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Game » consists of 11 releases. Released Aug 15, 2017
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked. Some may not be able to be interacted with at all either being in the background/foreground or too far away.
Artificial life-forms ("robots") specifically designed to mimic the appearance of human beings. Although this is a male-specific term, with female-looking machines actually being "gynoids", the term "android" is generally used universally in video games.
Games that have animals (except humans) as the main character. The character must be playable.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Levels that progress forward by themselves at a fixed rate.
Badniks are the enemies which Sonic the Hedgehog fights in nearly every game. Although deadly, they are actually innocent animals imprisoned by Eggman within robotic shells.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Humanoids with canine characteristics.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Leaping fish-bot foes of Sonic the Hedgehog.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A crab-like robot that fires energy orbs from its claws. Crabmeat is a recurring enemy in the Sonic the Hedgehog series.
These games let players see the credits without needing to play the game first.
A graphic filter designed to give players the sensation of using a CRT monitor.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
'Drop-In' is a style of co-op gameplay where extra players can join the 1st player seamlessly without having to quit the game or navigate any menus. Many of these games do allow players to 'Drop-Out' of the game in a similar manner.
The twenty-third annual Electronic Entertainment Expo took place June 13-15, 2017 at the Los Angeles Convention Center in Los Angeles, California.
A digital distribution platform operated by Epic Games.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A digital storefront which donates some of its profits to charity.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
It has to be perfectly round, entry and exit have to be at the same altitude. The difficulty in flying this maneuver well is in correcting for effects of wind drift.
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