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Game » consists of 12 releases. Released Nov 01, 2011
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
3D Platformers are games where movement, traversal and mainly jumping is the core of the gameplay. They are a tridimensional equivalent of 2D platformer one of the most popular video game genres in the third and fourth generation of video game consoles.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A quick burst of speed either forward or backward whilst in the air.
Artificial life-forms ("robots") specifically designed to mimic the appearance of human beings. Although this is a male-specific term, with female-looking machines actually being "gynoids", the term "android" is generally used universally in video games.
Games that have animals (except humans) as the main character. The character must be playable.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Avatar Awards are items or clothing that are unlocked for Xbox Live avatars by completing certain tasks within the game.
Badniks are the enemies which Sonic the Hedgehog fights in nearly every game. Although deadly, they are actually innocent animals imprisoned by Eggman within robotic shells.
Bipedal Digitigrades stand, walk or run with its toes touching the ground and the rest of its foot lifted, creating a the legs to bow backwards and then forwards, while also standing upright like a human being would. This is popularly seen in anthropomorphic animal characters, aliens or monsters, Werewolves being a prime example. Unguligrades are similar but instead of toes, they have hooves.
A race of aliens who are evil.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Small, pet-like creatures able to be raised, raced and entered into battles by the player in various Sonic games. They also appeared in the Mario and Sonic series as audience members.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Leaping fish-bot foes of Sonic the Hedgehog.
A Boss fight that can only be won by climbing onto the enemy.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
Games that ask the player whether they are sure about the decision that they have just made.
A crab-like robot that fires energy orbs from its claws. Crabmeat is a recurring enemy in the Sonic the Hedgehog series.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
The 2011 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 7-9.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
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