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A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Enemies that appear out of nowhere and force the player into a battle.
Games where players are given material to read; this includes books, newspapers, and emails.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
Characters that are designed to be scantily-clad.
The concept of reviving somebody who is dead or down.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Monarchs and their families.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
Special locations in game that allow the player to manually save their progress.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Sometimes there are robotic characters that are programmed to think they are humans or have forgotten they are robots. Other times robots are meant to blend in with humans while knowing that they are robots. Either way they are eventually revealed to be robots as a dramatic plot twist.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
These games are designed to be played by one person, and one person only.
Player assignable points that unlock or enhance skills allowing for character customization.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
The player goes to an ordinary, seemingly benevolent small town, only to find that there are some very strange things afoot there...
The speed blur effect is typically used in racing games. It consists of the edges of the screen, or any object in the world blurring as the player moves quickly.
Temporarily makes your character or the world around you go faster, either by stepping on an object, activating a power or object, or by collecting a power up. There are many other ways in which a Speed boost can be used and it depends on the game.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
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