I think so. the creature creator was the best invention ever
Spore
Game » consists of 9 releases. Released Sep 07, 2008
Simulate the development and progression of an alien species as it evolves from a single-celled organism to a sapient level, rises up through various stages of civilization, and eventually becomes a space-faring species.
is spore one of the most innovative games ever?
The seamless integration of user created content definitely makes it one of the most innovative games out there. Whether or not I like the actual gameplay doesn't really matter (I do, for the most part - kinda bored stiff with the repetition at the moment)).
Can you imagine what this technology is going to do for games in a few years? I'm salivating over the possibilities - imagine a SimCity or a Sims game where you can walk down the street and see the houses and creations of other people without ever having downloaded anything? Or an RPG where users can create their own monsters and heroes and have them flow into your game? Racing games where user-created designs roam around your streets? It's all so very cool!
I suppose it's innovative in terms of the creature creator and user content stuff...but I don't think it's fair to say it's the "most innovative ever".
I guess I'm one of those people who was a little disappointed in the final product after the YEARS of hype. And being a science dude, I was hoping that them using the term "evolution" would actually mean that it takes place in some reasonable fashion within the game. That would have been truely innovative.
I feel that the animations that are being procedurally generated are beginning to look repetitive. on the other hand the amazing creativity i see in the "sporeipidia" is sometimes mind blowing
"I think so. the creature creator was the best invention ever"The creature creator is more of a tool, the game itself is shit. But based on the creature creator by itself I would say that was innovative. If Will didn't cater to the masses with the actual 'game', then I would totally agree with the overall statement.
Spore is extremely innovative. Anyone who thinks otherwise either doesn't understand the word innovative or doesn't understand the technology behind the game. Spore has several extremely poor design choices included, but it is very innovative. We can learn a lot from it, both what it did well and from its mistakes.
Innovation via Free Dictionary
- The act of introducing something new
- Something newly introduced
I really don't think Spore has anything new or newly introduced in it. Ever heard of Impossible Creatures? That was the first game I played that allowed you to create creatures and see other users creations.
This puts you in the latter category.
It's not the first game to integrate the community into the game itself either, even far cry on the Xbox you could download user maps and rate them and such. You could even download people's rollercoasters on the original Rollercoaster Tycoon.
Not to the extent or using the methods Spore does.
Um no it doesn't. There technology of Spore is that it arbitrarily atributes movements to your creation based on the location and sounds are assigned based solely on the mouth part you choose. I agree it's a lot more advanced than the example I gave but it's not hugely innovative, just an improvement.I really don't think Spore has anything new or newly introduced in it. Ever heard of Impossible Creatures? That was the first game I played that allowed you to create creatures and see other users creations.
This puts you in the latter category.
Oh no I agree, Spore integrates these things incredibly well and subscribing to somebody's feed and getting all their creatures is great but is it innovative or just a slight step up from what already exists? In Halo 3 I can look at any of my friends uploaded content and download their map varients and screenshots very easily. Bungie.net allows me to do it when I'm not even playing Halo 3. What makes Spore so different to that?It's not the first game to integrate the community into the game itself either, even far cry on the Xbox you could download user maps and rate them and such. You could even download people's rollercoasters on the original Rollercoaster Tycoon.
Not to the extent or using the methods Spore does.
The creature animation system was really the only thing that impressed me with spore, the rest of it just felt like a bunch of mini games.
Maybe if instead of editing your creature as you progress through the game, the game itself would evolve the creature based on what you do through out the game, not just giving the creature certain actions and stats but changing the creatures appearance to an extent that you really feel the enviroment is affecting it's evolution.
All I can judge is what I can see, the creatures seem to move fine but it's not like an animation system is the entire game or anything. I'm not saying that the community integration or the way that creatures animate isn't great or anything, I'm just arguing that Spore is not the most innovative games of the year. There are far better choices. Also the creators ares completely superficial, the only one that has any effect on the game is the cell stage. The rest are totally dependant on what parts you use, levels 2 parts are better than level 1 parts. Will Wright's original announcement playthrough had the parts placement make a huge impact on the final creature, if that had still been included we'd be having a completely different discussion.
The idea of following a creature through a full process of creation/evolution from a micro-organism to a universe-beating species is brilliant and innovative, and the game follows through with that idea really well. There are very few games with that sort of scope and ambition, and Spore should be applauded for trying to reach for a grander vision. I can't think of a more ambitious game.
The creature creator is better than some here are giving it credit - it is not a system where you simply choose bits of your creation like a template. You build a creature that responds to its own design, and to some extent succeeds and fails in the gameworld on the basis of that design. I think the creator is extraordinary and hugely innovative.
Also innovative is the way the game interacts with the online community, in terms of bringing others' designs seamlessly into your game. There are lots of games with a community and online aspect, but few that do it so seamlessly.
Of course all this needs to be tempered by the fact that some bits of the game just aren't all that much fun. But I think the world's a better place for Spore, and it moves games on enough to be considered innovative and fairly significant.
"All I can judge is what I can see, the creatures seem to move fine but it's not like an animation system is the entire game or anything. I'm not saying that the community integration or the way that creatures animate isn't great or anything, I'm just arguing that Spore is not the most innovative games of the year. There are far better choices. Also the creators ares completely superficial, the only one that has any effect on the game is the cell stage. The rest are totally dependant on what parts you use, levels 2 parts are better than level 1 parts. Will Wright's original announcement playthrough had the parts placement make a huge impact on the final creature, if that had still been included we'd be having a completely different discussion.Oh and stop talking about the algorithms in the game, pretending to know anything about the game's code just makes you look like an idiot."
Your equating innovation with a quality game which is silly. And I do know about some of the algorithms involved (though I don't pretend to fully understand the math) because I watched all the siggraph presentations. ;) "Judging only by what you can see" makes you sound like an idiot, especially when you completely discount Spore as lacking innovation because of it. Your using your ignorance as an excuse for your warped views. Spore is extremely innovative in it's technology. It's important because of what it can offer the industry as a whole, a great deal. That's why innovation is important; how much value you found in the gameplay is irrelevent.
Um ok maybe I'm not making myself to clear here so I'm going to stop trying to reason with you and keep it simple.
The Sporepedia and integrating other people's content into the game works really well and is almost completely seemless. Again this seems like a refinement of what's already out there tho.
It does so in a new way.
I don't think Spore is a great game, it is sold solely on the creation tools, the only part of Spore that really interested me was the Cell Stage in which the actual placement of parts on your creature greatly affected it's performance. It really got on my nerves that all of the other creators were either completely superficial or incredibly simplistic, Spore lives and dies by it's creature creator.
Again, this has nothing to do with innovation. I don't care if your "hating on spore" or not. Personally I liked the game, but was fairly disappointed because of several poor design decisions. Not a game I spent as much time on as a result. I've probably only spent about 70 hours in the game, all told. Not much considering how much I love the game. I also love The Sims, but I can't stand playing the damn thing. Both of these games are important and I can recognize that without the bias.
The creature creator is great. The concept of creating creatures/monsters/characters is not new however, what spore brings to the table is that it analyzes what you make and attempts to make a believeable creature and for the most part is does succed. Saying that Spore is innovative because of it's creature creator, in my opinion, is not true.
The creature creator is innovative, but that's only part of the story. Another part of the story is how it can go from viewing the entire galaxy to watching the creatures walk around on a planet in a few seconds is an innovative technology. Again, I am not talking about gameplay. The editors are innovative. The animation and texture systems are innovative. This has nothing to do with how much you like the game. It's not a popularity contest.
I don't know what is in the code, I'm not botherede about algorithms or anything like that. When I bought Spore all I had to judge it on was what I recieved. I may have recieved an advanced piece of technology but I don't know that, it's a game. I play the game, I don't play algorithms.
And that is the main problem with your argument. Your ignoring a big part of what the game is. You may not play algorithms, but the computer must use them for the game to run. Spore is innovative. It's gameplay isn't anything new, but it does a lot in a very small amount of time, both development time and run time. This is important whether you can see it or not.
Oh dear Bellum you really dont seem to have read my post and if you did you seem to pick and choose which parts you reference.
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