REVIEW - Space Invaders
Remember Space Invaders? It was great wasn’t it? Shooting white-coloured aliens as they come closer and closer at accelerating speeds. Over and over. It was great, wasn’t it?
Yeah, 30 years ago. But the year is 2008, people, and we deserve a new transformation of Space Invaders. One that will bring in young gamers but will trigger the nostolgia of old gamers.
The new one is part of the 30th Anniversary for Space Invaders, and is a perfect addition to the aging series. Think of this game as the ‘Pac-Man Championship Edition‘ of Space Invaders. It invigorates the style and gameplay while also keeping the core elements intact. You still slide from side to side and you still shoot invaders that are coming towards you. But now, they can reflect shots back at you, become almost impossibly thin, become gigantic, or even split up into many invaders after they take a shot.
Its not only the invaders that get special powers, however. The player also gets a whole bunch of power-ups. These include a big laser beam that engulfs everything it touches, a gun that shoots multiple lasers, one that shoots giant bombs, and another that gives you a temporary shield.
There are also these sequences in which you have specific tasks, such as shoot down X number of invaders in this time span, and if you complete them you will get special bonuses, such as extended power-ups.
All these new things, coupled with good ol’ Space Invaders, means for a fresh new game that you’ll enjoy for years to come.