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Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
Valve's counterpart to Microsoft's popular achievement system.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
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