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Concept »
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
Games that fill up the player's health upon leveling up.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
The meter that shows Snake's confidence and energy in MGS4. It lowers when Snake's stress is raised.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
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