Great bit from Greg Miller's show Up at Noon talking to Jason Haber about the launch and the state of the servers :)
http://www.youtube.com/watch?v=tYf_8QNN3nc#t=430s
(Jump to 7:10 if the quick-link doesn't work.)
Game » consists of 9 releases. Released Mar 05, 2013
Great bit from Greg Miller's show Up at Noon talking to Jason Haber about the launch and the state of the servers :)
http://www.youtube.com/watch?v=tYf_8QNN3nc#t=430s
(Jump to 7:10 if the quick-link doesn't work.)
Since I'm dirt poor, all of this (very sad) information bodes well for a slashing in price, at some point. Which is good for me...kind of? Mod support added in over the next few months will sweeten the deal too. Overall, I'm not happy about having to think about a new SimCity game in 2013 like this. Not like this.
PC GAMING
More like a new game in a popular, beloved franchise that got a lot of really good pre-release hype and is destroying the servers because so many people want to play it. That's not exclusive to PC gaming, otherwise Xbox Live wouldn't have been brought to its knees every time a new Call of Duty came out for years.
Maybe, just maybe, this is the beginning of the end of publishers going 'fuck those extra servers and manpower for the launch load, it's just going to be a waste of money when it dies down in a week and this all blows over.' That attitude is not acceptable and unfair to the most loyal paying customers that are willing to buy your product as soon as it's available. If it costs $60, it needs to work.
Probably not though.
My working conspiracy theory is that they're trying to fix these problems by adding the absolute minimum number of new servers since they don't want to have to sink cost into a bunch of hardware that'll be unnecessary when traffic cools to post launch levels. Just my guess.
I love the game when it's working though, and in two weeks I suspect everything will be fine. Good thing I'm nocturnal right now so I can play in the off-peak hours of 1-5am.
This is probably going to be the last time I preorder a game or buy any game put out by ea. There are plenty of other games out their to play.
Not to beat a dead horse, but just imagine how much less EC2 compute power they'd have to buy if ONLY THE MULTIPLAYER CITIES WERE ONLINE.
Assholes. I want to like this damn game so much, but EA'd.
People without Comcast/Fios are bitches.. i can download 8gbits/sec but i have to suffer because U-Verse and Dish, etc can't keep up...#WTFEA
edit: ALSO #EA has Doubled and Tripled the servers per real world regions, and still there is a chugalug at peak times, if i learned anything in History your supposed to learn from other peoples mistakes not commit them again and again and again...I Just hope this isn't like the PSN Crash where i lost most of my friends because people sold their systems...Sad Day when SkyNet finally decides to kill us....JK or AM I...
I had a crazy bug this afternoon where I tried to resume a city but it thought that I was another player trying to access the city and I was unable to do anything. A reboot seemed to fix it but that was kind of scary.
Every time I exit the game I am REALLY nervous about whether or not the game has saved. This is probably the worst implementation of cloud saving to date. I would much rather have even a tiny dialog box come up and say "Saving" instead of something in the background more akin to "uh...yeah....I think it worked...whatever."
After 5 hours of waiting I finally got to play for 2 hours this evening and had a blast. And when I signed out I saw a glimpse of a popup which said something about not being able to sync with servers. So I'm not all that optimistic that I'll be able to continue from where I left off.
Wow, so now they're disabling "non-critical" game features? If I was a reviewer at a publication that claimed they were reviewing games "live" and "as a service" I'd probably go and lower that score again... cause this game is barely functional and now barely on sale.
I have friends who pre-ordered and haven't been able to play it yet. A few got refunds, but only ONE of them managed to play a little bit today after intermittent connections and the game forgetting his progress. I mean come on, it's ridiculous to launch a game like this.
I was able to play well on launch day but yesterday and today it's basically been broken to the point I can never even get in my cities. Oh well...
I am certainly having buyers remorse. Small cities, forced "multiplayer", need to be online to play. Can you even return a digitally purchased game?
I don't normally buy games blind, but shit I thought how could you mess up SimCity? Now I know.
So when all gamers said, "Always connected is a BAD idea..." we were right. Just as we were right with other 'always connected' games. You can't herd cats EA!!!
The solutions is to make gamers 'want' to connect, to make us want to join a region or put our toe in multiplayer of a game like SimCity. Force is never a good solution, because when you entice you make it the gamers choice and they feel better for having a choice.
They've disabled Cheetah Speed. Yeah, that's the problem right there. Cheetah speed.
EA + Anything to do with servers run by them, always has me worried. I guess I'll keep waiting to cop this one and play my copy of SimCity 2000 from GoG.
The thought also occurred to me, removing the Cheetah game speed option, could tangentially turn into a new Micro Transaction option for EA to toss in future games people pay full price for. I certainly would not put it past them considering their track record on all fronts.
Hey game makers! Here's a hot tip: If your game does not need to be connected to the internet to play; i.e. it has single player features, DON'T MAKE IT HAVE TO BE CONNECTED TO THE INTERNET! Or do. I don't care, because I won't buy your game if it has to be connected to the internet to play it(single player experiences of course).
Cities XL 2012 any good?
I've heard varying things about it. Quite a lot of negative stuff, kinda sad they didn't delve more into it during the stream, where they just mentioned it exists.
Unless you find out more positive stuff about it, I'd probably recommend SimCity 4 on Steam (not entirely stable on Windows 7/8, and doesn't support widescreen resolutions, but it runs well in XP compatibility mode and has both the region system and the ability to build massive cities) or the classic SimCity 2000 on GOG.
You know, I was actually looking on the bright side, with the tiniest optimism, that having to wait until the 8th for the UK release would mean EA would have got through the day 1 server deaths and by the time I'd be playing it would be smooth.
Of course my game is still about 12 hours away, going by the time my mail usually arrives, but I think the last remaining hope is slipping away quite fast. Maybe I'll be one of the lucky few who don't seem to be having too many problems regardless.
Bought it yesterday, but couldn't "claim a city", haven't even played the tutorial yet, but I admit I haven't tried too much. Will wait a week or so, should be better then (I hope).
This is really sad, I bet the people who worked on this for years are pretty down right now. It's not their fault this happened. We all know whose fault it is.
Makes me realize that launch dates for these "always-online" games just mean that you have to add a week to that launch date to consider playing it.
"Always online" is the result of a business decision, it won't go away. But they can't afford for this to be the scenario on every launch. I wonder if publishers could do it differently in the future, where folks would be able to play offline at first and patches with the online requirement would be applied gradually to accounts so that server structure could handle it. If that was clear when I was buying the game, I wouldn't mind it as much. Not sure if that could even be done.
First they require Windows 95 for the Mech Warrior 2: Ghost Bear's Legacy addon, and now this!
I'm pretty sure MechWarrior was Activision, not EA.
@freakgirl:I did, don't forget to patch it if your PC rig is more advanced now, than when Sim City 4 was released.
First they require Windows 95 for the Mech Warrior 2: Ghost Bear's Legacy addon, and now this!
I'm pretty sure MechWarrior was Activision, not EA.
I meant "The Man".
Well, that's what I mean now. "The Man".
Not going to get this. Might re-install Sim City 4, though :D
I already did, and yeah, it's still awesome.
People who bought this game and expected there to be 0 problems on launch are fools. Even Blizzard couldn't pull it off.
Just sunk about 6 hours into it without realizing, filled up my city and went bankrupt. But man 6 hour gaming session haven't done that in a while. Disconnected from the servers a few times, but didn't lose saves and it just reconnects like a minute later, it doesn't kick you out the game which was something I was scared of. Going to create a crime ridden las vegas tonight and early into the morning.
About 2 hours in my headset ran out of batteries, I didn't change them and just spent the next 4 hours playing the game with no sound, just in this zen state of building.
I'm glad you have been able to enjoy it. I haven't even been able to get into a game since launch. 3 Days and i have logged 0 minutes because it's a broken mess. Luckily Amazon refunded me and i uninstalled origin. Done with EA until they get their shit together.
I would really like it if Sim City is the straw that broke the camel's back with regards to deeply-integrated always-on internet DRM
As opposed to something they recover from and continue to "improve"
I mean, surely this is approaching "Ubisoft renounces Starforce because it's damaging people's PCs" levels of screw up, right?
I am certainly having buyers remorse. Small cities, forced "multiplayer", need to be online to play. Can you even return a digitally purchased game?
I don't normally buy games blind, but shit I thought how could you mess up SimCity? Now I know.
This times ten. I rarely buy a game blind and I had the utmost of confidence right up until a few days before launch. Then I discovered the miniscule size of cities and a creeping sense of dread began.
Fast forward a few days and here I am, flooded with buyers remorse.
This, to a degree, was of course, expected to happen. Or, at least, I would assume people would know this would happen. It's just one of the caveats of an always-online game. And to be honest, I'm glad it happened. A fucking stupid design philosophy has blown up in EA's face. This isn't even about DRM issue bullshit. The always-online feature really, to me, changed what SimCity became. Cities became much smaller, and the way people play this game a lot of the time (at "cheetah" speed) isn't viable because of how the game runs. And that wouldn't be a problem if you didn't always have to be online. If you could play this game offline, you wouldn't need to connect to a server, and your game would be fine.
So, yeah, fuck you, EA. Your servers going to shit is proof that this always-online design philosophy was bad from the start. I wanted to like this game, but it just isn't what I want out of SimCity. And even when the servers get fixed, it still won't be.
eh, just hold off on buying it for a couple weeks till they smooth over the servers, you'll probably be able to get it for cheap then too.
Cities XL 2012 any good?
I've heard varying things about it. Quite a lot of negative stuff, kinda sad they didn't delve more into it during the stream, where they just mentioned it exists.
Unless you find out more positive stuff about it, I'd probably recommend SimCity 4 on Steam (not entirely stable on Windows 7/8, and doesn't support widescreen resolutions, but it runs well in XP compatibility mode and has both the region system and the ability to build massive cities) or the classic SimCity 2000 on GOG.
Custom resolutions are easy to add in SC4, but if you go higher than 1680x1050 there will be minor problems.
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