot) better at keeping your gang equipped. Seeing so many ballistics still in the game is maddening! Also please please when you build a game changer like cyber lab, at least have the curiosity to click on it ONCE. AAAAAaaaaaa

Avatar image for puchiko
Puchiko

848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Thank you @vinny for finally acknowledging the "Face-off" nonsense will not continue in this series. It was unnecessary and causes too much controversy in the comments. Also Alex seems to be the most competent of the group so far and his play this week was top notch. Too bad he is always sabotaged by Dan's actions.

Avatar image for df
df

444

Forum Posts

53

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By df

@vinny One Important Tip:

- Country will only leave council on the day of Council Report, which means, you can leave any country at level-5 panic till the Council Report day :)

- Launching satellites early in the month has the added downside of facing raising panic during the rest of the month :(

- BTW, going after higher pay country or full continent coverage can also be a good thing. As some continent coverage bonus are best obtained early.

Avatar image for welding
Welding

356

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

People saying the "Face-Off" stuff was bad are dummies!

That sort of pass-along group storytelling is EXACTLY what the format can be used for!
Dan saw this and kickstarted a fun subplot that takes advantage of the format.

Avatar image for greenmac
greenmac

243

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

That was a lot of fun. Thanks Alex and Vinny!

Avatar image for welding
Welding

356

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@vinny Great episode! A note for next time: You'll want to put Snipers on Overwatch. Like, a lot.
Since they can see all allies' sight-range with that special ability they got they see what the team sees!

Avatar image for puchiko
Puchiko

848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Puchiko

If the rules of the series allowed for that I would be okay but in the VERY FIRST EPISODE they established ground rules for the show such as once you are dead, you are dead. At no point did Vinny say "Do whatever you want" If it wasn't an issue Vinny wouldn't have had to address it in this episode.

Calling people dummies just because they don't agree is pretty childish...

@welding said:

People saying the "Face-Off" stuff was bad are dummies!

That sort of pass-along group storytelling is EXACTLY what the format can be used for!

Dan saw this and kickstarted a fun subplot that takes advantage of the format.

Avatar image for zelyre
Zelyre

2022

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@murdoc_ said:

Christ, based on Alex's color choices for "Gamespot colors", I'm pretty sure he is also color blind.

Oh, phew. I was starting to worry it was just me. They passed what I thought was a pretty decent orange and picked... something very not Gamespot to me. I thought the calibration on my TV was really off for a moment - I had to go to Gamespot to double check what their colors were.

Avatar image for vovin
vovin

62

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@cagliostro88 said:

Jeff G & B need representation!

(also not capturing that muton tore my soul apart)

Every Muton that spawns in that mission is immediately on overwatch. Running up to it to stun it is possible, but you're really rolling the dice on hoping that their overwatch shot misses. At this stage of the game, if a Muton hits you with a full size plasma rifle, it would probably instantly kill whoever it hits unless the damage roll is the lowest possible number. Maybe the guys wearing carapace armour would survive a hit, but the guys wearing regular armour (the rookies) would almost certainly die to a single hit from a Muton.

An Assault with Lightning Reflexes could evade the overwatch shot, but Alex didn't have one. Agreed that Muton interrogation is really good if you can get it done early.

They shot the Muton and it had minimal life left. After any unit on overwatch is shot, including aliens or XCOM, overwatch is cancelled. And the arc thrower works more effectively against wounded enemies too.

What really pissed me off was the complete waste of an opportunity to augment some soldiers. The cybernetic lab was built almost at the beginning of this video and nobody cared to do anything with it. A MEC soldier really comes in handy for these DLC missions (and for everything in general). Unfortunately, Dan will probably get the subsequent battleship mission, and it's not going to go well at all. But if they do pull it off, they get a ton of alien materials.

Avatar image for polysorbate42
Polysorbate42

73

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Is it possible to turn one of those heavies into a MEC?

Also for god's sake hire some new rookies, after this next mission you're going to need them.

Avatar image for comradesolar
ComradeSolar

544

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By ComradeSolar

Why does everyone, whenever they go to the grey market, beeline to SELLING ELERIUM? It is the scarcest resource in the game. Don't sell Weapon Fragments or Alien Alloys either, especially before corpses

And 46 is not a lot of Elerium. A single weapon or item uses 20 or more Elerium and research projects (a ton of them) eat it 10 at a time

Avatar image for nickscorner
NicksCorner

569

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Good job Alex.

This series is really fun to follow!

Avatar image for gregalor
Gregalor

1227

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

And 46 is not a lot of Elerium. A single weapon or item uses 20 or more Elerium and research projects (a ton of them) eat it 10 at a time

I held it together pretty well while watching this, but I snapped when Alex said that they have a ton of it.

Avatar image for humanshield
HumanShield

13

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This is my favorite series. I love it. I sincerely love it.

Avatar image for notnert427
notnert427

2389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 1

Avatar image for jakonovski
jakonovski

328

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Sooooo Commander Ryckert for the Battleship capture. There will be blood.

Avatar image for roy42
Roy42

458

Forum Posts

2253

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

@xbob42 said:
@pyrodactyl said:
@cookiemonster said:
@roy42 said:
@bisonhero said:
@blacklagoon said:

@lanechanger said:

If we posit that they have 3 people alternating the play sessions once a week (that's each person playing once every 3 weeks) then they're playing pretty well imo.

Perhaps, but I fear it's still not good enough to keep the feature going for long. They've been getting by because the game has thrown them a few softballs, eventually but sooner or later it's going to serve them up something really nasty (I remember a level that was basically a courtyard filled with 10-12 mutons, including my first berserker) and it would be nice if they had a fighting chance at least.

Yeah, you really have to have your upgrade and tactics shit together once the game finally phases out all Sectoids/Thin Men/Floaters, and progresses to the point that Muton is the lowest tier enemy you fight.

The aforementioned 3 easy types of enemies deal low damage (Sectoids especially), always die in one hit to laser fire, and have a decent chance of dying in one hit even to default ballistic weapons. Mutons and above, on the other hand, deal very high damage, very rarely die in one hit to laser fire, and generally laugh at ballistic weapons unless it's your sniper or assault getting a huge crit.

For example, the reason Dan blundered through his last episode with relative success was that he got a UFO mission that was inexplicably almost entirely Sectoids (and like, 2 Seekers and the obligatory Outsider), despite it being IIRC the 3rd UFO to appear in the campaign (and at least the 8th or 9th mission overall). That is the softest of softballs, given that Sectoids and Seekers are pretty much the lowest damage enemies in the game (not counting Drones), so the Outsider was the only real threat in that entire mission.

I dread to think how Dan's next mission will go now that he'll probably be up against at least a few Mutons, though maybe he'll somehow get a Very Easy abduction mission and just fight a bunch of Floaters.

Knowing Dan he probably will; if he's smart he'll ignore the next mission in this storyline that comes up, since it'll be in a day or two and he won't have any good units. Him getting an abduction mission would be the best possible outcome, though; if he gets any sort of UFO mission it's almost a sure thing he'll kill the outsider again.

I had this mission a couple of days ago in my save; they were so much better equipped with their weapons in this and still they got several people injured; my sniper was several ranks higher than theirs, but still, you just put them on top of the train and it cancels out the mutons, even with ballistic weapons. I wonder if anybody after the fact realised that Abomination was pretty much functionally useless for that mission.

Snipers have been functionally useless the whole series because they have not figured out how to use them yet. In my opinion, its because they keep charging them forward for no real reason, nullifying the use of the sniper weapon itself. Then they end up hunkering down or pointlessly reloading. They rarely put them into overwatch with the pistol either.

I would normally have my snipers sit at the back and overwatch constantly, and I don't think I would have been able to complete the game otherwise. They really need to figure out quickly how to best use the sniper, otherwise they are done.

I think you guys may be overstating the difficulty of this game a bit. At least on normal. Maybe ennemy within is just so much more difficult than the original but when I played the game when it came out I had one soldier die during the full campaign.

More than that, the game is designed with many, many failures in mind. Even losing 5 missions in a row doesn't have to end your campaign. It takes a colossal amount of failures and almost intentionally wasting money and resources to actually fail. ESPECIALLY on normal.

I think we may be having a case of folks who were maybe a bit too precious with their XCOM saves and considered anything less than a perfect run (with lots and lots of save scumming) to be a total failure.

XCOM is at its best and most exciting when you make mistakes and suck it up and accept them, then move on. When you save scum your way to victory, you might as well just watch a Youtube playthrough, because why even bother? It's not like your tactics or skill won anything.

Under normal circumstances it's a pretty hard game to fail since it does take a lot of lost missions in a row to actually lose, but with the way they're playing where each person is constantly rusty, it always seems entirely possible that a mission will suddenly be a squad wipe of all their best soldiers, which would be a major setback. And it's still possible that they may go a while without new alloys depending how the next few UFO missions/Council missions go.

You're right though, it's Normal, they'll probably be fine. Vinny doesn't always give correct advice, but it does seem he has drilled them quite a bit on being cautious (whatever any of them think that means), which at least has sort of taught them to not dash into the unknown and not split up the squad too much? There are definitely 1 or 2 upcoming Council missions that I could see being a big ol' squad wipe, so I'm on the edge of my seat.

Also I look forward to Vinny convincing Dan that Dave Ryckert's troubled body should become a MEC.

I'm doing an ironman run myself, dude @xbob42, and it is also my first time playing; I feel like not being able to save scum is an even more pressing case for playing cautiously and actually learning how the game and classes and systems work anyway.

The game has been offering plenty of opportunities for me to be bailed out of catastrophe, sure —

- First terror mission is apparently half as bad as all future ones

- If they ever get to assault the alien base it reduces panic worldwide

- It eventually will just do a couple of softball abduction missions to build EXP back up

— but by the same token:

- I also haven't been upgrading my interceptors properly and so I've missed several UFOs, which means fewer resources, which means it's harder to shoot down even more UFOs until it takes pity on you and gives you a small UFO again.

- They keep getting their dudes wounded, which saves them from getting wiped in harder missions but also keeps incapacitating units.

- If they take a sniper that they don't understand how to actually effectively use into Site Recon they are losing at least two more units, if not everybody, because they haven't had to face melee units or just how far Chryssalids can move.

- Plus there's the fact that they're either terrified, ignorant, or just forgetful about capturing aliens, which is the only way the main story is going to continue, and in a battle of attrition between them and the game, the game will stop being so forgiving after awhile.

I'm sure they'll keep chugging along for awhile before they will game over, but it's kind of hilarious for them to be complaining about getting too many heavies when they don't use snipers effectively, they don't heal anybody with support, and their default tactic is to stay behind cover and hold overwatch instead of even attempting a flank.

Avatar image for comradesolar
ComradeSolar

544

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

@gregalor: I just wonder if there's some text-blindness that creeps up on you when you're playing on stream. Because when an item says "NOT RESEARCHED. This item is extremely rare. We cannot produce it ourselves. It can only be found from UFO reactor cores. We must carefully manage our limited supply," my first instinct would be to not sell it.

Also I wish Alex had tried to build a MEC Soldier because I am now sure Dan will use it as a loophole to make another Ryckert, it's all part of the storyline

Avatar image for phancypants
Phancypants

53

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@jbick89: He wrote tonnes of reviews and articles for gamespot back in the day.

Avatar image for soimadeanaccount
soimadeanaccount

687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By soimadeanaccount

@vovin said:
@bisonhero said:

@cagliostro88 said:

Jeff G & B need representation!

(also not capturing that muton tore my soul apart)

Every Muton that spawns in that mission is immediately on overwatch. Running up to it to stun it is possible, but you're really rolling the dice on hoping that their overwatch shot misses. At this stage of the game, if a Muton hits you with a full size plasma rifle, it would probably instantly kill whoever it hits unless the damage roll is the lowest possible number. Maybe the guys wearing carapace armour would survive a hit, but the guys wearing regular armour (the rookies) would almost certainly die to a single hit from a Muton.

An Assault with Lightning Reflexes could evade the overwatch shot, but Alex didn't have one. Agreed that Muton interrogation is really good if you can get it done early.

They shot the Muton and it had minimal life left. After any unit on overwatch is shot, including aliens or XCOM, overwatch is cancelled. And the arc thrower works more effectively against wounded enemies too.

What really pissed me off was the complete waste of an opportunity to augment some soldiers. The cybernetic lab was built almost at the beginning of this video and nobody cared to do anything with it. A MEC soldier really comes in handy for these DLC missions (and for everything in general). Unfortunately, Dan will probably get the subsequent battleship mission, and it's not going to go well at all. But if they do pull it off, they get a ton of alien materials.

Disable shot and I think suppression could override overwatch. Regular attacks or rockets don't, I don't think grenade works also. Some claim destroying cover of the enemy is behind cancels their overwatch, but I tested it on a muton elite and it doesn't work. However green muton might use intimidate after getting hit which could override their overwatch.

Avatar image for stoutlager
StoutLager

619

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By StoutLager

Looking good! As for the doomsday predictions some here in comments are making, eh. This is normal difficulty. On harder difficulties, yeah fine, that's justified. On normal though, I see no reason the game cannot be finished going forward. Normal is not that bad.

Avatar image for suprst4r
suprst4r

54

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This series is great, thanks!!

Avatar image for sankis
Sankis

192

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

It killed me watching Alex go by Augment soldiers a dozen times and never even see it.

Avatar image for bisonhero
BisonHero

12799

Forum Posts

625

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

@gregalor said:

@comradesolar said:

And 46 is not a lot of Elerium. A single weapon or item uses 20 or more Elerium and research projects (a ton of them) eat it 10 at a time

I held it together pretty well while watching this, but I snapped when Alex said that they have a ton of it.

fwiw, one of the only tutorial/tooltip things I would change in XCOM Enemy Unknown/Enemy Within is something that said "for real, if you need some money just go buck wild selling alien corpses, just leave yourself like 5 or 6 of each alien type." The other obvious change would be to not have Dr. Vahlen constantly chastise the player for getting kills with explosives because she needs her precious weapon fragments; it's much better to teach the player that if they can get a guaranteed kill with an explosive, go for it.

I mean, alloys/elerium/weapon fragments all have text descriptions that imply they are scarce and shouldn't be sold and have almost no monetary value, yet somehow Abby and Alex love selling them. In retrospect, the devs probably should've made alloys/elerium/weapon fragments literally unsellable.

Avatar image for soimadeanaccount
soimadeanaccount

687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

They think they have a lot of weapon fragment, alloy, and elerium because the numbers are high. They don't know the sheer quantity they need. Also low level corpses are 5 bucks each at this point of the game, it really isn't that far off from the 3 of elerium and 2 of alloy. The corpses are also tagged with not researched because who has time for autopsy right now.

Avatar image for khronosauce
khronosauce

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By khronosauce

@vovin said:
@bisonhero said:

@cagliostro88 said:

Jeff G & B need representation!

(also not capturing that muton tore my soul apart)

Every Muton that spawns in that mission is immediately on overwatch. Running up to it to stun it is possible, but you're really rolling the dice on hoping that their overwatch shot misses. At this stage of the game, if a Muton hits you with a full size plasma rifle, it would probably instantly kill whoever it hits unless the damage roll is the lowest possible number. Maybe the guys wearing carapace armour would survive a hit, but the guys wearing regular armour (the rookies) would almost certainly die to a single hit from a Muton.

An Assault with Lightning Reflexes could evade the overwatch shot, but Alex didn't have one. Agreed that Muton interrogation is really good if you can get it done early.

They shot the Muton and it had minimal life left. After any unit on overwatch is shot, including aliens or XCOM, overwatch is cancelled. And the arc thrower works more effectively against wounded enemies too.

What really pissed me off was the complete waste of an opportunity to augment some soldiers. The cybernetic lab was built almost at the beginning of this video and nobody cared to do anything with it. A MEC soldier really comes in handy for these DLC missions (and for everything in general). Unfortunately, Dan will probably get the subsequent battleship mission, and it's not going to go well at all. But if they do pull it off, they get a ton of alien materials.

That's not true. I'm playing an Enemy Within game right now and getting shot will not cancel an alien's overwatch. Learned that the hard way.

Avatar image for grendelpr1me
grendelpr1me

70

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

Edited By grendelpr1me

Of course Giant Bomb makes me look forward to Mondays.

No Caption Provided

EDIT: I am really surprised at the restraint of Abby and Alex not just running Dan into the fray with no cover, then claiming that was always a risk with that type of procedure.

Avatar image for noah_n_bridger
Noah_n_Bridger

49

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

There is a 4% chance they pull this off. Dooming the entire planet is basically inevitable, and I am excited to see which commander is forced to pull the plug on X- COM. The poor decisions are starting to snowball. I suspect a minimum of 3 squad deaths next episode.

Avatar image for steelknight2000
steelknight2000

654

Forum Posts

96

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Now I'm wondering what Greg Mueller is doing these days.

Avatar image for munnyshh
MunnyShh

296

Forum Posts

54

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Great work Alex!

Avatar image for nevergameover
NeverGameOver

974

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 15

Edited By NeverGameOver

You guys should be selling a lot more of the stuff you are bringing back from these missions with the exception of alloys, weapon fragments, and elium (especially the corpses). That caraspace armor is super cheap. Bite the bullet and outfit your entire squad in it until you get something better.

Also how hasn't Bakalar made an appearance on the squad yet? Yall are forgetting a core member of the Beastcast!

Speaking of, here's a list of current and former staff who have made it on yet (and who hasn't already killed in battle):

  • Gerstmann
  • Jason
  • Rorie
  • Klepek
  • Solid Scanlon
  • Dave Snider
  • Alexis

Other friends of the site who could join xcom at some point:

  • Danny O'Dwyer
  • Drake
  • Pope
  • Baer
  • Johnny V
  • Will Smith
  • Fobwashed
Avatar image for comic
Comic

23

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

A great episode, definite improvement. A shame that even watching this nearly a week late, the next watchable episode will be a week away at least.

Avatar image for vovin
vovin

62

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@vovin said:
@bisonhero said:

@cagliostro88 said:

Jeff G & B need representation!

(also not capturing that muton tore my soul apart)

Every Muton that spawns in that mission is immediately on overwatch. Running up to it to stun it is possible, but you're really rolling the dice on hoping that their overwatch shot misses. At this stage of the game, if a Muton hits you with a full size plasma rifle, it would probably instantly kill whoever it hits unless the damage roll is the lowest possible number. Maybe the guys wearing carapace armour would survive a hit, but the guys wearing regular armour (the rookies) would almost certainly die to a single hit from a Muton.

An Assault with Lightning Reflexes could evade the overwatch shot, but Alex didn't have one. Agreed that Muton interrogation is really good if you can get it done early.

They shot the Muton and it had minimal life left. After any unit on overwatch is shot, including aliens or XCOM, overwatch is cancelled. And the arc thrower works more effectively against wounded enemies too.

What really pissed me off was the complete waste of an opportunity to augment some soldiers. The cybernetic lab was built almost at the beginning of this video and nobody cared to do anything with it. A MEC soldier really comes in handy for these DLC missions (and for everything in general). Unfortunately, Dan will probably get the subsequent battleship mission, and it's not going to go well at all. But if they do pull it off, they get a ton of alien materials.

That's not true. I'm playing an Enemy Within game right now and getting shot will not cancel an alien's overwatch. Learned that the hard way.

Strange. I admit that I haven't played XCOM1 in awhile but I just played through XCOM2 again recently and you certainly can cancel overwatch on enemies by hitting them (and vise versa). In fact, I used that tactic often to prioritize enemies on overwatch as soon as my turn starts. I always assumed that this is a basic XCOM mechanic, especially since it is tactical.

Avatar image for bisonhero
BisonHero

12799

Forum Posts

625

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

@vovin: In XCOM 1, damaging an enemy will cancel them Supressing somebody, but it doesn't cancel their Overwatch. I don't think anything cancels Overwatch except *maybe* using Supression on the guy on Overwatch (and even if it doesn't cancel it, the accuracy debuff from Supression is so steep that the Overwatch shot will almost definitely miss).

Other than that, if you're late game, I think the psi abilities that completely fuck up an alien (mainly Psi Panic and Mind Control) will cancel Overwatch (and Supression) because those psi abilities completely change the enemy actions.

Avatar image for gbrading
gbrading

3318

Forum Posts

10581

Wiki Points

0

Followers

Reviews: 34

User Lists: 5

Bit late on Exquisite Corps so catching up on this now. Goddamn Alex sold the Elerium. That's super rare and super important! Also they should have launched the satellite over Russia as it provides a bigger resource allowance. Still, Alex did well generally. I have concerns about next (this) week though...