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Game » consists of 1 releases. Released Nov 09, 2004
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The megacorporation space freighters have various slogans and logos on their sides.
Humanity may be capable of it, at least within the solar system; the alien races trivially cover dozens of lightyears.
Two of the three camera views are in first person.
In many games that feature team-based competition, "Friendly Fire" is the ability shoot or somehow directly impair ones own teammates.
This page is titles that allow you to manually reconfigure the control scheme. A title that only lets you swap/invert sticks, adjust stick sensitivity, or limits you to preset configurations, does not qualify for this list.
These are games that dump you directly to the title screen after you get Game Over screen.
A narrator says the name of the game at the end of the introductory cutscene.
One of the alien races bears a resemblance, though only their heads are seen and each is unique.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
People communicating on the ship's radio are given static-filled avatars, emulating video.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
Allies will compliment the player when they make a kill.
The fighter's laser weapon has infinite ammunition and no need to reaload or cool down.
The player's ship will automatically turn away when approaching the edges of the level, although AI ships can fly slightly further.
Lens Flare is a dynamic graphical effect that emulates visual artifacts that can appear on an image captured by a camera with a lens. This effect is not limited only to sunlight.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
The campaign is heavily scripted, with no bonus sections, optional objectives or choices.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
The protagonist is a young adult white male.
The protagonist works as a mercenary for a megacorporation, with wingmates often talking about bounties and pay bonuses.
The game began as a sequel for Project Earth, an RTS, with press releases describing it as a strategy game until late in development.
Each mission has a spoken text introduction describing the objectives and reason for the mission.
The last two levels of the game take place on the surface of a gigantic alien ship (possibly as large as the moon) approaching Earth.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
A black monolith from 2001 appears in one level set on Mars, although it is not remarked upon (and does not have accurate dimensions).
The protagonist has a voice and face, but their name is never used in-game.
The first mission is the player character's first flight after being employed as a space fighter pilot; the final mission has the player almost singlehandedly destroying an alien space station.
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