Silent Hill: Shattered Memories
Game » consists of 10 releases. Released Dec 08, 2009
An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.
Hands-On With The Wii's New Silent Hill
Because it doesn't, considering the lighting effects with the flashlight, the no-loading/continuous world after initial load, the real-time transformation to nightmare world complete with glaciers and other effects, the open and accessible environments, the more agile character who can bash himself through doors and climb up shit rather than be 100% restricted by the environment, etc.
I do think their modeling/texturing work isn't as good as that of their Japanese co-workers though, alas what can you do. Also held back by PSP.
I think this looks a lot better than Dead Space Extraction, I might even finally pick up a Silent Hill game! I'm really interested to see how stalking you pays off later in the game.
This game looks amazing and if it works as well as it sounds like it's going to... well then I'll be putting this up there as my Game of the Year. (I mean, at least this far. It's just really hopeful at this point, I guess?) That trailer itself is decidedly creepy.
On that note, the animations in this game are amazing. Both the facial animations and just the character movements all look really impressive. Maybe I just played a lot of Fallout 3 recently, but they're some of the best animations I've seen as of recent. And the monster's still have that classic insane movements that make them so damned terrifying. I can't wait for this game.
(Also this game isn't held back by the PSP. This is the main SKU. The PSP and PS2 (if they're still making that version?) will be the ones that get shafted if need be.)
Fatal Frame is a great series and Nintendo deciding not to release it outside Japan is a dick move.
" @Curufinwe: Nintendo doesn't see the profit in releasing a poorly reviewed, broken game. "
Some import hands-on articles stated the controls are bad but they're just of an acquired taste from what I gather, not game breaking. It's not an FPS where you need precision control, the controls hinder you similarly to the first RE games' tank style controls, to show your character isn't the most agile in the world that can just sidestep all the monstrosities. In Fatal Frame IV they did it by gimping the camera controls. Instead of aiming with the IR like in an FPS, you use tilts to move the camera view. Adventure fans would probably love the game anyway.
Okay there was a game-breaking bug under very specific conditions and possibly other issues. They could have fixed it for the US/PAL releases. Tomb Raider shipped with a game-breaking bug as well, there was a little noise about it and nothing more, no recalls or anything. In this case they already know the issue and can fix it so there's no such danger. A bug is not an excuse.
But Silent Hill: Shattered Memories is completely unrelated and looks like an awesome game. Let's hope it is :)
You can just as easily blame Namco (it is Namco, right? I could have that wrong) for not publishing it locally. The fact is NOBODY wants to publish that thing here.
Looks really cool, especially if they can integrate the data in interesting ways.
Not sure I'm a fan of the trailer specifically, I think it needed much more cohesion, but the lighting works, and some of the other elements look really cool.
I like how they tried to hide in the closet but it didn't work. That's great because gamers have come to expect all old school game mechanics--such as nobody can see you while in a shadow or something--to work every time. It would be legitimately scary when it failed to work, and that's exactly what this game does.
Why the hell couldn't they put all this cool stuff in homecoming??? That would have been a true next gen silent hill......
I want a wii for this - but not trying to troll or get hopes up
Ugh I've always wanted a SH1 remake and now they do it but I don't have a Wii and don't really want one and my PS2 died about a year and half ago and I replaced it with the PS3 with no BC. Really why Wii/PS2/PSP? It'd sell just as well if they just built the PS2 version with slightly next gen graphics and put it on 360/PS3. Sure the graphics and gameplay won't be great but who cares SH was never about graphics or gameplay to begin with.
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