@christoffer said:
From what I understand, in the case of D3 the server cost of dealing with 6 million eager players were exponentially bigger than a shoulder shrug (think of the soon-to-be-useless hardware, the extra room, the extra staff). The concurrent player count settled on 1-2 million within half a week, problem solved. WoW tended to have the same issue whenever a new expansion came out. People like to rage and call them unprepared and not able to anticipate the player count. But I believe they have all the numbers figured out and they know exactly what they can sacrifice and not.
And no, most industries are NOT always on the side as the consumer. Balancing service level against cost is kind of everything a business is all about (in a crude description).
But still, I don't know if that's the issue with Sim City, it just kind of sounds the same. And again, I'm not trying to defend them. Sim City shouldn't need to be online all the time.
FWIW I'm much more sympathetic to Blizzard's woes than EA's. For one it happened in the past so EA is likely more aware of the problem than Blizzard was (or I guess has less excuse to be) and two while I don't necessarily agree with it there is a better justification in terms of adding value to the player for always connected D3 than SimCity.
I hear exactly what you are saying re:cost vs customer service and I think you are right that this was a calculated move on EA's part. Still I think my point remains that a staggered release would prevent a lot of these problems. Or here's another possibility, rent extra servers for a week-month. There's places that do that. No one says they have to be permanent hires and equipment. I just think there are fairly low cost ways around this that would improve customer experience dramatically if EA cared at all.
Either way doing this deliberately is gross and consumers shouldn't accept it. And frankly I think it's bad for EA as well in the long run. It's hard to calculate things like Brand damage, but EA has a pretty negative customer service image with gamers. Maybe that will never be an issue for them, but I think that could eventually cause them a lot of problems.
I know Origin and their various business practices this gen serve as a tiebreaker for me when deciding what to buy. Maybe not enough people feel the same way to matter to the bottom line, but I can't help but feel this provides an opportunity for one of their competitors.
And no, most industries are NOT always on the side as the consumer. Balancing service level against cost is kind of everything a business is all about (in a crude description).
You're absolutely right they really aren't and like to test the limits with how far they can go, however consumers put a lot more pressure on them to get it right. That's the difference. And this huge potential future problem as industries continue to consolidate reducing choice for consumers (putting more leverage in producers hands). But that's a different conversation.
btw I appreciate the even-handed discussion. Nobody wins in this.
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