Power Bombcast: The Skin Doesn't Quite Fit
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Game Mess Mornings 05/03/24
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Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
When the character the player is controlling dies as part of the game's plotline.
An enemy in the Silent Hill Franchise.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
Series of names given to an unknown character(or a character not wanting to be revealed yet due to plot reasons) when he/she/it is talking through text boxes. Can be represented by "???", "Mysterious Boy/Girl/Man/Woman, "Unknown", "Person X", or many others.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
A feature in select games in which the player can control the goings on in the game using select voice commands spoken into a microphone.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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