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Unfinished: EX: Golem (PlayStation VR) 03/17/2016

Jaime, Jared, and Marty from Highwire Games invite us under their bed to get grossed out by bugs and smash golems with swords.

Sometimes we look at a game before it's done. When that's the case? Well... it must be Unfinished.

Mar. 17 2016

Cast: Jeff, Brad

Posted by: Jason

203 Comments

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GRIMREEFZ

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Havent seen Jeff this excited before.

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szlifier

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Welcome to the future

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audiosnow

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Edited By audiosnow

Everything about the opening shot makes it look like an address by a rebel in a dystopian future video.

EDIT: And apparently Martin O'Donnell's brother works at Highwire?

RE-EDIT: No, that really is Marty O'Donnell.

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Eosino

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Is the lighting setup here for the sake of the VR tracking?

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Oprahtrain

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boy Jeff sure is blushing

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Travis_J

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Marty!

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xxDrAiNxx

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Is that Rob Schneider in the video picture?? lol jk

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cavemantom

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Golem Globus

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Keithcrash

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Brad's hair is looking on point. Also Jeff is so stoked.

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wrecks

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VR. Catch it!

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Grimluck343

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Brad's hair is looking on point. Also Jeff is so stoked.

Every time I see a VR video the people in it look super excited and I just think... everything about this looks kind of dumb.

Am I... am I old? Am I that guy now? Get off my lawn!

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Slaegar

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The actual demo starts a 9:40 for anyone who cares.

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Benmo316

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The future is NOW! I'm excited to see VR coverage popping up!

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crelio

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@grimluck343 said:

@keithcrash said:

Brad's hair is looking on point. Also Jeff is so stoked.

Every time I see a VR video the people in it look super excited and I just think... everything about this looks kind of dumb.

Am I... am I old? Am I that guy now? Get off my lawn!

Pretty excited for VR, but that demo.....ouch...

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CaliforniaPants

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@keithcrash: brad's hair makes me want to try a new hairstyle, if he can make such a drastic change maybe everyone can!

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madlaughter

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I had heard 'Golem' pronounced 'gall-em' before...

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hassun

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Edited By hassun

From time to time I too want to be a badass golem.

Loading Video...

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petethepanda

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*orders googly eyes for his eventual VR headset*

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pastor_richards

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Thanks everyone! Hope ya'll liked the demo of our game!

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Brackstone

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For some reason, seeing 2/3 of the devs wearing glasses, I've begun to wonder how well these vr devices will accommodate people with glasses.

More on topic, this is a pretty cool video, and it's nice to see this stuff in action. Also, it sounds like a mess to get the capture gear set up.

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pikapomelo

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Those eyes are the best!

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haxdax

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Edited By haxdax

Yesterday I was wondering what a VR quicklook would look like. I know they have done some VR footage before, especially from patrick, but I don't think there's been one in quicklook form. (I'm sure someone will call me out.) We are now in the future lads.

Now we will need VR versions of quicklooks (literally two screen output) when everyone has a VR headset. The FUTURE!

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Moonshadow101

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Boy, that combat sure looked... terrible.

Early days, of course, but still.

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Aegon

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@hassun: That reminds me of this:

Loading Video...

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CraftXIII

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Why didn't anyone ask if they plan to make another Deuce Bigalow movie?! Come-on guys...

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deactivated-5dfc61a98bcce

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It's really hard to pay attention to the conversation with those googly eyes on the headset.

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chango

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Very excited that VR is starting to feel like something tangible. Game looks neat.

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Samlane94

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Edited By Samlane94

Ooof the sword fight looks like it plays like total trash.

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ripelivejam

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Guy with sideburns seems like a cool dude. Burns would hate him.

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ripelivejam

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dr_monocle

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There's a ton of cool stuff you can do with a concept like this. I hope something great comes of it.

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johnnymcginley

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Having never tried VR, every time someone says "the sense of scale is huge" I tingle a bit more with excitement.

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alistercat

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A good premise and looks really fun. Though I do hope it's not too combat focused.

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flyingpork

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Edited By flyingpork

@xxdrainxx: Re: Rob Schneider lookin mofo -

had the same thought lol

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OtterChaos

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Clear advantage for the PSVR and perhaps the Rift over the Vive, ability to add Googly Eyes (I'm assuming the eyes would cover up some of the Vive's receptors).

Need to remove that red light that was shining on Jeff's face stat, it was very distracting.

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Immunity

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Edited By Immunity

@brackstone: The screen itself is only a few inches from your eyes I believe, so as long as they can see something clearly from that distance, people with glasses (including me) should be fine without them while wearing the headset. Not speaking from experience.

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gunflame88

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Them jaggies, man. Reminds of my younger days with a lousy PC, which could only run FEAR at 800x600.

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JayPB08

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this looks cool, though that combat looks like it needs a lot of work - too bad I won't be able to afford any of these things anytime soon...

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Afro_Stevens

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Man, now I really want to play that.

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foeaminute

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Being a Gear VR owner, I can honestly say I'm very excited to see what "bigger" games feel like in VR. But they're right, there's no way that this would demo well without actually trying it.

Also, I have strong VR legs, I hope that some developers take off the training wheels and let you move around freely and quickly.

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Quid_Pro_Bono

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It's pretty funny how in the video they say the combat is extremely early and the resolution is lower on social screen, yet people are still shocked when the combat looks clunky and early and the resolution we see is low. Duders, I'm just glad we got to see SOMETHING and I'll trust Brad's experience which he seemed positive about.

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Onemanarmyy

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Hard to say how far this will come eventually, but i do like the movement solution.

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Spindini

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Looks like a a bad wii game. I am sure the VR adds a lot but this doesn't give me a lot of hope that this is how we will play games in the future. I guess the good thing is it can only go up from here.

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RaySpencer

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PS Move seemed to track terribly back when they came out, it doesnt seem like that was magically fixed on PS4.

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renzu

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Edited By renzu

Early days for VR... The game itself looks like an old Oculus demo; walk around these single-room environments. Graphically it looks like a PS3 game, which is to be expected from a console that already struggles to do current-gen at 2D 1080p 60 Hz. The swordfighting segment has some very jittery tracking, showing that the Playstation Move wasn't built for VR.

PC-VR is a known quantity with years of dev kits behind it, but I wonder how Sony's PSVR will perform & be received.

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calbags

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I'm very interested to know if games are going to work on all 3 VR sets, if so i wonder if PSVR will become a sort of lead platform for VR development, considering the PS4 install base and PSVR being to most affordable to the general public along with Sonys brand recognition. It seems like the safer bet for smaller devs. then again I'm a no game developer and have no idea how these things work.

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szlifier

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Edited By szlifier

@eosino: PS Move works in a total darkness, so I don't think so.

PS Move seemed to track terribly back when they came out, it doesnt seem like that was magically fixed on PS4.

They always worked perfectly for me. That shaky movement was present in GB coverage of Move before. I don't know why that is. I'm getting no jitter even in a pointer mode.

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HomieGSB

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Looks real good guys!