OK, I felt like a jerk for posting this, but here is a list of things I find lacking after reading/watching some reviews/videos on the game:
(My terminology may not be correct, but "Region" refers to a map that hosts multiple "Cities", hope there is no confusion. )
- Region grid: can we build city right next to each other, by that I mean border-to-border like Simcity 4.
- Starting position: due to a lack of grids on region level, can we freely choose where to start a city in a region, or is it pre-defined locations?
- Map size: I don't buy the reasoning on "having to run simulation for every person in a city, so city have to be small", if it's a cpu/gpu thing, let user reduce simulation complexity/graphical details, not capping map size artificially.
- Teraforming or Terrain generator or Map import: does it have any?
- Fallback strategy on Always-online DRM: if the reddit IAMA post from last year stays true, then once the connection goes away, player can only continue the game for a couple of minutes, then he/she will be log-out of the game, without saving current state - is it still the case? Is waiting for available servers a thing for Simcity (2013)? Does EA state what would happen when they shutdown servers?
- The extent of micro-transaction/DLC, possibility of Modding: given the lack of many many features in Simcity (2013) at its current state, it's impossible to know if EA will lockdown Simcity (2013) to prevent future modding, specially if they are selling region maps. If player wants to have Teraforming tool in Simcity (2013), would it be a forced DLC experience?
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To be fair, Simcity (2013) does look rather good and have probably the best data-visualization tool a city simulation game ever have, but if the cost of co-op gameplay and data-visualization is the lack of above features, I will unfortunately have to wait for a proper "fix"/"resolution" to dive into the Simcity franchise once again.
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Comments/Rants/Attacks are welcomed.
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