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Game » consists of 5 releases. Released Nov 06, 2003
Blindness is an affliction that robs a person of their sight. In games it usually causes physical attacks/projectiles to miss, but magical spells aren't as widely affected.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Adapted into a Japanese movie in 2006 entitled "Forbidden Siren"
The Ghost in the Machine track "Unearthly Visit-A2.wav" is used during the Siren track "Inferno."
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
Sometimes one playable character just isn't enough.
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
A small closed community, with people who generally dislike foreigners. Sometimes they're inbred, sometimes they want you dead, sometimes they worship Cthulhu, and sometimes it's "all of the above".
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
In second person point of view, the action is shot from the perspective of a character that is not the protagonist. It can also refer to second-person in the narrative sense, where the protagonist is the person playing the game.
Shibito are the main enemies in the Siren series. People turn into Shibito after drinking the cursed red water.
Allows the character to see through another character's eyes.
Games whose titles consist of a single word.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
Games set in, or focused primarily around, the years between 2000 and 2009.
When an animated character graphically looks realistic, but shows poor, unrealistic animations, the result can be very awkward. These instances of almost-human-but-not-quite can appear stilted, off-kilter, or even eery. This is the Uncanny Valley effect.
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