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    Sound Shapes

    Game » consists of 10 releases. Released Aug 07, 2012

    A downloadable musical platformer on PlayStation 3, 4 and Vita, from the creator of Everyday Shooter.

    You Should Know About Sound Shapes

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    jeff

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    Edited By jeff
    No Caption Provided

    Sound Shapes is the latest game from Jonathan Mak, the developer behind Everyday Shooter, and it has a similar, cool sensibility to it. It's striving to combine music and platforming in some pretty interesting ways, and it's probably the game that I'm currently looking forward to the most out of Sony's pre-E3 NGP lineup.

    You control a ball, rolling around a 2D environment. You can extend treads to get a better grip on surfaces, letting you hang and roll on ceilings, walls, and most other surfaces, but you'll move faster if your treads are retracted. This leads to some cases where you need to get up some speed, jump, and then extend your treads in mid-air to stick to a wall. From there you might roll up onto solid ground and keep moving forward. The object is to collect items on your way, and each item makes up a different part of that level's soundtrack. So you're sort of filling in the music as you play. It seems like collecting different parts in different orders or at different times on your way to the goal will lead to a slightly different arrangement of the song. One of the ideas being tossed around is that completing a level perfectly would allow you to export your version of that level's music as an MP3. There will be around 30 levels in the game, though there are plans to add more after release.

    == TEASER ==

    The game also has a built-in level editor that lets you create one-screen levels that work on the same basic concept. Here, the music seems to be more important than the level, since you don't have a ton of room to work in. You'll drop drum, synth, and other sounds around the screen to plot out a loop. Then you'll need to put in some surfaces to jump on and cling to in order to make it possible to collect all of those sounds. Created levels can be uploaded, shared, and remixed by other players. The game will automatically maintain attribution for remixes, allowing for remixes of remixes of remixes while still crediting all the right creators along the way.

    Visually, it's got a simple style that works for it, though it's also the sort of thing that probably doesn't exactly require the increased horsepower of the NGP to work. But that's the only place you'll be able to play it. This video from the PlayStation Blog has some more details directly from Mak himself.

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    jeff

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    #1  Edited By jeff
    No Caption Provided

    Sound Shapes is the latest game from Jonathan Mak, the developer behind Everyday Shooter, and it has a similar, cool sensibility to it. It's striving to combine music and platforming in some pretty interesting ways, and it's probably the game that I'm currently looking forward to the most out of Sony's pre-E3 NGP lineup.

    You control a ball, rolling around a 2D environment. You can extend treads to get a better grip on surfaces, letting you hang and roll on ceilings, walls, and most other surfaces, but you'll move faster if your treads are retracted. This leads to some cases where you need to get up some speed, jump, and then extend your treads in mid-air to stick to a wall. From there you might roll up onto solid ground and keep moving forward. The object is to collect items on your way, and each item makes up a different part of that level's soundtrack. So you're sort of filling in the music as you play. It seems like collecting different parts in different orders or at different times on your way to the goal will lead to a slightly different arrangement of the song. One of the ideas being tossed around is that completing a level perfectly would allow you to export your version of that level's music as an MP3. There will be around 30 levels in the game, though there are plans to add more after release.

    == TEASER ==

    The game also has a built-in level editor that lets you create one-screen levels that work on the same basic concept. Here, the music seems to be more important than the level, since you don't have a ton of room to work in. You'll drop drum, synth, and other sounds around the screen to plot out a loop. Then you'll need to put in some surfaces to jump on and cling to in order to make it possible to collect all of those sounds. Created levels can be uploaded, shared, and remixed by other players. The game will automatically maintain attribution for remixes, allowing for remixes of remixes of remixes while still crediting all the right creators along the way.

    Visually, it's got a simple style that works for it, though it's also the sort of thing that probably doesn't exactly require the increased horsepower of the NGP to work. But that's the only place you'll be able to play it. This video from the PlayStation Blog has some more details directly from Mak himself.

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    vacancy

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    #2  Edited By vacancy

    Cool

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    silentsnake510

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    #3  Edited By silentsnake510

    Oh shit, NGP

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    Retro05

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    #4  Edited By Retro05

    NGP is rocking a helluva' lineup. Get the price right, Sony, and I'm down.

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    CloudLogic

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    #5  Edited By CloudLogic

    Not interesting enough for me to buy.. but whatever.

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    spncrrr

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    #6  Edited By spncrrr

    Looks like a Playstation Mini. Couldn't this run on the iPhone? Isn't the NGP like crazy powerful?

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    Chubbaluphigous

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    #7  Edited By Chubbaluphigous

    The PSP2 has me really interested thus far.  I am really looking to buy one at the first price drop.

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    Vexxan

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    #8  Edited By Vexxan

    Sounds interesting, looking forward to see more of this.

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    McBradders

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    #9  Edited By McBradders

    Everyday Shooter was so damned good. Hopefully this will live up to it.

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    Thejugglingbum

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    #10  Edited By Thejugglingbum

    Oh yeah I was wondering what happened to Jonathan Mak

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    wrecks

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    #11  Edited By wrecks

    Looks neat. As does the PSNGPV2.

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    Pop

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    #12  Edited By Pop

    That game looks pretty cool, I really like seeing the NGP in motion.

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    natetodamax

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    #13  Edited By natetodamax

    That sounds like a pretty neat concept.

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    Cazamalos

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    #14  Edited By Cazamalos

    how the level editor uses the front and back touchpad is awesome

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    TehFlan

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    #15  Edited By TehFlan

    This actually looks pretty neat.

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    Th3_James

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    #16  Edited By Th3_James

    I want an NGP cuz it looks stupid....same reason I bought a 3DS.

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    MisterMouse

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    #17  Edited By MisterMouse

    nice unique games like this is what the NGP needs!

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    Seii

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    #18  Edited By Seii

    Sounds alot like Gish tbh

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    Greenshoes

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    #19  Edited By Greenshoes
    @pyromaster222 said:
    nice unique games like this is what the NGP needs!
    The Truth.
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    FCKSNAP

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    #20  Edited By FCKSNAP
    @Thejugglingbum said:
    Oh yeah I was wondering what happened to Jonathan Mak
    Yeah I was fucking scared he went into hiding after doing Everyday Shooter. 
     
    This looks so cool BTW.
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    thunderbear

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    #21  Edited By thunderbear

    You are so predictable! Why would you want to think Sony's more commercial NGP titles like Uncharted are cool when there's an artistic game with a successful indie developer behind it? 
     
    This looks great, but so do the other NGP launch games. A heck of a lot more exciting than the 3DS launch line up was (still doesn't have any exciting games out for it!).

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    NightSkies

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    #22  Edited By NightSkies
    @spncrrr said:

    Looks like a Playstation Mini. Couldn't this run on the iPhone? Isn't the NGP like crazy powerful?

    Not everything in gaming has to be a AAA title with a massive budget.  Hopefully this will release at a lower pricepoint as a downloadable title. 
     
    This is a game right up my alley, and the type of game that I hope Sony continues to cultivate and support.  
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    crusader8463

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    #23  Edited By crusader8463

    What's with all these companies releasing shit? Did they forget E3 is next week?

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    I_smell

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    #24  Edited By I_smell
    Well that looks pretty interesting. Kind of.
     
    @crusader8463 said:
    What's with all these companies releasing shit? Did they forget E3 is next week?
    In this guy's defense, you wouldn't be able to hear his game on the show-floor.
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    crusader8463

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    #25  Edited By crusader8463
    @I_smell said:
    Well that looks pretty interesting. Kind of.
     
    @crusader8463 said:
    What's with all these companies releasing shit? Did they forget E3 is next week?
    In this guy's defense, you wouldn't be able to hear his game on the show-floor.
    True, but an exclusive is something I would expect they would save for the big Sony conference. Even if it's from a small guy like him, being able to point to games and say "EXCLUSIVE" after you announce the price point always helps lessen the sting.
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    swamplord666

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    #26  Edited By swamplord666

    alright... I've got my killer IP #1. need a couple more before i'm sold on Vita :)

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    BulletproofMonk

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    #27  Edited By BulletproofMonk

    Man, just watching that dude play with the NGP is making me much more excited for it. Looks like a ton of fun.

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    Romination

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    #28  Edited By Romination

    Makes me think of electroplankton, if electroplankton had game elements.

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    InsidiousTuna

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    #29  Edited By InsidiousTuna

    Christ, I want this game.

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    cannedstingray

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    #30  Edited By cannedstingray
    @Th3_James:  
     
    I know what you mean, sometimes I feel like I hate money and have to find reasons to get rid of it, I bought a 3ds too. I'm totally gonna get an NGP!  I'm also getting reafy to build a PC for BF3 and Skyrim later this year. God I'm an idiot
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    korolev

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    #31  Edited By korolev

    It's interesting. Touch-screen looks like it's fun to use. Still have to wait on the price though. If it costs over 450 Australian dollars, I'm not buying it, no sir. Even if it's $399, I'll consider it. But not over 450.

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    xpgamer7

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    #32  Edited By xpgamer7

    Seems pretty cool.

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    DG991

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    #33  Edited By DG991

    I just thought of Gish for the controls, but it is so much more! 
     And btw... I love everyday shooter. That game ROCKS!!!! 
      
    This is literally the first thing about the NGP that made me want it. 

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    Bengosha

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    #34  Edited By Bengosha

    I was wondering where the heck Mak went.

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    TheMasterDS

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    #35  Edited By TheMasterDS

    I really like the compromise between running and climbing - that seems like a really smart way to make a run button but avoid the mentality of "Always be running." Also seems like it plays into the level design in some pretty rad ways, like when you're expected to run along ceilings. It's neat. 
     
    Shame I'll never play it since I have absolutely no intention of acquiring a PSVita because it's not a brand I'm investing in and I don't really care to have experiences equivalent to console ones on the go anymore really. 

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    TwoOneFive

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    #36  Edited By TwoOneFive

    looks like a new genre. 

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    recroulette

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    #37  Edited By recroulette

    Everyday Shooter is still one of my top downloadable games of all time. This looks weird as fuck, but I'm sure Jonathan Mak can make it work.

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    SSully

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    #38  Edited By SSully

    Shit keep it up Sony. I am not a huge handheld gamer, but what I am seeing is very impressive. 

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    Kyreo

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    #39  Edited By Kyreo

    This does look interesting.

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    popmasterruler

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    #40  Edited By popmasterruler

    Super meat boy meets Little Big Planet?

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    #41  Edited By MachoFantastico

    NGP is starting to really tempt me, if only Sony could keep up a strong line-up 

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    #42  Edited By buft

    Kind of like a musical Gish from what im seeing

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    #43  Edited By m1k3

    Im amazed at how sturdy the NGP looks in his hands. definitly looks like a fragil piece of equipment thought. but the screen seems to be able to take a pounding.

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    #44  Edited By nidzumi

    I'll be interested when it comes out on PS3

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    #45  Edited By FancySoapsMan

    Thanks for telling me about Sound Shapes.

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    Druminator

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    #46  Edited By Druminator

    Hope NGP is no more than $300. I want one so bad!

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    #47  Edited By captain_clayman

    @spncrrr said:

    Looks like a Playstation Mini. Couldn't this run on the iPhone? Isn't the NGP like crazy powerful?

    i have a feeling it could be made with that playstation suite thing so it might be on the xperia play too.

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    #48  Edited By turpskadey

    The game seems like a fun thing to waste some time, i kind of hope it'll be a half price downloadable over a full price retail game, even with the deep customization. 
     
    Also, that guy really shows the NGP's intuitiveness, look at how fast he works the touch screen in conjunction with the D-pad and control sticks when he's making his own level.

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    teekomeeko

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    #49  Edited By teekomeeko

    I wasn't sure what this game was or how it's suddenly the biggest NGP game among a lot of press, but now I see why.

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    KillyDarko

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    #50  Edited By KillyDarko

    Kinda reminds me of Gish, but a lot brighter and with music.

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